Zeppeli Gyro Supreme Posted November 12, 2010 Report Share Posted November 12, 2010 [img]http://images4.wikia.nocookie.net/__cb20070501205920/yugioh/images/d/dc/SenetSwitchCDIP-EN-C-1E.jpg[/img] I just remembered something interesting that I think people don't realize usually. Because of cards like Senet Switch and the monsters that move zones, along with one card that came out forever ago, Needle Wall (though technically not so much), [b]a duelist is technically not allowed to move their cards into different zones on the field once they have been placed[/b]. Many players don't care about this and shift cards for efficiency of the field, but I have fun a couple fun decks using Blasting Fuse and Rampaging Rhynos, so it comes up often for me. One thing that does bother me, though, is that I have never actually seen a rule that says you can't move your cards (maybe I missed it). And if it is true that there is no rule, then wouldn't you be allowed to move your cards wherever you wanted, making this card, and the movement effects of the monsters tied to it, completely useless? Or does the rule only come into action if a duelist has such cards in their possession? Either way, I actually really want to see more cards of this type to come out, because the ones we have right now suck. Infiltrator is an outclassed direct attacker, Blasting Fuse requires to sacrifice a Monster during a perfect setup (which your opponent can avoid if they know you have the card), Needle Wall is slow and by no means a guarantee, Storm Shooter is mega costly for such a weak effect (though I guess it could have its uses), and Rampaging Rhynos is weak Ratbox tech at best. What are your opinions on this matter? Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 12, 2010 Report Share Posted November 12, 2010 i think it's terrible next Link to comment Share on other sites More sharing options...
El-Rrey Posted November 12, 2010 Report Share Posted November 12, 2010 Konami should look deeper into these cards! Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 12, 2010 Report Share Posted November 12, 2010 but it's kinda useful if used correctly and is in the right deck Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 12, 2010 Author Report Share Posted November 12, 2010 [quote name='$super**$star**$silver$' timestamp='1289576852' post='4778903'] i think it's terrible next [/quote] Did you read the post or just look at the card? It's a discussion not just about Senet Switch. Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 12, 2010 Report Share Posted November 12, 2010 [quote name='slayer_supreme' timestamp='1289577002' post='4778910'] Did you read the post or just look at the card? It's a discussion not just about Senet Switch. [/quote] of course i read the post, it's just that i don't like the card, and i've never seen the card(s) in play, thus why i think it's terriblethough like i said if you read my previous post it maybe useful if used correctly Link to comment Share on other sites More sharing options...
CrabHelmet Posted November 12, 2010 Report Share Posted November 12, 2010 [quote name='slayer_supreme' timestamp='1289576563' post='4778899'] One thing that does bother me, though, is that I have never actually seen a rule that says you can't move your cards (maybe I missed it). And if it is true that there is no rule, then wouldn't you be allowed to move your cards wherever you wanted, making this card, and the movement effects of the monsters tied to it, completely useless? Or does the rule only come into action if a duelist has such cards in their possession? [/quote] I've never seen a rule that explicitly forbids me to put my deck into my discard pile at will and place monsters that have been removed from the game back onto the field for no reason. I guess they must be allowed too, since apparently players are automatically assumed to be able to do anything they want unless something explicitly forbids it. Link to comment Share on other sites More sharing options...
Mehmani Posted November 12, 2010 Report Share Posted November 12, 2010 Terrible, next? Changing zones sounds like an interesting concept but it's basically useless. Link to comment Share on other sites More sharing options...
Toffee. Posted November 12, 2010 Report Share Posted November 12, 2010 The only time you would be 'shfting' your cards around, would be if your using a limited space in which your dueling. ......... I dont know really. Konami needs to print a card with this effect: [quote] If this card is moved to an adjacent monster card zone, destroy 1 face-up card on the field and draw 1 card[/quote] And just to be annoying, its a level 5 FIRE Attribute Aqua-Type with 1600 ATK. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 12, 2010 Author Report Share Posted November 12, 2010 I wasn't saying you can. What I'm saying is that I've never seen a rule and it's not exactly an obvious one. Every duelist I've gone against has moved their cards at some point in the duel other than to check them and put them back in place. Link to comment Share on other sites More sharing options...
evilfusion Posted November 12, 2010 Report Share Posted November 12, 2010 You're technically not allowed to, for the purposes of cards that care: Needle Wall + Senet-related cards, and moving the positons of facedown cards can be considered unfair. Most people don't care because who plays those cards? You can however, place a monster, Spell, or Trap in any card zone you want when you put them in the hand, although most games place them automatically unless you enable the manual function, and YVD is a major pain about it, as it keeps track of your card zones and then throws the card randomly on the board if the slot is occupied by another card when the program didn't put it there (monsters treated as S/Ts hate this tendency so much). Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 12, 2010 Report Share Posted November 12, 2010 with shifting shadows, for a mere 300 points you get to rearrange your face-down defense monsters[quote name='slayer_supreme' timestamp='1289579616' post='4778966'] I wasn't saying you can. What I'm saying is that I've never seen a rule and it's not exactly an obvious one. Every duelist I've gone against has moved their cards at some point in the duel other than to check them and put them back in place. [/quote] they should say you can't move the positions of cards you control, EXCEPT with a card effect, unless there is already a rule saying that Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted November 12, 2010 Report Share Posted November 12, 2010 If Konami expanded on these cards, perhaps even make an Archetype for them, THEN this card would have some use. Link to comment Share on other sites More sharing options...
Kaisu Posted November 12, 2010 Report Share Posted November 12, 2010 There was a whole booster pack for these guys... But Snipe Hunter should have a brother. 'This card can only be Summoned into the center Monster Card Zone.' You can roll a die. 6 = discard 1 card and roll again, and you can remove 1 card in that row. ;D Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted November 12, 2010 Report Share Posted November 12, 2010 [quote name='Kaisu' timestamp='1289599443' post='4779677'] There was a whole booster pack for these guys... [/quote] This I do agree on, but on the other hand, besides this card, it's a Trap and 3 other monsters. And they're not that good either. Link to comment Share on other sites More sharing options...
evilfusion Posted November 12, 2010 Report Share Posted November 12, 2010 What pack did this come from. *looks* Oh, Cyberdark Impact. Considered to be THE worst pack ever made. They experimented with Chaining Archetype (chain links for effects) and Senet, and both were horrid and all but discontinued. Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 12, 2010 Report Share Posted November 12, 2010 [quote name='evilfusion' timestamp='1289599920' post='4779701'] What pack did this come from. *looks* Oh, Cyberdark Impact. Considered to be THE worst pack ever made. They experimented with Chaining Archetype (chain links for effects) and Senet, and both were horrid and all but discontinued. [/quote] i agree, cyberdark impact was the worst pack imo, chaining, counters, monster/card zones wtf, i guess the cover card of the set (cyberdark dragon) was maybe one of the better cards of the set but i think i'm going off topic there Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 12, 2010 Author Report Share Posted November 12, 2010 They all came in the same pack, and they all pretty much suck. If they supported them like Geminis, then maybe they could be used. Even if they only had a few good Monsters that could be splashed. I think I'll make some written cards. Link to comment Share on other sites More sharing options...
evilfusion Posted November 12, 2010 Report Share Posted November 12, 2010 [quote name='$super**$star**$silver$' timestamp='1289600613' post='4779723'] i agree, cyberdark impact was the worst pack imo, chaining, counters, monster/card zones wtf, i guess the cover card of the set (cyberdark dragon) was maybe one of the better cards of the set but i think i'm going off topic there [/quote] Cyberdarks were probably the best cards in the whole set. That's saying a lot. There were a few SMALL gems in the pack, but none that come to mind. Almost every card released in CDIP have never been supported since, and even Cyberdarks only got Cyberdark Impact! (the Fusion Spell) in later packs. It's like Konami knew how bad the pack was and made a card specifically to make up for it. Of all the Senet cards, only Alien Infiltrator has a chance. Link to comment Share on other sites More sharing options...
Just Crouton Posted November 12, 2010 Report Share Posted November 12, 2010 After the Hyperion structure, Konami should release a lolSenet structure with Senet cards that are broke beyond belief to make up for CDIP. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted November 13, 2010 Report Share Posted November 13, 2010 They're unique. The problem is that no one cares of the zone, and it makes those decks unplayable. Link to comment Share on other sites More sharing options...
Zkaiser Posted November 13, 2010 Report Share Posted November 13, 2010 I actually liked the Chain link archetype from CDIP. I made an Exodia Burn Deck with them and it was mad awesome. Link to comment Share on other sites More sharing options...
El-Rrey Posted November 13, 2010 Report Share Posted November 13, 2010 [quote name='~King Crouton~' timestamp='1289602199' post='4779783'] After the Hyperion structure, Konami should release a lolSenet structure with Senet cards that are broke beyond belief to make up for CDIP. [/quote] I hope Konami heard this! I would like those to be at least playable. Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 13, 2010 Report Share Posted November 13, 2010 [quote name='The Little Dragon' timestamp='1289654099' post='4781174'] I hope Konami heard this! I would like those to be at least playable. [/quote] while a part of me lolz at this idea, i doubt they'd do that without some better support for them Link to comment Share on other sites More sharing options...
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