Darkest Hour Posted September 6, 2010 Report Share Posted September 6, 2010 [IMG]http://i53.tinypic.com/1j88jr.jpg[/IMG][IMG]http://i53.tinypic.com/ih2yxx.png[/IMG][IMG]http://i51.tinypic.com/15qamtt.jpg[/IMG] So yeah, Lightsworn. Lumina, Lightsworn Summoner can summon herself along with a Wulf after Judgment Dragon nukes the field to create an OTK. She also avoids Bottomless Trap Hole. Charge of the Light Brigade searches out any Lightsworn while also feeding the graveyard. When used in conjunction with one another it can easily fufill Judgment Dragon's summoning requirement, or while in other decks, fill the Grave with Vayus, Zombies and DARKS. Necro Gardna fits into another infamous deck and is constantly recycled with Burial From a Different Dimension and can effectively stop attacks without losing field advantage. Honest is a suggestion but I didn't think it being semi'd was a big deal. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted September 6, 2010 Report Share Posted September 6, 2010 Should all be at 3. Judgment Dragon and to a lesser extent Wulf are the problem. Not these. Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted September 6, 2010 Report Share Posted September 6, 2010 [center][color="#9932CC"][b]Option #4.[/b][/color][/center] Link to comment Share on other sites More sharing options...
M.B X Posted September 6, 2010 Report Share Posted September 6, 2010 Well in opinion, they should Limit JD and return Necro Gardna back to 3, because 1 JD is more than enough, 2 Luminas result in a OTK, and Charge is just sweet at 1, and should stay that way IMHO, also i dont know how they think but they must think Necro Gardna negating more than 1 Attack per tun is too much i mean with Burial from a different dimension at 1 you can use it and return those used Necro Gardnas back to the graveyard and then use them again resulting in negating almost all your opponents attacks for more than 2 turns or so. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted September 6, 2010 Report Share Posted September 6, 2010 Lightsworns are ok as they are now. [s]Because I hate them.[/s] Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted September 6, 2010 Report Share Posted September 6, 2010 Lumina 1 Necro 3 Charge 3 i didnt get sets of all so they could be limited. JD stays at 2. ban Rinyan and Jenis they break LS. Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted September 6, 2010 Report Share Posted September 6, 2010 [quote name='Sephiroth_The_Legend' timestamp='1283764163' post='4605620'] Lumina 1 Necro 3 Charge 3 i didnt get sets of all so they could be limited. JD stays at 2. ban Rinyan and Jenis they break LS. [/quote] Link to comment Share on other sites More sharing options...
Darkest Hour Posted September 6, 2010 Author Report Share Posted September 6, 2010 I thought rinyan was going to be a hot redhead in white leather that attacked directly or destroyed monsters without damage calculation. Major letdown. Link to comment Share on other sites More sharing options...
Catterjune Posted September 7, 2010 Report Share Posted September 7, 2010 All at 3. You'd have to be pretty stupid to think otherwise. Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted September 7, 2010 Report Share Posted September 7, 2010 [center][color="#9932CC"][b]Still Option #4 all the way.[/b][/color][/center] Link to comment Share on other sites More sharing options...
Succubus Queen Posted September 7, 2010 Report Share Posted September 7, 2010 There is nothing wrong with any of these cards individually. The obvious choice is to ban the broken cards. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted September 7, 2010 Report Share Posted September 7, 2010 [quote name='PikaPerson01' timestamp='1283822009' post='4608824'] All at 3. You'd have to be pretty stupid to think otherwise. [/quote] I still think otherwise for the following reasons: 1. I happen to be pretty stupid after all. 2. I haven't been explained why. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted September 7, 2010 Report Share Posted September 7, 2010 [quote name='=The End Gamer=' timestamp='1283863957' post='4609613'] I still think otherwise for the following reasons: 1. I happen to be pretty stupid after all. 2. I haven't been explained why. [/quote] It's pretty simple really. None of the cards are broken or problematic. Necro Gardna is subpar at best since it is only good in the grave and even then its effect isn't that great and it is dead in-hand, Lumina is just a weaker Zombie Master for Lightsworns and Charge of the Light Brigade is just an archetype-specific Reinforcement of the Army which itself deserves to be at 3 and Charge's list position should be the same as Reinforcement of the Army's rightful list position which is 3. The actual problem cards themselves are what should be killed (Judgment Dragon, Wulf and Honest). Not the good and balanced support or the balanced yet subpar support. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted September 7, 2010 Report Share Posted September 7, 2010 i agree with Judgment Phoenix on this. Charge was problematic because if you hit Wulf (very likely), you got a +1 plus a search and a prep for a Celestia Drop. Lumina on her own is weak, only with support is she good, so at 3 is where she should be. Gardna is a one-time attack block. I never saw the reason for the limit. More harsh than anything. Wulf to 0 and JD to 1 should let everything else go to 3. Link to comment Share on other sites More sharing options...
Bull3tM0nk3y Posted September 7, 2010 Report Share Posted September 7, 2010 Lumina 3 Necro Gardena 3 Charge 2 Seems fine. Link to comment Share on other sites More sharing options...
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