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Dual Gate


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And how do you even get the first copy to your graveyard? You'd have to discard or mill it. Not worthwhile in the slightest. Maybe if its effect was "Draw 1 card. When you activate this card, you can remove one Dual Gate from your graveyard from play to draw an additional card. If you do this, this card is removed from play instead of being sent to the graveyard"
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[quote name='evilfusion' timestamp='1291145580' post='4820700']
And how do you even get the first copy to your graveyard? You'd have to discard or mill it. Not worthwhile in the slightest. Maybe if its effect was "Draw 1 card. When you activate this card, you can remove one Dual Gate from your graveyard from play to draw an additional card. If you do this, this card is removed from play instead of being sent to the graveyard"
[/quote]

Nah, it would actually be OK in a Lightsworn Deck or something, I guess ..

*coughs* .. --> points at the TCG sign
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[quote name='$super**$star**$silver$' timestamp='1291143700' post='4820663']
it's useless unless you have 2 in your deck
[/quote]
I love how all you idiots on YCM feel the need to post nonsense like this.

I'm off to make a topic about Shien so you can all respond with "It's not very good if you don't run many Six Samurai".
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[quote name='Crab Helmet' timestamp='1291157744' post='4821158']
I love how all you idiots on YCM feel the need to post nonsense like this.

I'm off to make a topic about Shien so you can all respond with "It's not very good if you don't run many Six Samurai".
[/quote]
Well he was just sayin..
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You're really contributing to the topic, and I can see how you're promoting more intelligent discussion by calling others idiots. That always helps.

I don't like how this card inherently shouldn't be run at 3. Then again, it -is- a draw card, and if you could use 3 it would probably be a +0 +0 +0 sort of thing, so there's not much that can be done about it. I think it could work in the TCG.
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[quote name='slayer_supreme' timestamp='1291158050' post='4821166']
You're really contributing to the topic, and I can see how you're promoting more intelligent discussion by calling others idiots. That always helps.

I don't like how this card inherently shouldn't be run at 3. Then again, it -is- a draw card, and if you could use 3 it would probably be a +0 +0 +0 sort of thing, so there's not much that can be done about it. I think it could work in the TCG.
[/quote]


[img]http://images1.wikia.nocookie.net/__cb20081122034519/yugioh/images/f/fd/DestinyHero-DiamondDudeDR04-EN-SR-UE.png[/img]

EVEN MORE +2s!
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[quote name='evilfusion' timestamp='1291159703' post='4821219']
When you activate a card, it's placed face up in the Spell and Trap card zone. Its cost is to remove itself and a "Dual Gate" in the Graveyard.
[/quote]

In that case you can play the first from your hand...since the cost can't be paid the card will be countered once it gets to the Graveyard....

Or something like that...
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[quote name='-Dae-' timestamp='1291159937' post='4821227']
In that case you can play the first from your hand...since the cost can't be paid the card will be countered once it gets to the Graveyard....

Or something like that...
[/quote]

ITT: You can activate a card if you can't pay the cost.
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