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[quote name='Azuh' timestamp='1287282721' post='4711099']
Endymion has to be one of the best Field Spells ever made
[/quote]
I prefer Village over Endymion...should I?

[quote name='Red W Mage' timestamp='1287283235' post='4711114']
Gravekeepers are the best spellcaster archetype, next to exodia
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With their new deck coming out I hope I can finally get a complete deck. I always thought that Chaos Village was casters best option. When did it change? Will Blizzard Princess change it again?
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[quote name='Legend Zero' timestamp='1287283396' post='4711120']
I prefer Village over Endymion...should I?
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Depends. It's either if your into Control, or just your basic Spell Counter Deck. I'm more into Village over Endymion myself.

[quote name='Red W Mage' timestamp='1287283576' post='4711128']
when Necrovalley got new lore and Dark End Dragon became a JUMP promotional
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This as well.
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Dark End is probably the easiest and most powerful Synchro Gravekeepers can produce consistently. And it can give them even more fearsome control than they already have.

I personally am fond of an Endymion control deck, focusing on disruption of S/Ts (Breaker), hand (Dark Red Enchanter), and monsters (Magical Marionette). Spellcasters do have a wide variety of options available to them with Spell Counters, like drawing with Royal Magical, ATK manipulation with Dark Red and Magical Marionette, burn with Tempest Magician, monster revival with Magical Exemplar, protection with Defender, the Magical Knight, and so on.
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[quote name='evilfusion' timestamp='1287284142' post='4711151']
Dark End is probably the easiest and most powerful Synchro Gravekeepers can produce consistently. And it can give them even more fearsome control than they already have.

I personally am fond of an Endymion control deck, focusing on disruption of S/Ts (Breaker), hand (Dark Red Enchanter), and monsters (Magical Marionette). Spellcasters do have a wide variety of options available to them with Spell Counters, like drawing with Royal Magical, ATK manipulation with Dark Red and Magical Marionette, burn with Tempest Magician, monster revival with Magical Exemplar, protection with Defender, the Magical Knight, and so on.
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Yet, Konami fails a good amount of times when making Archetypes for this Type.

Exodia - Good
Gravekeeper's - Good
Fortune Ladies - Decent
Charmers - Bad
Pikeru / Ebon - Bad

Pretty sure that's it. Konami needs to make a LIGHT Spellcaster Archetype that can work well with Gravekeeper's, just so I can have a reason to run Chaos Sorcerer in them, -remembers Necrovalley- oh wait....
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[quote name='evilfusion' timestamp='1287284503' post='4711164']
If Gravekeeper's Chief is in play, your Graveyard's unaffected by Necrovalley. Not that it changes much.
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I'd rather use Visionary. Caius>Summoner Monk>Visionary>Shapesnatch>Noobs>Dirt>THe ReBeL>Chief. basic food-chain right there.
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[quote name='evilfusion' timestamp='1287284503' post='4711164']
If Gravekeeper's Chief is in play, your Graveyard's unaffected by Necrovalley. Not that it changes much.
[/quote]
Very true.

[quote name='Red W Mage' timestamp='1287284619' post='4711171']
I'd rather use Visionary. Shapesnatch>Caius>Visionary>Chief
[/quote]
Fix'd. No I kid, I kid.
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[quote name='evilfusion' timestamp='1287284762' post='4711178']
Well, the deck in question is a Solidarity Gravekeeper deck, so I hope you'll forgive me for passing over Caius and Shapesnatch in favor of Visionary and Chief.
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refer to the guide above to show where Chief stands. 3 Visionary and 1 Summoner Monk beats 2 Visionary and 2 Chief.
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[quote name='Bringeroficecream' timestamp='1287299981' post='4711659']
I don't really understand why all the hate on Chief. With Necrovalley out (which isn't hard), it's got the stats of a Monarch. It negates any advantage lost upon Summoning it, and allow for generic revival to be run in GKs.
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It becomes a dead draw. 1900 Level 5 isn't all to be awesome about when you lack Necrovalley
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[quote name='-Griffin' timestamp='1287311377' post='4711819']
Agreed. It also makes the generic revival dead if you don't have it and have Valley. It just generates streams of dead hands between the few where he actually lets you bypass Valley.
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Agreed. It also makes the generic revival dead if you don't have it and have Valley. It just generates streams of dead hands between the few where he actually lets you bypass valley.
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