Harima_Kenji Posted November 24, 2010 Report Share Posted November 24, 2010 Total (44) Monsters (20) Gravekeepers Visionary x1 Gravekeepers Descendant x2 Gravekeepers Chief x2 Gravekeepers Commandant x2 Gravekeepers Guard x3 Gravekeepers Spy x3 Gravekeepers Assailant x2 Gravekeeprs Cannonholder x1 Gravekeepers Spear Soldier x1 Lava Golem x1 Dark Armed Dragon x1 Scrap Beast x1 Spell (13) Necrovalley x3 Book of moon x2 Nightmare steelcage x1 Allure of darkness x1 Mystical space typhoon x2 Swords of Revealing Light x1 Field Barrier x1 Gravekeepers Stele x2 Traps (11) Metal reflect slime x1 Acid trap hole x1 Nightmare wheel x1 Mirror force x1 Malevolent Catastrophe x1 Dark illusion x2 Starlight road x1 Trap Stun x2 Rite of Spirit x1 Extra Deck Generic Link to comment Share on other sites More sharing options...
Carlos Sanchez Posted December 8, 2010 Report Share Posted December 8, 2010 dude gravekeepers are unstoppable since me and my friend use gravekeepers its awsome Link to comment Share on other sites More sharing options...
byak Posted December 9, 2010 Report Share Posted December 9, 2010 Definitely not how you build GKs. Link to comment Share on other sites More sharing options...
Brinolovania Posted December 9, 2010 Report Share Posted December 9, 2010 [quote name='Carlos Sanchez' timestamp='1291844279' post='4838494'] dude gravekeepers are unstoppable since me and my friend use gravekeepers its awsome [/quote] ............................................................................................................................. TC is running it wrong. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 9, 2010 Report Share Posted December 9, 2010 Once again, these posts really don't help the topic creator =/ First of all, you need to stick more to your theme. There's a way to build plain Gravekeeper's, and there's a way to build Burn Gravekeeper's. Burn Gravekeeper's aren't as popular, and aren't nearly as powerful, but if that's the deck you want to make it's your choice. If you aren't going to run Burn Gravekeeper's, then you definitely don't need the GK's that have damage-inflicting effects, and you also don't need any other burn card in your deck. Dark Armed Dragon would be very difficult to Summon in this deck, and also couldn't use its effect if Necrovalley is out. So if you're using GK's, you shouldn't use Dark Armed. I also wouldn't suggest using the following cards, as they don't follow the theme and aren't that useful: Nightmare steelcage Metal reflect slime Acid trap hole Nightmare wheel (unless you're running Burn, but even then it's not that useful) Malevolent Catastrophe If you need more suggestions before you begin editing your deck, please post so. Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted December 9, 2010 Report Share Posted December 9, 2010 Gravekeeper's Recruiter. Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 9, 2010 Report Share Posted December 9, 2010 -1 Visionary -2 Chief -3 Guard -2 Assailant -1 Cannonholder -1 Spear Soldier -1 Lava Golem -1 Scrap Beast -1 Nightmare Steelcage -1 Swords of Revealing Light -1 Field Barrier -1 Metal Refelct Slime -1 Acid Trap Hole -1 Nightmare Wheel -1 Malevolent Catastrophe -2 Dark Illusion -1 Starlight Road -1 Rite of Spirit Work from there Link to comment Share on other sites More sharing options...
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