I like children. Posted September 14, 2010 Report Share Posted September 14, 2010 [img]http://images3.wikia.nocookie.net/__cb20100724130659/yugioh/images/d/d2/MysticalSpaceTyphoonHL2-EN-UPR-UE.png[/img] Discuss this card. Link to comment Share on other sites More sharing options...
J-Max Posted September 14, 2010 Report Share Posted September 14, 2010 Pretty much a staple in mostly any Deck. Used to love playing this at 3 Link to comment Share on other sites More sharing options...
Toffee. Posted September 14, 2010 Report Share Posted September 14, 2010 [quote name='J-Max' timestamp='1284430656' post='4625625'] Pretty much a staple in mostly any Deck. Used to love playing this at 3 [/quote] Its currently @2. Were [i]almost[/i] there. Also, I was never really a fan of this card until it went to 2. Just because :3 Link to comment Share on other sites More sharing options...
SephirothKirby Posted September 14, 2010 Report Share Posted September 14, 2010 Should be @3. As evidenced by the fact that Storm @ 0 and MST @ 2 makes it f***ing useless (not that Storm shouldn't be @0, but that we desperately need balanced, mass S/T removal) Link to comment Share on other sites More sharing options...
I like children. Posted September 14, 2010 Author Report Share Posted September 14, 2010 [quote name='SephirothKirby' timestamp='1284432736' post='4625711'] Should be @3. As evidenced by the fact that Storm @ 0 and MST @ 2 makes it f***ing useless (not that Storm shouldn't be @0, but that we desperately need balanced, mass S/T removal) [/quote] Is Cold Wave, Dust Tornado, Trunade, and Trap Stun not good enough for you? Link to comment Share on other sites More sharing options...
J-Max Posted September 14, 2010 Report Share Posted September 14, 2010 I do have a Theory why the Limit was raised to 2. Starlight Road. Also with the banning of Storm Konami needed to up the Limit on MST. I believe the reason that this card is not at 3 is due to the fact that it is a Quick Play. Link to comment Share on other sites More sharing options...
The Borg Posted September 14, 2010 Report Share Posted September 14, 2010 Yeah 3 breaks this. Afraid of Oppresion, they activate it and pay, you MST it if it's your turn. Not even dust tornado does that. Link to comment Share on other sites More sharing options...
SephirothKirby Posted September 14, 2010 Report Share Posted September 14, 2010 [quote name='I like children.' timestamp='1284433144' post='4625727'] Is Cold Wave, Dust Tornado, Trunade, and Trap Stun not good enough for you? [/quote] Cold Wave is bannable. Dust Tornado is a worse MST, both should be @ 3. Trunade is arguable (I think the common consensus is 1?) Trap Stun is arguable. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted September 14, 2010 Report Share Posted September 14, 2010 Deserves to be at 3 and anyone who thinks otherwise should be shot out of a cannon into the sun. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted September 14, 2010 Report Share Posted September 14, 2010 Love it. Also, I have 16. Link to comment Share on other sites More sharing options...
M.B X Posted September 14, 2010 Report Share Posted September 14, 2010 You guys are crazy, you know that?!! This card was always at 1 since i started playing this game and it was awesome just at 1 but 2 KONAMI is going nutty, i guess they thought Heavy Storm is at 0 then we should give them something extra. Anyway, card is broken enough at 1 and 2 now you people are saying it should be 3 that is nutty. Also dust tornado is broken it self destroy any Spell or Trap card on your opponents field and then set one of your own, handy much? BTW! This is just my honest opinion, so you guys can think what you want. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted September 14, 2010 Report Share Posted September 14, 2010 [quote]You guys are crazy, you know that?!! This card was always at 1 since i started playing this game and it was awesome just at 1 but 2 KONAMI is going nutty, i guess they thought Heavy Storm is at 0 then we should give them something extra. Anyway, card is broken enough at 1 and 2 now you people are saying it should be 3 that is nutty. Also dust tornado is broken it self destroy any Spell or Trap card on your opponents field and then set one of your own, handy much? BTW! This is just my honest opinion, so you guys can think what you want.[/quote] lol Link to comment Share on other sites More sharing options...
Toffee. Posted September 14, 2010 Report Share Posted September 14, 2010 [quote name='M.B X' timestamp='1284458167' post='4626177'] dust tornado is broken[/quote] .....Exactly what planet am I on again? [quote name='M.B X' timestamp='1284458167' post='4626177']it self destroy any Spell or Trap card on your opponents field and then set one of your own, handy much?[/quote] You do realize you [i]cant[/i] activate the Spell/Trap you just set with Dust Tornado's effect, during that turn. Your Argument = Invalid Link to comment Share on other sites More sharing options...
ihop Posted September 14, 2010 Report Share Posted September 14, 2010 [quote name='Armadilloz' timestamp='1284474973' post='4626408'] .....Exactly what planet am I on again? You do realize you [i]cant[/i] activate the Spell/Trap you just set with Dust Tornado's effect, during that turn. Your Argument = Invalid [/quote] no wai! if u have teh cathedral of nobles u can! Yeah, MST deserves to be at 3. It's not broken whatsoever. Link to comment Share on other sites More sharing options...
Buttercup Posted September 14, 2010 Report Share Posted September 14, 2010 Should be at 3. It's so bad this format, it's not even funny. Link to comment Share on other sites More sharing options...
Canadian Posted September 14, 2010 Report Share Posted September 14, 2010 It's really side deck material now. To me, I find that hilarious. Link to comment Share on other sites More sharing options...
.:pyramid:. Posted September 14, 2010 Report Share Posted September 14, 2010 im finding it hard to justify maining it this format. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted September 14, 2010 Report Share Posted September 14, 2010 [quote name='M.B X' timestamp='1284458167' post='4626177'] You guys are crazy, you know that?!! This card was always at 1 since i started playing this game and it was awesome just at 1 but 2 KONAMI is going nutty, i guess they thought Heavy Storm is at 0 then we should give them something extra. Anyway, card is broken enough at 1 and 2 now you people are saying it should be 3 that is nutty. Also dust tornado is broken it self destroy any Spell or Trap card on your opponents field and then set one of your own, handy much? BTW! This is just my honest opinion, so you guys can think what you want. [/quote] 1) MST is a +0. +0 cards are usually balanced. This is one of them. 2) Dust Tornado is a +1 I think or something along those lines but balances out by not allowing you to activate it. OT: I believe this should be at 3. Why? IT'S A f***ing +0. Also, I want to see a MST on MST on MST on MST chains. Link to comment Share on other sites More sharing options...
darkwolf777 Posted September 14, 2010 Report Share Posted September 14, 2010 [quote name='General VK-Duelist/Shepard' timestamp='1284508299' post='4627866'] 2) Dust Tornado is a +1 I think or something along those lines but balances out by not allowing you to activate it. [/quote] Dust Tornado is also a +0. -1 Card Advantage from you (Dust Tornado) and destroying an opponent's card is a +1 Card Advantage for you, resulting in a +0 Moving a card from your hand to the field does not create any advantage because it is a -1 from your hand and a +1 to your field resulting in a +0 (although if you set a Trap card down, you'll be able to use it on your coming turn which is all i can see is the use for that effect.. or like "I activate Card Destruction!!" and ur like "oh no u din't" and activate Dust Tornado to set a card from your hand that would've been sent the Graveyard >_>) Link to comment Share on other sites More sharing options...
CommanderVolt Posted September 15, 2010 Report Share Posted September 15, 2010 Hey, it beats the heck out of Twister Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted September 15, 2010 Report Share Posted September 15, 2010 [quote name='Tuatha Dé Danann' timestamp='1284529524' post='4628736'] Hey, it beats the heck out of Twister [/quote] [img]http://i.ytimg.com/vi/QoL2ViLiuSQ/0.jpg[/img] Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted September 15, 2010 Report Share Posted September 15, 2010 I always main deck 2 in my first draft, but they are almost always the first spells that I remove. Link to comment Share on other sites More sharing options...
Darkest Hour Posted September 16, 2010 Report Share Posted September 16, 2010 [size="6"]M, ST, Needs to Be, at 3! M, ST, Needs to Be, at 3! M, ST, Needs to Be, at 3! M, ST, Needs to Be, at 3! M, ST, Needs to Be, at 3! M, ST, Needs to Be, at 3! This is my cheerleader mantra. Try it out, it's fun.[/size] Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted September 16, 2010 Report Share Posted September 16, 2010 I run two in my GBs, and i'm loving it. I think the game's better with two of these than one of this and one heavy. Link to comment Share on other sites More sharing options...
Welche the crab Posted September 16, 2010 Report Share Posted September 16, 2010 Harpie's Feather Duster does it better. [/topic] Link to comment Share on other sites More sharing options...
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