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Yu-Gi-Oh! New Generation Dueling [New Topic]


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|Spellblast Statue|0|RGVS|Rock|EARTH|2||0|0|You can send 1 Spell card from your hand to the Graveyard to inflict 1000 points of damage to your opponent's Life Points.|

[b]It's ok[/b]

|Exploding Spellbooks|0|RGVS|Spell Card|Spell||Continuous|||Each time a Spell Card(s) is sent to the Graveyard, your opponent takes 500 damage.|

[b]Hmmm.. here i'm curious.[/b]

|Knowlege of Impending Triumph|0|RGVS|Trap Card|Trap||Counter|||Activate only when you control a monster with ATK higher than your opponent's Life Points by paying half your Life Points. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.|

[b]Watered-down Solemn. Ok[/b]

|Dark Driver|0|RGVS|Spell Card|Spell||Continuous|||You can Tribute 1 DARK monster to destroy 1 Spell or Trap Card on the field.|

[b]Dunno[/b]

|Wave Totem|0|RGVS|Aqua|WATER|1||0|0|When this card is Tributed, draw 1 card.|

[b]Ok[/b]

|Hail Emperor|0|RGVS|Spellcaster|WATER|8||2500|1000|Each time your opponent draws card(s), draw 1 card.|

[b]Ok[/b]

|Gust Cardinal|0|RGVS|Spellcaster|WIND|4||1600|1000|You can discard 1 WIND monster to destroy 1 monster on the field.|

[b]Ok[/b]

|Aether Sprite|0|RGVS|Fairy|LIGHT|3||1500|200|When either player activates a card effect during the Battle Phase, you can Special Summon this card from your hand. When your opponent activates a card effect during the Battle Phase, return this face-up card to your hand.|

[b]How many effects that activate during BP do we have, except recruiters? But ok[/b]

|Chain Drain Blade|0|RGVS|Trap Card|Trap||Continuous|||After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Negate the effect of the equipped monster.|

|Chain Drain Shield|0|RGVS|Trap Card|Trap||Continuous|||After activation, this card is treated as an Equip Card that increases the DEF of the equipped monster by 500 points. Negate the effect of the equipped monster.|

[b]Both are ok[/b]

|Turtle's Treasure|0|RGVS|Trap Card|Trap||Continuous|||All face-up monsters you control are changed to Defense Position and remain in Defense Position as long as this card is active. During your Standby Phase, draw 1 card.|

[b]nonononoononononono[/b]

|Tebbit's Hand Cannon|0|RGVS|Spell Card|Spell||Continuous|||Once per turn, you can discard 1 card to select 2 cards in either player's Graveyard. Remove them from play.|

[b]Ok i guess[/b]

|Spellstrike Cataclysm|0|RGVS|Spell Card|Spell|||||Remove from play all Spell Cards in your Graveyard. Inflict 200 points of damage to your opponent's Life Points for each Spell Card removed from play by this effect.|

[b]Ok[/b]

|Rush Tyranno|0|RGVS|Dinosaur|EARTH|4||2400|0|Decrease this card's ATK by 1400 if your opponent controls 1 or more Defense Position monsters.|

[b]Looks nice[/b]

|Law Abiding Ninjas|0|RGVS|Warrior|DARK|4||3000|0|You can only control 1 face-up "Law Abiding Ninjas". If your opponent controls a monster, this card's ATK becomes 0 and it cannot be destroyed by battle.|

[b]lolbeatstick. But ok. Sure, it can direct for 3k, but everything can run over him[/b]

|Trench Serpent|0|RGVS|Sea Serpent|WATER|4||2400|0|During the End Phase, change this card to Defense Position.|

[b]Ok[/b]
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[quote name='Chillaccino' timestamp='1290253929' post='4797356']
|Spellblast Statue|0|RGVS|Rock|EARTH|2||0|0|You can send 1 Spell card from your hand to the Graveyard to inflict 1000 points of damage to your opponent's Life Points.|

[b]It's ok[/b]

|Exploding Spellbooks|0|RGVS|Spell Card|Spell||Continuous|||Each time a Spell Card(s) is sent to the Graveyard, your opponent takes 500 damage.|

[b]Hmmm.. here i'm curious.[/b]

|Knowlege of Impending Triumph|0|RGVS|Trap Card|Trap||Counter|||Activate only when you control a monster with ATK higher than your opponent's Life Points by paying half your Life Points. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.|

[b]Watered-down Solemn. Ok[/b]

|Dark Driver|0|RGVS|Spell Card|Spell||Continuous|||You can Tribute 1 DARK monster to destroy 1 Spell or Trap Card on the field.|

[b]Dunno[/b]

|Wave Totem|0|RGVS|Aqua|WATER|1||0|0|When this card is Tributed, draw 1 card.|

[b]Ok[/b]

|Hail Emperor|0|RGVS|Spellcaster|WATER|8||2500|1000|Each time your opponent draws card(s), draw 1 card.|

[b]Ok[/b]

|Gust Cardinal|0|RGVS|Spellcaster|WIND|4||1600|1000|You can discard 1 WIND monster to destroy 1 monster on the field.|

[b]Ok[/b]

|Aether Sprite|0|RGVS|Fairy|LIGHT|3||1500|200|When either player activates a card effect during the Battle Phase, you can Special Summon this card from your hand. When your opponent activates a card effect during the Battle Phase, return this face-up card to your hand.|

[b]How many effects that activate during BP do we have, except recruiters? But ok[/b]

|Chain Drain Blade|0|RGVS|Trap Card|Trap||Continuous|||After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Negate the effect of the equipped monster.|

|Chain Drain Shield|0|RGVS|Trap Card|Trap||Continuous|||After activation, this card is treated as an Equip Card that increases the DEF of the equipped monster by 500 points. Negate the effect of the equipped monster.|

[b]Both are ok[/b]

|Turtle's Treasure|0|RGVS|Trap Card|Trap||Continuous|||All face-up monsters you control are changed to Defense Position and remain in Defense Position as long as this card is active. During your Standby Phase, draw 1 card.|

[b]nonononoononononono[/b]

|Tebbit's Hand Cannon|0|RGVS|Spell Card|Spell||Continuous|||Once per turn, you can discard 1 card to select 2 cards in either player's Graveyard. Remove them from play.|

[b]Ok i guess[/b]

|Spellstrike Cataclysm|0|RGVS|Spell Card|Spell|||||Remove from play all Spell Cards in your Graveyard. Inflict 200 points of damage to your opponent's Life Points for each Spell Card removed from play by this effect.|

[b]Ok[/b]

|Rush Tyranno|0|RGVS|Dinosaur|EARTH|4||2400|0|Decrease this card's ATK by 1400 if your opponent controls 1 or more Defense Position monsters.|

[b]Looks nice[/b]

|Law Abiding Ninjas|0|RGVS|Warrior|DARK|4||3000|0|You can only control 1 face-up "Law Abiding Ninjas". If your opponent controls a monster, this card's ATK becomes 0 and it cannot be destroyed by battle.|

[b]lolbeatstick. But ok. Sure, it can direct for 3k, but everything can run over him[/b]

|Trench Serpent|0|RGVS|Sea Serpent|WATER|4||2400|0|During the End Phase, change this card to Defense Position.|

[b]Ok[/b]
[/quote]

Spellstrike Cataclysm = freakin Magical Explosion. [b]ARE YOU NUTS[/b]?

Except Spellstrike Cataclysm and Turtels's Treasure all cards are accepted. Ok for all of you?
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[quote name='.Supervillain' timestamp='1290254643' post='4797367']
Spellstrike Cataclysm = freakin Magical Explosion. [b]ARE YOU NUTS[/b]?

Except Spellstrike Cataclysm and Turtels's Treasure all cards are accepted. Ok for all of you?
[/quote]

But... do we have means to actually use it effectively?
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[quote name='Chillaccino' timestamp='1290196824' post='4795695']
56. You added Palace Guardian twice.

Moar of my stuff:

|Allure Breaker Accelerator A-12|0|RGVS|Machine/Effect|DARK|1||100|100|If this card is removed from play by the effect of "Allure Breaker" monster, you can draw 1 card.|
[b]
You forgot to add the Attribute change effect, didn't you?[/b]

|Roaming Eagle|0|RGVS|Winged Beast/Effect|WIND|4||1500|800|Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. When this card declares an attack and there are no Spell or Trap Card ins the same column as this card, you can add 1 WIND monster from your Deck to your hand.|

|Smoke Spirit|0|RGVS|Fiend/Effect|WATER|4||800|800|Once per turn, you can discard 1 card to Special Summon 1 "Smoke" from your hand, Deck or either players' Graveyard|

|Smoke|0|RGVS|Fiend|WATER|1||100|100|The smoke that remained after its spirit vanished. Altrough weak, it can do big things.|

|Alpha Ball|0|RGVS|Thunder/Effect|LIGHT|1||200|200|You can discard this card to add up to 3 "Beta Ball" from your Deck to your hand.|

|Beta Ball|0|RGVS|Thunder|LIGHT|1||100|100|An improved version of Alpha Ball. Many balls were created from Alpha version.|

Oh, and maybe a duel Villain? I host, Mierzwa_Grzebaczek
[/quote]

We'll see if Alpha Ball and Beta Ball are broken when we test it.
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I just spotted an error - Jet Synchron was supposed to be Level 2.

MUST... NOT... DO IT!

|Strike Warrior|0|RGVS|Warrior/Synchro/Effect|LIGHT|8||2400|1900|1 Tuner + 1 or more non-Tuner monsters. Once per turn, you can send the top card of your Deck to the Graveyard. It it was a monster, increase this card's ATK by the Level of the sent monster x 200. If this card destroys an opponent's monster by battle, you can increase the ATK of all other monsters you control by 500, until the End Phase.|

|Vengeful Battle Warrior|0|RGVS|Warrior/Synchro/Effect|LIGHT|10||3000|2500|1 Synchro Tuner + "Strike Warrior". This card cannot be destroyed by card effects. Once per turn, you can look at the top 5 cards of your Deck. If there are any monsters among them, send them to the Graveyard and this card can declare an additional attack for each one this turn. When this card is selected as an effect or attack target, you can remove this card from play. If you do, negate 1 of your opponent's monster attacks this turn. If this card is removed from play this way, Special Summon this card during the End Phase.|
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[quote name='Chillaccino' timestamp='1290259023' post='4797416']
I just spotted an error - Jet Synchron was supposed to be Level 2.

MUST... NOT... DO IT!

|Strike Warrior|0|RGVS|Warrior/Synchro/Effect|LIGHT|8||2400|1900|1 Tuner + 1 or more non-Tuner monsters. Once per turn, you can send the top card of your Deck to the Graveyard. It it was a monster, increase this card's ATK by the Level of the sent monster x 200. If this card destroys an opponent's monster by battle, you can increase the ATK of all other monsters you control by 500, until the End Phase.|

[b]OK I guess[/b].

|Vengeful Battle Warrior|0|RGVS|Warrior/Synchro/Effect|LIGHT|10||3000|2500|1 Synchro Tuner + "Strike Warrior". This card cannot be destroyed by card effects. Once per turn, you can look at the top 5 cards of your Deck. If there are any monsters among them, send them to the Graveyard and this card can declare an additional attack for each one this turn. When this card is selected as an effect or attack target, you can remove this card from play. If you do, negate 1 of your opponent's monster attacks this turn. If this card is removed from play this way, Special Summon this card during the End Phase.|

[b]Not quite sure..... Should be tested first.[/b]

[/quote]

http://pastebin.com/FN9UF1AF

all cards. 78
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I wanted to make PLAYABLE Shooting Star. 22 spots left...

Yeah, I said "no support, except for Ancient Flames" but...

|Swiftstrike Discharger|0|RGVS|Machine/Effect/Tuner|LIGHT|1||100|100|When this card is Normal Summoned, you can remove from play 1 "Swiftstrike" monster from your Graveyard and send this card to the Graveyard to Special Summon 1 Level 3 or lower Synchro Monster from your Extra Deck. (This Special Summon is treated as Synchro Summon.)|
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[quote name='.Supervillain' timestamp='1290263254' post='4797502']
Swiftstrike Engineer + Different Dimension Doom + Swifstrike Discharger = Vengeful Battle Warrior

mhm..... Swiftstrike Engineer and Discharger are highly searchable. Anyway, we have to VBW first.
[/quote]

VBW? And how will that combo work?
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|Incompetency Beam|0|RGVS|Spell Card|Spell||Quick-Play|||Select 1 Monster on the field. Its effect is negated.|

|Normal Summon only!|0|RGVS|trap Card|Trap||Continous|||You can only activate this card if your opponent Special Summons a monster. Return that monster to its owner's hand. Then, place 3 Counters on this card. Neither player can Special Summon monsters. Each time a monster is Normal Summoned, remove 1 Counter from this card. If there are no Counters on this card, destroy it.|

Opinions?

You SS Prototype with Engineer. Then you SS Axel with Different Dimension Doom. Summon Strike Warrior, and then Normal Summon Discharger. RFG prototype or Engineer and Summon Jest Synchron. Strike Warrior and Jest Synchron into Vengeful Battle Warrior (VBW)
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wtf at Turtle's Treasure when we have like 2 S/T removal cards and practically no alternate win conditions.

Cataclysm is a Magical Explosion that can only be used once wtf.

[quote name='.Supervillain' timestamp='1290263650' post='4797510']
|Incompetency Beam|0|RGVS|Spell Card|Spell||Quick-Play|||Select 1 Monster on the field. Its effect is negated.|

|Normal Summon only!|0|RGVS|trap Card|Trap||Continous|||You can only activate this card if your opponent Special Summons a monster. Return that monster to its owner's hand. Then, place 3 Counters on this card. Neither player can Special Summon monsters. Each time a monster is Normal Summoned, remove 1 Counter from this card. If there are no Counters on this card, destroy it.|

Opinions?[/quote]

cool beans

|Dino-myte!|0|RGVS|Spell Card|Spell|||||Activate only when you control a Dinosaur-Type monster. Destroy all Set monsters your opponent controls.|

BEST NAME EVAAAAAAAAAAAR

|Rifle Raptor|0|RGVS|Dinosaur/Effect|EARTH|4||2400|0|If your opponent controls a Set monster, destroy this card.|
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[quote name='Ser Warjacksworth' timestamp='1290268446' post='4797611']
wtf at Turtle's Treasure when we have like 2 S/T removal cards and practically no alternate win conditions.

Cataclysm is a Magical Explosion that can only be used once wtf.

[b]Once is mer than enough to win xD[/b]

cool beans

|Dino-myte!|0|RGVS|Spell Card|Spell|||||Activate only when you control a Dinosaur-Type monster. Destroy all Set monsters your opponent controls.|

BEST NAME EVAAAAAAAAAAAR
[b]
Srsly, this name is so pro[/b]

|Rifle Raptor|0|RGVS|Dinosaur/Effect|EARTH|1||2400|0|If your opponent controls a Set monster, destroy this card.|

[b]K. Make 3 or 4 other dinos please^^[/b]

[/quote]
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Yes, because 8000/200= 40 SPELLS

YES I WILL RUN 40 SPELLS IN THIS 200 CARD CCG :o

I KNO RITE

maybe

Let it test, I want to run nonbroken combo in this CCG.

|Bombersaurus|0|RGVS|Dinosaur/Effect|FIRE|3||1400|300|If either player sets a monster, both players take damage equal to this monster's ATK.|

|Fossil Sergeant|0|RGVS|Dinosaur/Effect|FIRE|4||1400|1200|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Dinosaur-Type monster with 1500 or less ATK from your Deck. Then shuffle your Deck.|

|Stega Sergeant|0|RGVS|Dinosaur/Effect|EARTH|4||1200|1500|Once per turn when your opponent controls a face-up monster, you can Special Summon 1 Dinosaur-Type monster from your hand.|

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[quote name='Ser Warjacksworth' timestamp='1290285832' post='4798429']
That's something that you and Chilly share. <_<
[/quote]

[b][size="5"]XD[/size][/b]

I'd like to hear your opinion about the WIND monsters I submitted, you said they look broken.

|Cloud Summoner|0|RGVS|Spellcaster/Effect|WIND|3||1000|1600|When this card is Summoned, select 1 WIND monster from your Graveyard and place it in your Spell & Trap Card Zone. If this card is on your field or in your Graveyard, if a WIND monster would be destroyed by battle, you can send 1 WIND monster from your Spell & Trap card Zone to the Graveyard instead.|

|Whirling Squirrel|0|RGVS|Beast/Effect|WIND|2||400|1000|When this card is sent to the Graveyard, select 1 WIND monster from your Graveyard and place it in your Spell & Trap Card Zone.|

|Raging Storm Guard|0|RGVS|Winged-Beast/Effect|WIND|7||1900|2800|During either player's turn, if your opponent activates a Trap Card, you can Tribute 1 WIND monster you control to Special Summon this card from your hand. The effects of all Trap Cards are negated. During each of your End Phases, destroy this card unless you remove from play 1 WIND monster in your Graveyard.|

|Vacuum Cleaner|0|RGVS|Machine/Effect|WIND|1||0|500|Send this card from your hand to the Graveyard. Select 1 card you control and 1 card your opponent controls and return the selected cards to their owner's hands.|

|Turbulence Dragon|0|RGVS|Dragon/Effect|WIND|4||1800|900|If either player takes Battle Damage from battles involving this card, you can select 1 WIND monster from your Deck and add it to your hand. This card inflicts Piercing Damage.|

http://pastebin.com/rQVW4SM2

13 cards to go.

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Wind is also getting Storm Cardinal and Spell Jinzo, and they already have TRAG ON CRACK and BREAKER'S EAGLE BROTHER.

TB Dragon is THE broke floater and RSG is a -1 for the ultimate wall. It's also not helped by Chilly trying to sneak in this:

|Roaming Eagle|0|RGVS|Winged Beast/Effect|WIND|4||1500|800|Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. When this card declares an attack and there are no Spell or Trap Card ins the same column as this card, you can add 1 WIND monster from your Deck to your hand.|
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[quote name='Ser Warjacksworth' timestamp='1290289629' post='4798571']
Wind is also getting Storm Cardinal and Spell Jinzo, and they already have TRAG ON CRACK and BREAKER'S EAGLE BROTHER.

TB Dragon is THE broke floater and RSG is a -1 for the ultimate wall. It's also not helped by Chilly trying to sneak in this:

|Roaming Eagle|0|RGVS|Winged Beast/Effect|WIND|4||1500|800|Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. When this card declares an attack and there are no Spell or Trap Card ins the same column as this card, you can add 1 WIND monster from your Deck to your hand.|
[/quote]

Trag on Crack and Breaker's eagle Brother? Don't know what you mean. Will change Turbulence Dragon. Roaming Eagle is basically the same as TB dragon.... I'll ask chilly to change it a bit.

Actually, I find RSG deserves to be tested first.


Better now?:
|Turbulence Dragon|0|RGVS|Dragon/Effect|WIND|4||1800|900|If either player takes Battle Damage from battles involving this card, you can select 1 WIND monster from your Deck and add it to your hand. Then, place this card at the bottom of your Deck. This card inflicts Piercing Damage.|
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