Family Friendly Posted September 20, 2010 Report Share Posted September 20, 2010 [center][IMG]http://i142.photobucket.com/albums/r83/nkop/ColdWaveSDZW-EN-C-1E.jpg[/IMG] [b]* * *A FEW POINTS OF DISCUSSION* * * 1) Where should this card be on the banlist and why? Please explain your reasoning. (NOTE: This is not a hypothetical for an "ideal format". Why should it be banned/not banned THIS FORMAT?) 2) Give your opinion on the card design. Is it inherently balanced? Is it horribly broken? Once again, give an explanation; this does not, however, have to be in correlation with the meta but rather in general, even in your ridiculous fantasy of an "ideal format".[/b] bonus points for getting the reference [/center] Link to comment Share on other sites More sharing options...
Buttercup Posted September 20, 2010 Report Share Posted September 20, 2010 idk Should be Forbidden now, leads to massive combos (Sabers, GBs) that aren't a lot of fun. Was balanced at first in the slow formats of yonks ago and the fast formats that needed S/Ts, isn't now. Link to comment Share on other sites More sharing options...
Fader Posted September 20, 2010 Report Share Posted September 20, 2010 Limited...With the constant bottemless,d prison, mirror force usage we should get 1 break at the most. I think limited is reasonable Link to comment Share on other sites More sharing options...
Mehmani Posted September 20, 2010 Report Share Posted September 20, 2010 I disagree - 1 Cold Wave is easily enough to protect an OTK from being stopped. Should be forbidden. Link to comment Share on other sites More sharing options...
Fader Posted September 20, 2010 Report Share Posted September 20, 2010 That makes sence too....Holy shi- this is my 666th post Link to comment Share on other sites More sharing options...
byak Posted September 20, 2010 Report Share Posted September 20, 2010 Cold Wave should've been designed as a defensive card. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted September 20, 2010 Report Share Posted September 20, 2010 In current format: Banned. Why? Starts so much f***ing OTKs it's not funny. In OLD formats (Pre-Invasion of Chaos) Unlimited since it didn't really mattered. Link to comment Share on other sites More sharing options...
Brinolovania Posted September 20, 2010 Report Share Posted September 20, 2010 it should stay at limited. Link to comment Share on other sites More sharing options...
Family Friendly Posted September 21, 2010 Author Report Share Posted September 21, 2010 [quote name='Älfred-Kün' timestamp='1285017544' post='4643864'] I disagree - 1 Cold Wave is easily enough to protect an OTK from being stopped. Should be forbidden. [/quote] Cold Wave @3 was a consistent way to stop OTKS (see Dark Strike Fighter format). @1, the consistency wears off and it's just luck. Link to comment Share on other sites More sharing options...
Zauls Posted September 21, 2010 Report Share Posted September 21, 2010 IMO, should be limited this format. Without Heavy Storm, we need at least some s/t removal. However, this could be considered worse than Heavy because Heavy can be Starlighted etc. I reckon either Wave @1 and Heavy @0 or vice versa, but both in the same format I reckon would be too much now (and was ast format, OTKs were too easy). Link to comment Share on other sites More sharing options...
XX Saber- Dosequis Posted September 21, 2010 Report Share Posted September 21, 2010 its not so bad. agree that it does otk way too much but being limited its pretty balanced. overall really good card Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted September 22, 2010 Report Share Posted September 22, 2010 You cannot have an intelligent discussion on this card. Everyone who actually plays the game know how broke it is. There is nothing to discuss. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted September 22, 2010 Report Share Posted September 22, 2010 lolstupidserver Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted September 22, 2010 Report Share Posted September 22, 2010 we all know deep down what this card's actual list position should be. we all (maybe not all...) know what kind of effect is has on the outcome of a game. so without really discussing it at all, we should all really know the answer.. Link to comment Share on other sites More sharing options...
Buttercup Posted September 22, 2010 Report Share Posted September 22, 2010 YES IT SHOULD BE UNLIMITED SO I CAN PLAY MY BATTERYMANS OTK DECKS LOL Link to comment Share on other sites More sharing options...
YamiMario Posted September 22, 2010 Report Share Posted September 22, 2010 Personally, I think it should stay at 1. It avoids the opponent's traps, but doesn't really punish him/her for setting a bunch of them, like Heavy did. I like the artwork, it was made during the time when the game still had style with cool looking thick lines, which we don't see a lot of these days, sadly. [quote name='Ser Warjacksworth' timestamp='1285171111' post='4645802'] YES IT SHOULD BE UNLIMITED SO I CAN PLAY MY BATTERYMANS OTK DECKS LOL [/quote] You are completely forgetting that Monster Effects and Counter Traps exist. Link to comment Share on other sites More sharing options...
Family Friendly Posted September 22, 2010 Author Report Share Posted September 22, 2010 I think that the fact that [i]neither[/i] player can activate/set Spells on their turns breaks it. It's like, giving you two risk-free turns if you're playing it first turn-ish. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted September 23, 2010 Report Share Posted September 23, 2010 Ban it by all means in the existence of broken combos that this card helps that shouldn't exist in the first place. Basically, with the game in its current state, ban it. Link to comment Share on other sites More sharing options...
Buttercup Posted September 23, 2010 Report Share Posted September 23, 2010 [quote name='YamiMario' timestamp='1285189293' post='4646287']You are completely forgetting that Monster Effects and Counter Traps exist.[/quote] You are forgetting that this card is more broken than god, and advocates playing skilless combo decks. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted September 23, 2010 Report Share Posted September 23, 2010 [quote]but doesn't really punish him/her for setting a bunch of them, like Heavy did.[/quote] That is the bad part. Most people didn't want Heavy banned, because it punished backrow overextension. This does not even do this and just promotes OTKs. Link to comment Share on other sites More sharing options...
El Majishan Posted September 23, 2010 Report Share Posted September 23, 2010 Banned, OTK and mass combos while leaving you with little options. Heavy is way more balanced IMO. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted September 24, 2010 Report Share Posted September 24, 2010 [quote name='Family Friendly' timestamp='1285189997' post='4646321'] I think that the fact that [i]neither[/i] player can activate/set Spells on their turns breaks it. It's like, giving you two risk-free turns if you're playing it first turn-ish. [/quote] If Cold Wave is indeed banworthy, this would be the reason since the stupid OTKs it helps shouldn't exist in the first place making that point a bit moot since said OTKs are problems even without Cold Wave. Cold Wave just makes those already easy OTKs easier. Link to comment Share on other sites More sharing options...
Just Crouton Posted September 24, 2010 Report Share Posted September 24, 2010 If Cold Wave was banned, we would still have Trap Stun. Link to comment Share on other sites More sharing options...
El Majishan Posted September 24, 2010 Report Share Posted September 24, 2010 [quote name='~King Crouton~' timestamp='1285307515' post='4650142'] If Cold Wave was banned, we would still have Trap Stun. [/quote] Yeah cuz trap stun stops spell cards... Link to comment Share on other sites More sharing options...
Just Crouton Posted September 24, 2010 Report Share Posted September 24, 2010 [quote name='Mark of the Bloo-D Rose' timestamp='1285321977' post='4650265'] Yeah cuz trap stun stops spell cards... [/quote] Not as effective, but still helps you run over your opponent. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.