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Mystical Space Typhoon


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[quote name='SephirothKirby' timestamp='1284432736' post='4625711']
Should be @3.

As evidenced by the fact that Storm @ 0 and MST @ 2 makes it f***ing useless (not that Storm shouldn't be @0, but that we desperately need balanced, mass S/T removal)
[/quote]

Is Cold Wave, Dust Tornado, Trunade, and Trap Stun not good enough for you?
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You guys are crazy, you know that?!! This card was always at 1 since i started playing this game and it was awesome just at 1 but 2 KONAMI is going nutty, i guess they thought Heavy Storm is at 0 then we should give them something extra. Anyway, card is broken enough at 1 and 2 now you people are saying it should be 3 that is nutty. Also dust tornado is broken it self destroy any Spell or Trap card on your opponents field and then set one of your own, handy much? BTW! This is just my honest opinion, so you guys can think what you want.
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[quote]You guys are crazy, you know that?!! This card was always at 1 since i started playing this game and it was awesome just at 1 but 2 KONAMI is going nutty, i guess they thought Heavy Storm is at 0 then we should give them something extra. Anyway, card is broken enough at 1 and 2 now you people are saying it should be 3 that is nutty. Also dust tornado is broken it self destroy any Spell or Trap card on your opponents field and then set one of your own, handy much? BTW! This is just my honest opinion, so you guys can think what you want.[/quote]

lol
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[quote name='M.B X' timestamp='1284458167' post='4626177']
dust tornado is broken[/quote]
.....Exactly what planet am I on again?

[quote name='M.B X' timestamp='1284458167' post='4626177']it self destroy any Spell or Trap card on your opponents field and then set one of your own, handy much?[/quote]
You do realize you [i]cant[/i] activate the Spell/Trap you just set with Dust Tornado's effect, during that turn.

Your Argument = Invalid
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[quote name='Armadilloz' timestamp='1284474973' post='4626408']
.....Exactly what planet am I on again?


You do realize you [i]cant[/i] activate the Spell/Trap you just set with Dust Tornado's effect, during that turn.

Your Argument = Invalid
[/quote]

no wai!
if u have teh cathedral of nobles u can!

Yeah, MST deserves to be at 3.
It's not broken whatsoever.
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[quote name='M.B X' timestamp='1284458167' post='4626177']
You guys are crazy, you know that?!! This card was always at 1 since i started playing this game and it was awesome just at 1 but 2 KONAMI is going nutty, i guess they thought Heavy Storm is at 0 then we should give them something extra. Anyway, card is broken enough at 1 and 2 now you people are saying it should be 3 that is nutty. Also dust tornado is broken it self destroy any Spell or Trap card on your opponents field and then set one of your own, handy much? BTW! This is just my honest opinion, so you guys can think what you want.
[/quote]

1) MST is a +0. +0 cards are usually balanced. This is one of them.

2) Dust Tornado is a +1 I think or something along those lines but balances out by not allowing you to activate it.

OT:

I believe this should be at 3.

Why?

IT'S A f***ing +0.

Also, I want to see a MST on MST on MST on MST chains.
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[quote name='General VK-Duelist/Shepard' timestamp='1284508299' post='4627866']
2) Dust Tornado is a +1 I think or something along those lines but balances out by not allowing you to activate it.
[/quote]

Dust Tornado is also a +0. -1 Card Advantage from you (Dust Tornado) and destroying an opponent's card is a +1 Card Advantage for you, resulting in a +0

Moving a card from your hand to the field does not create any advantage because it is a -1 from your hand and a +1 to your field resulting in a +0 (although if you set a Trap card down, you'll be able to use it on your coming turn which is all i can see is the use for that effect.. or like "I activate Card Destruction!!" and ur like "oh no u din't" and activate Dust Tornado to set a card from your hand that would've been sent the Graveyard >_>)
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