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Zorc Valom

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Here's my current deck. I've been working on it for a few months now and am at a dead end in power upgrade ideas. Would anyone have any suggestions?

[b][u]MAIN DECK - 40[/u][/b]

[u]MONSTERS[/u]
Guardian Sphinx - x3
Cryomancer of the Ice Barrier - x1
Mist Valley Soldier - x2
Penguin Soldier - x3
Morphing Jar - x1
Morphing Jar #2 - x1
Gravekeeper's Guard - x2
Neo-Spacian Grand Mole - x1
Destiny Hero - Defender x2
Golem Sentry - x2
Spirit Reaper - x1
Dex Koala - x1
Arsenal Summoner - x1

[u]SPELLS[/u]
Wave-Motion Cannon - x3
Degenerate Circuit - x2
Spring of Rebirth - x1
Bait Doll - x1
Pot of Avarice - x1
Swords of Revealing Light - x1

[u]TRAPS[/u]
Ordeal of a Traveler - x3
Mirror Force - x1
Draining Shield - x1
Magic Cylinder - x1
Dark Bribe - x1
Compulsory Evacuation Device - x3

[b][u]EXTRA DECK[/u][/b] - 1
Brionac, Dragon of the Ice Barrier - x1
(Mist Wurm)

I seem to have an extreme disadvantage against Six Samurai, would swapping Spring of Rebirth for another Degenerate Circuit help?
I'm considering putting in A Cat of Ill Omen for a near immediate Ordeal; and/or The Owl of Luck for a near immediate Wave-Motion, Degenerate, or anything else I might need. Would this do any good?
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is this focused on returning to hand?

i would incorporate Raiza the Storm Monarch and Phoenix Wing Wind Blast (while they do not bounce)
they are effectively better than everything else.

You could then run card such as Confiscation, Delinquent Duo and Forceful Sentry to discard the cards
you return..

Not to mention you need more banned cards.
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[quote name='Sephiroth_The_Legend' timestamp='1290486210' post='4804620']
is this focused on returning to hand?

i would incorporate Raiza the Storm Monarch and Phoenix Wing Wind Blast (while they do not bounce)
they are effectively better than everything else.

You could then run card such as Confiscation, Delinquent Duo and Forceful Sentry to discard the cards
you return..

Not to mention you need more banned cards.
[/quote]

Yes, this is a return to hand deck. I also play tournaments. This deck has actually placed second in two local tournaments. If I get used to having banned cards, my play strategy gets worse. Though I could do with a Cyber Jar. . .

I like the idea of discarding cards from my opponent's hand after I've returned them. That's why I put in Spirit Reaper. But I also like them there for Des Koala.
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are you telling me that things like Pot of Greed and Graceful Charity ruin your strategy?

cards like that are considered staple in Traditional.

Flip Effects are often too slow for Traditional....

Specially ones that offer no advantage.....

If you want, i can give you a remade Decklist?

If not, i could move this to the Advanced Format area, seeing as without Banned Cards, it's effectively an Advanced Deck.
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I run advanced format. The only real-time competition I can get into doesn't allow banned cards. By the way, every card in that deck is there for a reason.
This deck has a way of putting my opponent in a "headlock." I've gotten into many stale-mate situations where I've won by deck destruction. Which is why I have D-Hero Defender, Morphing Jar, and Morphing Jar #2.
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[quote name='Zorc Valom' timestamp='1290483388' post='4804549']
[b][u]MAIN DECK - 40[/u][/b]

[u]MONSTERS[/u]
Cryomancer of the Ice Barrier - x1 [b]No need for this. You have no other Ice Barrier monsters, and you could find a better Tuner.[/b]
Destiny Hero - Defender x2 [b]One of the worst cards to have in a deck. It provides some quick defense, but your opponent drawing is NEVER a good thing.[/b]
Dex Koala - x1 [b]You really seem to be sticking in an extra, unneeded strategy into your deck. I'm not sure what to say about this, really.[/b]

[u]SPELLS[/u]
Wave-Motion Cannon - x3[b] Same as above.[/b]
Spring of Rebirth - x1 Again, not much of a point. [b]Yeah, you'll get some LPs, but that's not the point of the deck.[/b]

[u]TRAPS[/u]
Draining Shield - x1 [b]Same[/b][/quote]
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