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Lumina, Necro Gardna and Charge


  

20 members have voted

  1. 1. So....

    • Lumina at more than 1.
      5
    • Necro Gardna at more than 1.
      10
    • Charge at more than 1.
      4
    • Ban JD and put them all at 3.
      12


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So yeah, Lightsworn.
Lumina, Lightsworn Summoner can summon herself along with a Wulf after Judgment Dragon nukes the field to create an OTK. She also avoids Bottomless Trap Hole.
Charge of the Light Brigade searches out any Lightsworn while also feeding the graveyard. When used in conjunction with one another it can easily fufill Judgment Dragon's summoning requirement, or while in other decks, fill the Grave with Vayus, Zombies and DARKS.
Necro Gardna fits into another infamous deck and is constantly recycled with Burial From a Different Dimension and can effectively stop attacks without losing field advantage.

Honest is a suggestion but I didn't think it being semi'd was a big deal.
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Well in opinion, they should Limit JD and return Necro Gardna back to 3, because 1 JD is more than enough, 2 Luminas result in a OTK, and Charge is just sweet at 1, and should stay that way IMHO, also i dont know how they think but they must think Necro Gardna negating more than 1 Attack per tun is too much i mean with Burial from a different dimension at 1 you can use it and return those used Necro Gardnas back to the graveyard and then use them again resulting in negating almost all your opponents attacks for more than 2 turns or so.
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[quote name='=The End Gamer=' timestamp='1283863957' post='4609613']
I still think otherwise for the following reasons:
1. I happen to be pretty stupid after all.
2. I haven't been explained why.
[/quote]

It's pretty simple really. None of the cards are broken or problematic. Necro Gardna is subpar at best since it is only good in the grave and even then its effect isn't that great and it is dead in-hand, Lumina is just a weaker Zombie Master for Lightsworns and Charge of the Light Brigade is just an archetype-specific Reinforcement of the Army which itself deserves to be at 3 and Charge's list position should be the same as Reinforcement of the Army's rightful list position which is 3. The actual problem cards themselves are what should be killed (Judgment Dragon, Wulf and Honest). Not the good and balanced support or the balanced yet subpar support.
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i agree with Judgment Phoenix on this.

Charge was problematic because if you hit Wulf (very likely), you got a +1 plus a search and a prep for a Celestia Drop.

Lumina on her own is weak, only with support is she good, so at 3 is where she should be.

Gardna is a one-time attack block. I never saw the reason for the limit. More harsh than anything.

Wulf to 0 and JD to 1 should let everything else go to 3.
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