The ReBeL Posted September 14, 2010 Report Share Posted September 14, 2010 Monsters:25 Cyber Dragon x3 Jinzo x3 Jinzo Returner x3 Cyber Kirin x3 Red Gadget x2 Yellow Gadget x2 Green Gadget x2 5 pieces of Exodia Spells:15 Ectoplasmer x2 Future Fusion Upstart Goblin x3 Dark World Dealings x3 Hand Destruction x2 Magical Mallet x2 Pot of Averice x2 Someone test please Link to comment Share on other sites More sharing options...
Sander Posted September 14, 2010 Report Share Posted September 14, 2010 Maybe you should google Machina Gadgets an build that? You know, to make you seem to suck less. Link to comment Share on other sites More sharing options...
Just Crouton Posted September 14, 2010 Report Share Posted September 14, 2010 This is the worst Machina deck I've ever seen...none of them are even in here. My favorite archetype is ruined. Until Machinas get their own D-Draw, Machinas and Exodia don't mix. Not enough draw power. Link to comment Share on other sites More sharing options...
The ReBeL Posted September 14, 2010 Author Report Share Posted September 14, 2010 Not FTK just a OTK in one turn. I can get jinzo out to make sure i can do my thing then i tribute the monster that should be over 8000 ND I HAVE MEDIUM draw power and most of the deck is in the grave anyways Link to comment Share on other sites More sharing options...
Just Crouton Posted September 14, 2010 Report Share Posted September 14, 2010 [quote name='THe ReBeL' timestamp='1284444708' post='4626044'] Not FTK just a OTK in one turn. I can get jinzo out to make sure i can do my thing then i tribute the monster that should be over 8000 ND I HAVE MEDIUM draw power and most of the deck is in the grave anyways [/quote] None of this makes sense. Link to comment Share on other sites More sharing options...
The ReBeL Posted September 14, 2010 Author Report Share Posted September 14, 2010 just test for my life Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted September 14, 2010 Report Share Posted September 14, 2010 At least run Machina Force and Trade In :/ Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted September 14, 2010 Report Share Posted September 14, 2010 [quote name='Mr.Woof Woof' timestamp='1284448784' post='4626083'] At least run Machina Force and Trade In :/ [/quote] Machina Force is a Level 10. This is terrible. Exodia is not a strategy you can just put into any old Deck Type >_> Sadly this kinda reminds me of the time I teched Exodia in TeleDAD but that was when Allure and D-Draw were at 3 and the Teleport engine was not mutilated like it is now so it was somewhat plausible. Link to comment Share on other sites More sharing options...
Mysty Posted September 14, 2010 Report Share Posted September 14, 2010 [quote name='Judgment Phoenix' timestamp='1284449127' post='4626087'] Machina Force is a Level 10. This is terrible. Exodia is not a strategy you can just put into any old Deck Type >_> Sadly this kinda reminds me of the time I teched Exodia in TeleDAD but that was when Allure and D-Draw were at 3 and the Teleport engine was not mutilated like it is now so it was somewhat plausible. [/quote] I think he meant that he used Trade-In to ditch Fortress and Force to revive Fortress. To be honest, I use Force in the video games and reviving Fortress is pretty much its only purpose. I do have to say it does that very well. That TeleDAD Exodia idea almost sounds like an awesome idea (well, for back in that time). Much better idea than the time I teched Exodia and Exodia searchers in a Rock deck so that my Exodia deck could use Exxod as an alternate win condition. Then again, i was a horrible player at that time, maybe even worse than THe ReBeL is now. @THe ReBeL: If Machinas had a draw engine and not just a search engine, Machinaxodia could maybe be somewhat plausible. This build, however, is not. Future Fusion is a rather interesting idea for thinning the deck, and probably rather inconsistent, but the OTK isn't needed. I do have to admit that is a rather interesting idea, so I guess perhaps you should keep the Jinzo - Returners, Jinzos, Cyber Dragons, and Future Fusion if you really want to. I'd remove the three Cyber Kirins and add more card-drawing. Ectoplasmer isn't needed. If anything, all it does is let your opponent win faster. Remove them. Why Pot of Avarice in Exodia? All I see it doing are fattening your deck and giving you more dead draws. Since none of your monsters are compatible with Trade-In, Cards of Consonance, etc., there's no particular reason why you need them back. Remove Pots of Avarice for more cards that really let you draw cards. I'm not sure how I feel about Magical Mallet either. After all, Dark World Dealings and Hand Destruction do a similar job while thinning the deck. As I stated earlier, Gadgets and Machinas (which you don't have any of in this deck) have an unparalleled search engine, but they don't have a draw engine, so the deck idea might not work so well. Just build a Machina Gadget deck and, if you really insist on Exodia, find a reliable draw engine, maybe include Cyber Dragon and Future Fusion, and see if that Exodia deck wins enough to make you happy. If it doesn't work enough to make you happy, then I probably can't help you. Link to comment Share on other sites More sharing options...
Toffee. Posted September 14, 2010 Report Share Posted September 14, 2010 JaAm-ReBeL, just stop. Exodia doesn't go with every Archetype. Link to comment Share on other sites More sharing options...
Zauls Posted September 14, 2010 Report Share Posted September 14, 2010 Exodia sucks anyway, no matter what deck it's in. A woman at my locals runs Exodia in Lightsworns, and only runs 1 Dark Factory to revive milled ones... Exodia is the least splashable card in the game and the rebel is splashing it... This is one of the worst decks I have ever seen. Link to comment Share on other sites More sharing options...
Brinolovania Posted September 14, 2010 Report Share Posted September 14, 2010 ReBeL, 2 things. One, this deck sucks. Two, test your own sucky decks because nobody else is willing to. Link to comment Share on other sites More sharing options...
Stratus G. Posted September 14, 2010 Report Share Posted September 14, 2010 [quote name='THe ReBeL' timestamp='1284437241' post='4625873'] Monsters:25 Cyber Dragon x3 Jinzo x3 Jinzo Returner x3 Cyber Kirin x3 Red Gadget x2 Yellow Gadget x2 Green Gadget x2 5 pieces of Exodia Spells:15 Ectoplasmer x2 Future Fusion Upstart Goblin x3 Dark World Dealings x3 Hand Destruction x2 Magical Mallet x2 Pot of Averice x2 Someone test please [/quote] Get a DS Get WC2010 Get an AR(Action Replay) Obtain every card through AR Test your decks before posting.Sheesh I am currently the best at my school because of the decks I build. My top one is Exodia. I feel sorry for your Exodia pieces. Also,Same comment with EBI's STOP PUTTING THEM IN EVERY DECK ARCHTYPE Link to comment Share on other sites More sharing options...
The ReBeL Posted September 15, 2010 Author Report Share Posted September 15, 2010 LOL thanks i will take the ideas to heart. Why havent lightsworn variants be running jinzo returners and Jinzo..... Cyber Kirin was if they had gorz in there hand. for ectoplasmer.... ecto was here for alternate win condition if i send all monsters to grave and am able to get the monster to the field then tribute with it at over 8000. I will not run exodia like this again though Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted September 15, 2010 Report Share Posted September 15, 2010 [quote name='Mystery Guest' timestamp='1284472373' post='4626353'] I think he meant that he used Trade-In to ditch Fortress and Force to revive Fortress. To be honest, I use Force in the video games and reviving Fortress is pretty much its only purpose. I do have to say it does that very well. That TeleDAD Exodia idea almost sounds like an awesome idea (well, for back in that time). Much better idea than the time I teched Exodia and Exodia searchers in a Rock deck so that my Exodia deck could use Exxod as an alternate win condition. Then again, i was a horrible player at that time, maybe even worse than THe ReBeL is now. [/quote] Fortress is Level 7 so that doesn't really work either. The only reason TeleDAD Exodia was plausible was because of the D-Draw engine and the fact that the Deck didn't even need Exodia to win. Link to comment Share on other sites More sharing options...
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