Mysty Posted October 18, 2010 Report Share Posted October 18, 2010 inb4DeathNotesaystitleiswrong [img]http://images1.wikia.nocookie.net/__cb20100107050222/yugioh/images/e/e3/InfernityZero-JP-Anime-5D.png[/img] [quote] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discarding all other cards in your hand when your Life Points would become 0 by an opponent's card effect. You cannot lose the Duel. This card cannot be destroyed by battle. For each amount of 500 Life Points you would lose, place 1 Death Counter on this card, instead. When there are 3 Death Counters on this card, destroy this card.[/quote] [img]http://images4.wikia.nocookie.net/__cb20100114105658/yugioh/images/7/74/InfernityDeathGunman-JP-Anime-5D.png[/img] [quote] If there are no cards in your hand when you would take Effect Damage, you can remove from play this card from your Graveyard to activate its effect. If you do, draw 1 card and reveal it. If it is a Monster Card, your opponent takes all Effect Damage you take this turn, instead. If not, double all Effect Damage you take this turn. Your opponent can negate this effect, but if they do, you take no Effect Damage this turn.[/quote] Well, Infernity Death Gunman's effect isn't exactly right (the first time it is used it does something different), but it's rather close. Discuss. If these, in your opinion, aren't playable or balanced, adjust their text to make them rather balanced and playable. Link to comment Share on other sites More sharing options...
evilfusion Posted October 18, 2010 Report Share Posted October 18, 2010 One of the most epic Kiryu moments EVER. Hell, this was so disturbingly epic. I think Infernity Zero requires you to have one or more cards in your hand besides itself to activate, and that makes it a little too conditional for use, but it is an awesomely good card. Death Gunman is also pretty epic, albeit conditional. The first time it was used, the damage is equal to the negated Damage, plus an amount equal to the Effect Damage you already took during that turn. Link to comment Share on other sites More sharing options...
Yeezus Posted October 18, 2010 Report Share Posted October 18, 2010 Infernity Zero would've been the best card in the game last format. Link to comment Share on other sites More sharing options...
El-Rrey Posted October 18, 2010 Report Share Posted October 18, 2010 Gunman has one of the best art for a level 1 monster, it's just simply gangsta! Zero is a lolanime card! Link to comment Share on other sites More sharing options...
~British Soul~ Posted October 18, 2010 Report Share Posted October 18, 2010 infernity zero is a lolcard - (probs won't be printed) Link to comment Share on other sites More sharing options...
Mysty Posted October 19, 2010 Author Report Share Posted October 19, 2010 [quote name='evilfusion' timestamp='1287416714' post='4714992'] One of the most epic Kiryu moments EVER. Hell, this was so disturbingly epic. I think Infernity Zero requires you to have one or more cards in your hand besides itself to activate, and that makes it a little too conditional for use, but it is an awesomely good card. Death Gunman is also pretty epic, albeit conditional. The first time it was used, the damage is equal to the negated Damage, plus an amount equal to the Effect Damage you already took during that turn. [/quote] So how much better would Infernity Zero be if it said this instead?: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when your Life Points become 0 by an opponent's card effect. When this card is summoned, discard all cards in your hand. You cannot lose the Duel for having 0 or less Life Points. This card cannot be destroyed by battle. For each amount of 500 Life Points you would lose, place 1 Death Counter on this card, instead. When there are 3 Death Counters on this card, destroy this card. The OCG is still off, but this gets rid of the condition and makes it so you only need this card in your hand. Still, though, you need it in your hand. Would this be broken if you could summon it from either the hand or Graveyard? Also, its anime effect only prohibited you from losing by means of 0 or less Life Points, not just by any means, so in theory your opponent can still Exodia you. I made sure to edit it in such a way. As for Gunman, I think it would probably be worded like this: If there are no cards in your hand when you would take Effect Damage, you can remove from play this card from your Graveyard and negate that damage. If you do, your opponent chooses one effect for you to activate: • Draw a card. For a Monster Card, your opponent takes damage equal to all Effect damage you took this turn plus the negated damage. For a Spell or Trap, double all Effect damage you take this turn. • You take no Effect damage this turn. or worded similarly. The anime says it negates the damage. I don't quite remember when it says to double the damage, but it would be relatively risk-free if it didn't. Personally, I'd like it better if it didn't remove itself from the Graveyard and could just pull a Dirty Harry as many times as you want (remember that drawing a card likely ruins the handless requirement) and/or if it could be worded so that it could work at ANY time you would take effect damage. Then again, I'm not sure if the non-removal edit would make it broken or not. Link to comment Share on other sites More sharing options...
Azuh Posted October 19, 2010 Report Share Posted October 19, 2010 lol plot devices Link to comment Share on other sites More sharing options...
evilfusion Posted October 19, 2010 Report Share Posted October 19, 2010 In the anime, I believe Infernity Death Gunman negated the damage you took, and if it was a monster, your opponent takes the negated damage, plus all other Effect Damage you've sustained that turn. If it's not a monster, you took the negated damage, plus all damage you've taken that turn. Kiryu's explanation is that if it's a monster, the opponent takes the same damage you did, plus the negated damage. If not, the player took damage equal to the already sustained damage (no word on the negated damage). The second time, it's explicitly said drawing a S/T will still make you take the negated damage. Infernity Zero would be better if it could be the only card in your hand. However, it has one INCREDIBLE flaw. It can be destroyed by card effects. In the anime, no one seems to destroy via effect much, though. Gunman could be cool as an anti-burn, but Zero is too fickle to be worthwhile. Link to comment Share on other sites More sharing options...
Mysty Posted October 19, 2010 Author Report Share Posted October 19, 2010 [quote name='evilfusion' timestamp='1287505578' post='4717716'] In the anime, I believe Infernity Death Gunman negated the damage you took, and if it was a monster, your opponent takes the negated damage, plus all other Effect Damage you've sustained that turn. If it's not a monster, you took the negated damage, plus all damage you've taken that turn. Kiryu's explanation is that if it's a monster, the opponent takes the same damage you did, plus the negated damage. If not, the player took damage equal to the already sustained damage (no word on the negated damage). The second time, it's explicitly said drawing a S/T will still make you take the negated damage. Infernity Zero would be better if it could be the only card in your hand. However, it has one INCREDIBLE flaw. It can be destroyed by card effects. In the anime, no one seems to destroy via effect much, though. Gunman could be cool as an anti-burn, but Zero is too fickle to be worthwhile. [/quote] I do have to agree with the strange Infernity death gunman's effect (it seemed to change depending on the situation). I guess the best way to summarize it is: • it negates damage • for a Monster, the opponent will take all Effect damage that has been dealt to you this turn in addition to the negated damage • for a S/T, if you took Effect damage earlier this turn, you take that damage again. If not, then you take double the negated damage. Then again, that's awfully complicated. So what fixes would you suggest for each? I came up with a set with fixes for each (sort of trying to make them broken). Adjust your effects from these or decide if these make then non-broken and playable: Infernity Zero • it only prevents you from losing for having 0 Life Points (that's more of a flavor fix). • it can't be destroyed by card effects except its own, and it can't be targeted by card effects. • still a Nomi, but can be special summoned from hand or Graveyard via its effect, and sends all cards in your hand to the Graveyard after being summoned. Infernity Death Gunman • doesn't remove itself. Remember that drawing a card will likely take away from how soon you can use its effect again. • can activate ANY TIME you take effect damage and doesn't start a chain, kinda like the Gladiator Beast Field Spell's destruction-proof effect. Link to comment Share on other sites More sharing options...
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