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Senet Switch (And Changing Zones)


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[img]http://images4.wikia.nocookie.net/__cb20070501205920/yugioh/images/d/dc/SenetSwitchCDIP-EN-C-1E.jpg[/img]

I just remembered something interesting that I think people don't realize usually. Because of cards like Senet Switch and the monsters that move zones, along with one card that came out forever ago, Needle Wall (though technically not so much), [b]a duelist is technically not allowed to move their cards into different zones on the field once they have been placed[/b]. Many players don't care about this and shift cards for efficiency of the field, but I have fun a couple fun decks using Blasting Fuse and Rampaging Rhynos, so it comes up often for me.

One thing that does bother me, though, is that I have never actually seen a rule that says you can't move your cards (maybe I missed it). And if it is true that there is no rule, then wouldn't you be allowed to move your cards wherever you wanted, making this card, and the movement effects of the monsters tied to it, completely useless? Or does the rule only come into action if a duelist has such cards in their possession?

Either way, I actually really want to see more cards of this type to come out, because the ones we have right now suck. Infiltrator is an outclassed direct attacker, Blasting Fuse requires to sacrifice a Monster during a perfect setup (which your opponent can avoid if they know you have the card), Needle Wall is slow and by no means a guarantee, Storm Shooter is mega costly for such a weak effect (though I guess it could have its uses), and Rampaging Rhynos is weak Ratbox tech at best.

What are your opinions on this matter?
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[quote name='slayer_supreme' timestamp='1289577002' post='4778910']
Did you read the post or just look at the card? It's a discussion not just about Senet Switch.
[/quote]
of course i read the post, it's just that i don't like the card, and i've never seen the card(s) in play, thus why i think it's terrible

though like i said if you read my previous post it maybe useful if used correctly
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[quote name='slayer_supreme' timestamp='1289576563' post='4778899']
One thing that does bother me, though, is that I have never actually seen a rule that says you can't move your cards (maybe I missed it). And if it is true that there is no rule, then wouldn't you be allowed to move your cards wherever you wanted, making this card, and the movement effects of the monsters tied to it, completely useless? Or does the rule only come into action if a duelist has such cards in their possession?
[/quote]
I've never seen a rule that explicitly forbids me to put my deck into my discard pile at will and place monsters that have been removed from the game back onto the field for no reason. I guess they must be allowed too, since apparently players are automatically assumed to be able to do anything they want unless something explicitly forbids it.
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The only time you would be 'shfting' your cards around, would be if your using a limited space in which your dueling.
.........
I dont know really.

Konami needs to print a card with this effect:
[quote]
If this card is moved to an adjacent monster card zone, destroy 1 face-up card on the field and draw 1 card[/quote]
And just to be annoying, its a level 5 FIRE Attribute Aqua-Type with 1600 ATK.
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You're technically not allowed to, for the purposes of cards that care: Needle Wall + Senet-related cards, and moving the positons of facedown cards can be considered unfair. Most people don't care because who plays those cards?

You can however, place a monster, Spell, or Trap in any card zone you want when you put them in the hand, although most games place them automatically unless you enable the manual function, and YVD is a major pain about it, as it keeps track of your card zones and then throws the card randomly on the board if the slot is occupied by another card when the program didn't put it there (monsters treated as S/Ts hate this tendency so much).
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with shifting shadows, for a mere 300 points you get to rearrange your face-down defense monsters

[quote name='slayer_supreme' timestamp='1289579616' post='4778966']
I wasn't saying you can. What I'm saying is that I've never seen a rule and it's not exactly an obvious one. Every duelist I've gone against has moved their cards at some point in the duel other than to check them and put them back in place.
[/quote]
they should say you can't move the positions of cards you control, EXCEPT with a card effect, unless there is already a rule saying that
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[quote name='evilfusion' timestamp='1289599920' post='4779701']
What pack did this come from. *looks* Oh, Cyberdark Impact. Considered to be THE worst pack ever made. They experimented with Chaining Archetype (chain links for effects) and Senet, and both were horrid and all but discontinued.
[/quote]
i agree, cyberdark impact was the worst pack imo, chaining, counters, monster/card zones wtf, i guess the cover card of the set (cyberdark dragon) was maybe one of the better cards of the set but i think i'm going off topic there
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[quote name='$super**$star**$silver$' timestamp='1289600613' post='4779723']
i agree, cyberdark impact was the worst pack imo, chaining, counters, monster/card zones wtf, i guess the cover card of the set (cyberdark dragon) was maybe one of the better cards of the set but i think i'm going off topic there
[/quote]

Cyberdarks were probably the best cards in the whole set. That's saying a lot. There were a few SMALL gems in the pack, but none that come to mind. Almost every card released in CDIP have never been supported since, and even Cyberdarks only got Cyberdark Impact! (the Fusion Spell) in later packs. It's like Konami knew how bad the pack was and made a card specifically to make up for it.

Of all the Senet cards, only Alien Infiltrator has a chance.
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[quote name='~King Crouton~' timestamp='1289602199' post='4779783']
After the Hyperion structure, Konami should release a lolSenet structure with Senet cards that are broke beyond belief to make up for CDIP.
[/quote]

I hope Konami heard this! I would like those to be at least playable.
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