Expelsword Posted August 31, 2010 Report Share Posted August 31, 2010 [quote name='Expelsword' timestamp='1283282178' post='4585498'] Because Formula Synchron is good and Shooting isn't invincible? [/quote] [quote name='evilfusion' timestamp='1283282511' post='4585522'] Formula lets you draw when it's Synchroed, and can Synchro with anything during your opponent's turn. Shooting Star...isn't invincible. [/quote] Did you make a sarcastic remark at me, or did you miss what I said and agree with me? Link to comment Share on other sites More sharing options...
evilfusion Posted August 31, 2010 Report Share Posted August 31, 2010 I elaborated on why Formula's good, but couldn't think of something better to say, so I just reiterated what you did about SSD. Not sarcasm, and I do agree. Link to comment Share on other sites More sharing options...
Exiro Posted August 31, 2010 Report Share Posted August 31, 2010 Scar-Red Nova Dragon is definitely [u]not[/u] better than this. Shooting Star protects all your cards from battle as well as effect destruction which allows many strategies normally not viable. Scar protects them from battle, but only itself from effect destruction. But what's more important is the fact that, though they're about as hard, or rather easy compared to what you get from it, you'll lose less advantage along the way when you're going for Shooting Star. This is due to Formula Synchron, of course. Link to comment Share on other sites More sharing options...
burnpsy Posted August 31, 2010 Report Share Posted August 31, 2010 [quote name='Exiro Divinus' timestamp='1283284237' post='4585629'] Scar-Red Nova Dragon is definitely [u]not[/u] better than this. Shooting Star protects all your cards from battle as well as effect destruction which allows many strategies normally not viable. Scar protects them from battle, but only itself from effect destruction. But what's more important is the fact that, though they're about as hard, or rather easy compared to what you get from it, you'll lose less advantage along the way when you're going for Shooting Star. This is due to Formula Synchron, of course. [/quote] Shooting Star protects everyone but only once per turn. Red Nova protects itself from destruction effects indefinitely. Link to comment Share on other sites More sharing options...
Expelsword Posted August 31, 2010 Report Share Posted August 31, 2010 [quote name='burnpsy' timestamp='1283285410' post='4585704'] Shooting Star protects everyone but only once per turn. Red Nova protects itself from destruction effects indefinitely. [/quote] We should stop the Scar vs. Star debate because EVERYONE HERE knows Yusei would beat Jack. What is more pressing: can either of them make a stand against Machine Emperor [s]Weasel[/s] Wisel and company? Link to comment Share on other sites More sharing options...
Exiro Posted August 31, 2010 Report Share Posted August 31, 2010 [quote name='burnpsy' timestamp='1283285410' post='4585704'] Shooting Star protects everyone but only once per turn. Red Nova protects itself from destruction effects indefinitely. [/quote] If you have something this strong out, you'll need to focus more on other things and not on one great monster. A single D-Prison means it's gone. Yugioh isn't really a game where you rely on invincible monster, so shared protection is a lot more useful. Link to comment Share on other sites More sharing options...
Expelsword Posted August 31, 2010 Report Share Posted August 31, 2010 [quote name='Exiro Divinus' timestamp='1283285922' post='4585758'] If you have something this strong out, you'll need to focus more on other things and not on one great monster. A single D-Prison means it's gone. [b]Yugioh isn't really a game where you rely on invincible monster[/b], so shared protection is a lot more useful. [/quote] http://yugioh.wikia.com/wiki/Toons http://yugioh.wikia.com/wiki/God_Cards http://yugioh.wikia.com/wiki/Exodia_Necross http://yugioh.wikia.com/wiki/Divine_Serpent http://yugioh.wikia.com/wiki/Rainbow_Neos http://yugioh.wikia.com/wiki/Majestic and most recently http://yugioh.wikia.com/wiki/Sleeping_Giant_Thud Link to comment Share on other sites More sharing options...
Canadian Posted August 31, 2010 Report Share Posted August 31, 2010 [quote name='Expelsword' timestamp='1283286290' post='4585787'] http://yugioh.wikia.com/wiki/God_Cards http://yugioh.wikia.com/wiki/Divine_Serpent http://yugioh.wikia.com/wiki/Rainbow_Neos http://yugioh.wikia.com/wiki/Majestic and most recently http://yugioh.wikia.com/wiki/Sleeping_Giant_Thud [/quote] It's funny how all of them are terrible. Link to comment Share on other sites More sharing options...
Expelsword Posted August 31, 2010 Report Share Posted August 31, 2010 [quote name='Canadian' timestamp='1283286389' post='4585794'] It's funny how all of them are terrible. [/quote] Divine Serpent is terrible? but anyway, my point was, relying on one monster was EVERYONE'S strategy in the anime (reminds me I forgot Toons and Exodia Necross) Link to comment Share on other sites More sharing options...
evilfusion Posted August 31, 2010 Report Share Posted August 31, 2010 [quote name='Expelsword' timestamp='1283285811' post='4585745'] We should stop the Scar vs. Star debate because EVERYONE HERE knows Yusei would beat Jack. What is more pressing: can either of them make a stand against Machine Emperor [s]Weasel[/s] Wisel and company? [/quote] The anime versions of SSD/Scar vs the anime Machine Emperors? Or the RL vs the RL? Or the RL vs the anime? 1- yes 2- Only because the RL Machine Emperors aren't very well protected, unlike the anime counterparts. 3- Uh...no, not at all. The anime lets them RFG themselves at times other than attacks, and the anime Emperors have Wisel Guard or Skiel Carrier to defend with, and no one in RL is going to topdeck 5 tuners without serious BS. Funny, the Accel Synchros exist specifically to counter the Machine Emperors, but fact is, they really can't. In other words, the RL incarnations of the Accel Synchros lack the countermeasures to face the Machine Emperors without being absorbed. Link to comment Share on other sites More sharing options...
YamiMario Posted August 31, 2010 Report Share Posted August 31, 2010 It's cool as a Deus Ex Machina card for Yusei, but it sadly does not have a lot of use in TCG. Scar-Red is cool though. Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 31, 2010 Report Share Posted August 31, 2010 [quote name='Exiro Divinus' timestamp='1283284237' post='4585629'] Scar-Red Nova Dragon is definitely [u]not[/u] better than this. Shooting Star protects all your cards from battle as well as effect destruction which allows many strategies normally not viable. Scar protects them from battle, but only itself from effect destruction. [/quote] Problem is Stardust already does that and that really holds it back. The trade up from normal to Shooting isn't much at all. You get so little out of summoning this that it just isn't worth it. They really need to add the word "additional" to the first effect. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted September 1, 2010 Report Share Posted September 1, 2010 Scar-Red Nova is clearly superior when you test out their individual decks. Shooting Star's requirement on Synchro Tuners in turn requires 1 Level 1 Tuner and 1 Level 1 non-Tuner. Flamvells fit Scar-Red like a glove. It's far more useful. Shooting Star is certainly cooler, though. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted September 1, 2010 Report Share Posted September 1, 2010 [quote name='Expelsword' timestamp='1283286572' post='4585800'] Divine Serpent is terrible? but anyway, my point was, relying on one monster was EVERYONE'S strategy in the anime (reminds me I forgot Toons and Exodia Necross) [/quote] Divine Serpent is extremely terrible. You lose if it's destroyed, and it has no protection that would prevent that. Link to comment Share on other sites More sharing options...
burnpsy Posted September 1, 2010 Report Share Posted September 1, 2010 [quote name='Dr. Cakey' timestamp='1283300576' post='4586736'] Scar-Red Nova is clearly superior when you test out their individual decks. Shooting Star's requirement on Synchro Tuners in turn requires 1 Level 1 Tuner and 1 Level 1 non-Tuner. Flamvells fit Scar-Red like a glove. It's far more useful. Shooting Star is certainly cooler, though. [/quote] To be fair, Flamvells can summon Shooting Star too... Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted September 1, 2010 Report Share Posted September 1, 2010 Scar Red over this. Plus, there's no real reason to summon this. Stardust does the job perfectly. Link to comment Share on other sites More sharing options...
Expelsword Posted September 1, 2010 Report Share Posted September 1, 2010 [quote name='GenzoTheHarpist' timestamp='1283302410' post='4586882'] Divine Serpent is extremely terrible. You lose if it's destroyed, and it has no protection that would prevent that. [/quote] ORICHALCOS TRITOS [quote name='burnpsy' timestamp='1283302556' post='4586905'] To be fair, Flamvells can summon Shooting Star too... [/quote] Dog+Mage+Origin+Origin =Scar Dog+Mage+Archer+Baby =Scar Dog+Mage+Baby+Poun = Star (+1 draw) Link to comment Share on other sites More sharing options...
Canadian Posted September 1, 2010 Report Share Posted September 1, 2010 [quote name='Expelsword' timestamp='1283304699' post='4587073'] Dog+Mage+Origin+Origin =Scar Dog+Mage+Archer+Baby =Scar Dog+Mage+Baby+Poun = Star (+1 draw) [/quote] But, for shooting star, you are required to run Baby : \ Scar > This, but a simple RFP card can handle him no problemo. Link to comment Share on other sites More sharing options...
Azuh Posted September 1, 2010 Report Share Posted September 1, 2010 f*** believing in nexus [img]http://wikicheats.gametrailers.com/images/thumb/1/1d/StarCraft_2_Structure_Nexus.jpg/150px-StarCraft_2_Structure_Nexus.jpg[/img] I'M BUILDING THEM! Link to comment Share on other sites More sharing options...
Dream Cabbage Posted September 1, 2010 Author Report Share Posted September 1, 2010 I'm making Frog Synchro now and this card and red nova dragon will be run after starstrike blast comes out. I'll post the deck list in a bit to let you guys see how this card fits in with it. Link to comment Share on other sites More sharing options...
Exiro Posted September 7, 2010 Report Share Posted September 7, 2010 [quote name='Flame Dragon' timestamp='1283293562' post='4586267'] Problem is Stardust already does that and that really holds it back. [/quote] Needing to protect Stardust from battle is actually a problem I'd be happy to get rid of. [quote name='Flame Dragon' timestamp='1283293562' post='4586267'] The trade up from normal to Shooting isn't much at all. You get so little out of summoning this that it just isn't worth it. [/quote] Yes, that's demotivating but it doesn't make it any worse. Link to comment Share on other sites More sharing options...
Expelsword Posted September 7, 2010 Report Share Posted September 7, 2010 What if Shooting Star Dragon had THIS effect: "1 Synchro Tuner Monster + "Stardust Dragon" You can activate each of the following effects once per turn: ● Reveal the top 5 cards of your Deck, then shuffle your Deck. During this turn's Battle Phase, this card can attack once for each Tuner Monster revealed this way. ● You can negate the activation of a Spell Card, Trap Card or Effect Monster's effect that would destroy a card(s) on the field, and destroy that card. [b]This effect is treated as Spell Speed 3[/b] ● When your opponent [b]activates an effect which targets this card[/b], you can remove from play this card to negate and destroy that card. If this card is removed from play this way, Special Summon it during the End Phase. Worth it now? it could easily trounce Machine Emperors like this (which is what it is supposed to do) Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted September 7, 2010 Report Share Posted September 7, 2010 [s]This card is impossible to summon. The instant you get Clear Mind, I'll just yell a "Yo momma" joke and mess you up[/s] This is a wonderful card that your opponent would have to use extra resources to rid of (unless they bounce it). Link to comment Share on other sites More sharing options...
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