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Yu-Gi-Oh! New Generation Dueling CCG


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K so...I'll just post some links here...
with a few guidelines
Most of them has few cards...except the archetype

As griff and CHilla must know I love making Support for DTs...
Here are some examples of those
[url="http://forum.yugiohcardmaker.net/topic/229173-ritua/page__p__4791264__fromsearch__1#entry4791264"]Ritua Support[/url]
[url="http://forum.yugiohcardmaker.net/topic/232544-random-jurracs-attacking-all-the-way/page__view__findpost__p__4855840__fromsearch__1"]Jurak Support[/url]
This one is a single nobody cared about
http://forum.yugiohcardmaker.net/topic/224354-chaotic-circle/page__p__4683050__fromsearch__1#entry4683050
And this are 2 random archetype ideas...
First one are Zombies that stay only a turn on the field upon being SSd...and do some other things...XD
http://forum.yugiohcardmaker.net/topic/228592-a-couple-ideas-i-had-in-mind/page__p__4779436__fromsearch__1#entry4779436
And this is by far one of my complete archetype.
The Orchesta
http://forum.yugiohcardmaker.net/topic/229525-orchestating-the-victory-symphonic-archetype/page__p__4798566__fromsearch__1#entry4798566

Oh and I almost forgot!!!!
Some Daedalus Support
http://forum.yugiohcardmaker.net/topic/229962-havent-made-it-yet-daedalus-support/page__p__4807113__hl__daedalus__fromsearch__1#entry4807113

NOTE: THIS IS ONLY TO SHOW MY WORK I DON'T PRETEND ANY OF THESE CARD BE CONSIDERED AN INPUT UNLESS I'M TELL THE CONTRARY
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http://yugioh.wikia.com/wiki/Symphonic_Warriors

I saw a discussion on these guys. Yes/No?
[quote]I want to put out I will only be able to duel on weekends (US Time wise)

Also can we adds Graceful and Skull Dice? Even [url="http://yugioh.wikia.com/wiki/Mono_Synchron"]Mono Synchron?[/url][/quote]
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[quote name='-Griffin' timestamp='1292451245' post='4855333']
Comments on all new cards:

|Revenge Storm|0|SET1|Spell Card|Spell||Quick-Play|||You can only activate this card if you take 2000 Damage or more at once. Destroy up to 2 Spell or Trap Cards and inflict 500 Damage to your opponent.|
[b]If you've just taken 2000 damage, you're in a bad position 90% of the time, and 90% of the time, s/ts aren't what you want to remove in that position. My made up, but reasonably accurate, statistics say that adding this to your Deck is bad and this is useless fluff. I vote to change/remove.[/b]
[color="#000080"]
Well, would be 1 spell/trap and 1 monster be okay?[/color]

|Card Guardian|0|SET1|Warrior/Effect|Wind|4||0|0|When this card is summoned, change it to Defense Position and discard any number of cards. Increase this card's DEF by 900 for every discarded card.|
[b]Uh, I need to discard 2 cards for anything, 3 cards for a decent DEF. I know we're low on removal, but as soon as we have any that's decent, this seems like it'll become useless fluff. Not to mention stall's boring to play against, so this doesn't seem to give anything to the game. I vote to change/remove.[/b]

[color="#000080"]should the DEF-gain be increased?[/color]

|Fortune Mirror|0|SET1|Rock/Tuner/Effect|Earth|1||0|1200|Once per turn, you can select 1 monster you control. This card's Level becomes the same as the selected monster's Level. This card can only be used for a Synchro Summon of a Synchro Monster with the doubled Level of this card.|
[b]I don't like this. It hits level 8s too easily, and also hits Formula Synch with no trouble. Eeeeh. Not that big of a deal, I'll let others comment.[/b]

[color="#000080"]Actually we only have 1 generic LV8 synchro at the moment, right? However - it is limited to even number - synchros.[/color]

|Perfect Gem|0|SET1|Rock/Tuner|Light|3||1200|1200|When this card is destroyed by battle, decrease it's ATK and DEF by 400 instead and decrease it's level by 1. If this card's Level would be changed to 0, destroy it.|

[b]Level 3 tuner with nothing but positive effects (level down cards aren't really a threat) - again, I'm not liking how good these tuners are when we're being destruction-lite >->[/b]

[color="#000080"]hmm - I think we'll create some destructive cards in due time - so this wouldn't be too strong, right?[/color]


|Cosmic Darkness|0|SET1|Trap Card|Trap||None|||Remove from play all monsters on the field. During the End Phase return all monsters that were removed by this effect and inflict damage to both players equal to the number of their removed monsters x300.|
[b]WHY IS EVERYTHING LIGHT/DARK/CHAOS/SATAN/EVIL.

On that note, I want a set of WATER Teddybear Mechanic cards to make up for the boring LIGHT/DARK/GREY cliché themes you guys have done.

Oh, the card seems good, actually, since it's a -1 (+0 if you aren't an idiot) and has lots of uses like Book of Moon. I'd halve battle damage to your opponent that turn, though, so that isn't used to push for massive damage.[/b]

[color="#000080"]Okay - I will make it halve b-damage.[/color]

|Sadistic Spirit|0|SET1|Fiend/Effect|Dark|3||1100|1300|Whenever 1 or more monster's ATK is changed, inflict damage to your opponent equal to the amount the ATK was changed by.|

[b]This has Sadistic in the name, the one below it has Black. Naming theme complaint still stands.

As long as some stupid OTK doesn't come out of this, I guess it's okay. I don't like it that much though.[/b]

[color="#000080"]nothin' to oppose...[/color]

|Black Operation|0|SET1|Spell Card|Spell||None|||Special Summon 1 Level 3 or lower monster from your hand in face-down Defense Position. This monster cannot be tributed during this turn.|
[b]-1. Slow. Useless fluff. Can someone give me a strong, valid reason to not remove it?[/b]

[color="#000080"]I had one... but I forgot - let me think about it some time >.<[/color]

|Peaceful Offense|0|SET1|Spell Card|Spell||Quick-Play|||You can only activate this card by negating an attack of a monster you control. Increase your Life Points and inflict damage to your opponent equal to the half of the attacking monster's ATK.|
[b]K. It seems pretty -1 and like it'll be put into a dark corner like Draining Shield, except it doesn't even block an attack, but instead does something more likely to help your opponent. I'd plan to remove this useless fluff.[/b]

[color="#000080"]it's gonna play a role in my future archtype: negate-attack-strategy - useful with "split Attack" - doesn't seem to be included yet :/ although I already posted...[/color]

|Fair Blessing|0|SET1|Spell Card|Spell||Quick-Play|||Your opponent draws 1 card. You gain 1500 Life Points. When this card is sent to the Graveyard, you can return it to the top of your Deck instead.|
[b]Eh, chain it for only a -1?...
Nah, that's rubbish - no-one used the -1 for +1200 of Poison of the Old Man, why would someone strike a much worse deal to use this? Seems like useless fluff we can remove.[/b]

[color="#000080"]So okay - I'll change it to 2000, okay? It also can be combined with "Serene snowscape" to increase the number of tokens you'll get during your next turn's SP.[/color]

|Secret Art of Resurrection|0|SET1|Trap Card|Trap||Continuous|||You can only activate this card by selecting 1 face-up monster you control. Special Summon 1 monster from your Graveyard. When the selected monster or this card is removed from the field, destroy the summoned monster. When the summoned monster is removed from the field, destroy this card.|
[b]Isn't this a barely-nerfed CotH? Did Josh limit this yet? Feels limit-worthy.[/b]

[color="#000080"]Would be okay to limit, of course! I thought we need at least one of those generic "revive-cards" like monster reborn (which sure is OPed)[/color]

[size="5"][b]Conclusion:[/b][/size]
You guys need more Scuba-teddies. Also, more generic support and less WIND/CHAOS support. Having nothing but WIND/CHAOS support and a few archtypes is the fastest way to obsolete a load of cards. Stop doing that
[color="#000080"]
Well, then I will focus more on water/fire monsters during next time ;)[/color]
[/quote]

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@Chill. I cannot. It's mostly the ones I had negative views of in my mass-review.

@Spikeball:
@Storm - Yeah, that might be okay.
@Guardian - No, stall is bad anyway.
@Mirror - We actually don't have any level 8s anymore - TRA seemed broken in this format ._. The card was left
@Gem - I think I removed that card. Try submitting a set or two later, maybe.
@Cosmic - Cool.
@Operation - K, it'll be re-added when a strong reason comes.
@Peaceful - It might be added when the archtype's in, but cards that need archtypes to be useful won't be added without the archtype.
@FairBless - It's still a -2 most of the time. At 2400, it'd be equal card:LP of Poison of the Old Man, except without the other option to burn. Still fluff.
@Secret Art - It's removed for now, will probably be added again with a self-limiting clause soon.
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[quote name='-Griffin' timestamp='1292509251' post='4856749']
#1) Almighty Crashed YVD
#2) WIND's got too much support. Maybe another time, when the game's more balanced out. It also seemed generally broken for reasons in my big post.
[/quote]

1) orly? It worked in mine
2) Ok

[quote name='-Dae-' timestamp='1292509756' post='4856757']
Were can I get my hand on this .set file?
[/quote]

http://www.megaupload.com/?d=K8GBCCUD

download this and run "YangLauncher". It will update by itself.
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[quote name='-Griffin' timestamp='1292509100' post='4856745']
@Chill. I cannot. It's mostly the ones I had negative views of in my mass-review.

@Spikeball:
@Storm - Yeah, that might be okay.
@Guardian - No, stall is bad anyway. [color="#000080"]Okay - not sad about it^^[/color]
@Mirror - We actually don't have any level 8s anymore - TRA seemed broken in this format ._. The card was left
@Gem - I think I removed that card. Try submitting a set or two later, maybe. [color="#000080"]'kay[/color]
@Cosmic - Cool.
@Operation - K, it'll be re-added when a strong reason comes. [color="#000080"]*still searching* I know I had one >.<[/color]
@Peaceful - It might be added when the archtype's in, but cards that need archtypes to be useful won't be added without the archtype.
@FairBless - It's still a -2 most of the time. At 2400, it'd be equal card:LP of Poison of the Old Man, except without the other option to burn. Still fluff.
@Secret Art - It's removed for now, will probably be added again with a self-limiting clause soon. [color="#000080"]very well - thank ya^^ I like my secret art^^[/color]
[/quote]

I'm okay with that :)

Here the edited versions of Revenge Storm and Cosmic darkness

|Revenge Storm|0|SET1|Spell Card|Spell||Quick-Play|||You can only activate this card if you take 2000 Damage or more at once. Destroy 1 Spell or Trap Card, 1 Monster Card and inflict 500 Damage to your opponent.|

|Cosmic Darkness|0|SET1|Trap Card|Trap||None|||Remove from play all monsters on the field. Battle Damage is halved during this turn. During the End Phase return all monsters that were removed by this effect and inflict damage to both players equal to the number of their removed monsters x300.|

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[quote name='-Griffin' timestamp='1292490053' post='4856573']
@Anbu:
RFGing one card per turn isn't very useful .-.
[/quote]
For which card(s)? And that is where cards like Apprentice of Chaos / Slave of Chaos come in handy. Did you see the other 4 cards I recently added, along with the updated Baby / Pet? If so, feedback please? And when I get a few more of my cards accepted, I'll lay off the Chaos Cards for a bit and add support for other Attributes.

[spoiler=Revised Cards - Just in case your Missed The Newest Ones (Bolds being new to the card)]
|Son of Chaos|0|SET1|Spellcaster/Effect|Dark|4||1800|1500|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, you can remove from play 1 monster on your opponent's side of the field. During the End Phase of this turn, the removed monster returns to the opponent's side of the field, in the same Battle Position. You can only active this effect if you control another "Chaos" monster. This card cannot declare an attack the turn you activate this effect.|
[b]^ Cannot attack when activate it's effect that turn[/b]

|Baby of Chaos|0||Spellcaster/Effect|Light|2||1300|1000|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, while this card is in the Graveyard, you can remove from play the top card of your opponent's Deck. Your opponent then draws 1 card and reveals it. If the drawn card was a Monster Card, it is removed from play. You can only activate this effect if there is another "Chaos" monster in your Graveyard.|
[b]^ Removed Life Point Gain[/b]

|Pet of Chaos|0||Spellcaster/Effect|DARK|2||1000|1300|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, while this card is in the Graveyard, you can remove from play the top card of your opponent's Deck. Your opponent then draws 1 card and reveals it. If the drawn card was a Spell or Trap Card, it is removed from play. You can only activate this effect if there is another "Chaos" monster in your Graveyard.|
[b]^ Removed Life Point Gain[/b]

|Apprentice of Chaos|0|SET1|Spellcaster/Union|Dark|3||1400|800|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, during your Main Phase, you can equip this card to a LIGHT or DARK monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster removes a card from play with it's effect, it can activate it's effect once again during that turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be remove from the field, remove this card to wherever the selected monster would go instead.)|
[b]^ Was Missed By You[/b]

|Slave of Chaos|0|SET1|Spellcaster/Union|Light|3||800|1400|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, during your Main Phase, you can place this card in the Graveyard and declare the name of 1 LIGHT or DARK monster in your Graveyard, or remove it from the Graveyard it to Special Summon this card in face-up Defense Position. While in the Graveyard by this effect, if the selected monster you declared removes a card from play with it's effect, it can activate it's effect once again during that turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be remove from the Graveyard, remove this card to wherever the selected monster would go instead.)|
[b]^ Was Missed By You as well, and if you don't understand the effect, it's like a normal Union, but instead of equipping it to a monster on the field, you can place it in the Graveyard and declare the name of a monster in your Graveyard, which then this would benefit the monster while in the Graveyard, just like what a normal Union Monster does. No real new mechanic here or anything....I guess.[/b]

|Chaotic Bribe|0|SET1|Spell Card|Spell||Quick-Play|||Select up to 2 of your opponent's cards that are in their removed from play zone. Your opponent adds the selected card(s) to their hand. Draw 1 card for every card your opponent had added to their hand by this effect. If at least 1 of the cards that you drew were LIGHT or DARK Attributed, draw 1 more card.|
[b]^ You select the cards, not your opponent, slightly change the last effect.[/b]

|Chaotic Barrier|0|SET1|Trap Card|Trap||Counter|||Activate only when a LIGHT monster that is also treated as a DARK monster, or a DARK monster that is also treated as a LIGHT monster, would be removed from the field or Graveyard. The monster is not removed from the field or Graveyard, and the card that would have removed the monster is removed from play, along with any cards with the same name that is in either player's hand, Deck, or Graveyard.|
[b]^ Missed, Supervillain said it would / most likely be in the next Set / Update[/b]

|Chaotic Banishment|0|SET1|Trap Card|Trap||None|||This card can only be activated on your opponent's turn. Activate only when you control or have in your Graveyard at least 1 LIGHT monster that is also treated as a DARK monster, or a DARK monster that is also treated as LIGHT monster. Declare 1 Card Type. Until the next End Phase of this turn, any card Summoned or activates it's effect that has the declared Type is removed from play right after Summoning, or removed from play with the activation of the card's effect negated.|
[b]^ Missed, Supervillain said it would / most likely be in the next Set / Update[/b]
[/spoiler]
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They weren't missed, they were added after I read the post. I don't keep going back through the thread to check this sorta thing.

Apprentice is alright, I guess.
Slave is pretty rubbish with our current cards.
Bribe could be usable now.
I don't like Barrier, feels too powerful since it's got no cost and is likely to +1, with a +2 being very possible.
Banishment looks bad. It ruins type-theme Decks too hard and is too inconsistent to main against non-theme Decks.
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[quote name='-Griffin' timestamp='1292514387' post='4856860']
They weren't missed, they were added after I read the post. I don't keep going back through the thread to check this sorta thing.

Apprentice is alright, I guess.
[b]Okay.[/b]
Slave is pretty rubbish with our current cards.
[b]So later on perhaps?[/b]
Bribe could be usable now.
[b]Okay.[/b]
I don't like Barrier, feels too powerful since it's got no cost and is likely to +1, with a +2 being very possible.
[b]Will be edited.[/b]
Banishment looks bad. It ruins type-theme Decks too hard and is too inconsistent to main against non-theme Decks.
[b]Will be edited.[/b]
[/quote]
Your opinions on the (new) Baby / Pet? Unless you already gave them a review and I missed it >.>
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[quote name='-Griffin' timestamp='1292515030' post='4856890']
Just the same. Slightly better with Bribe being usable now, but still too fluffy as of now. Giving the opponent's draws just isn't that great .-.
[/quote]
Any suggestions on a way to tweak it out. All I can think of is removing the drawing part as a whole >.>
And just to double check, Chaotic Sacrifice was accepted, right?
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