Canadian Posted December 5, 2010 Report Share Posted December 5, 2010 This is at three, along with Emergency Call and Fossil Dig, yet RotA will probably be banned once Legendary Six Sams are released. Does anybody else see something wrong? [center][img]http://images2.wikia.nocookie.net/__cb20101107125425/yugioh/images/5/51/MedallionoftheIceBarrierSTBL-EN-C-1E.png[/img] Allure of Darkness, D-Draw (I know they don't search but w/e), and Rota are all at one just because they have powerful targets? How does nerfing powerful cards' support make the decks any less powerful other than slowing them down? Wouldn't it make sense to just deal with the overpowered monsters? I just don't see how you can make a Low Tier deck like Ice Barriers yet give them something like this to try and balance them out. I'm not saying Konami should ban all of Rota's best uses, but it hardly seems fair that they keep getting boatloads of cards that can benefit from it. Maybe RotA shouldn't have been made and purely archtypal searchers should have been made and than hit (Charge of the Light Brigade for example) /rant. Also, Discuss Medallion.[/center] Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted December 5, 2010 Report Share Posted December 5, 2010 [i]A tutor is as broken as the cards it searches.[/i] Link to comment Share on other sites More sharing options...
Buttercup Posted December 5, 2010 Report Share Posted December 5, 2010 It makes a fun deck more consistent. Mali should be banned tho. Link to comment Share on other sites More sharing options...
Expelsword Posted December 5, 2010 Report Share Posted December 5, 2010 Destiny Hero - Malicious? banned? It's not THAT good... Link to comment Share on other sites More sharing options...
Toffee. Posted December 5, 2010 Report Share Posted December 5, 2010 Scrapyard can grab [i]Tuners[/i] [quote name='Expelsword' timestamp='1291577228' post='4832022'] Destiny Hero - Malicious? banned? It's not THAT good... [/quote] Malicious is useless @1, and overpowered @3 Link to comment Share on other sites More sharing options...
~Nightshade~ Posted December 5, 2010 Report Share Posted December 5, 2010 Thus we put it at 2. Link to comment Share on other sites More sharing options...
Expelsword Posted December 5, 2010 Report Share Posted December 5, 2010 [quote name='Armadilloz' timestamp='1291580102' post='4832176'] Scrapyard can grab [i]Tuners[/i] Malicious is useless @1, and overpowered @3 [/quote] So can Tuning... and Sangan... and Mystic Tomato... Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 5, 2010 Report Share Posted December 5, 2010 adds any "ice barrier" monster to your hand with NO cost i see something wrong, owait.... Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 5, 2010 Report Share Posted December 5, 2010 I was complaining about this very same problem not too long ago, when I made my Prehistoric card set. How can they justify potentially better search cards as being weaker than another, weaker search card? They really need to either boost up the weaker parts, or work to weaken the strong parts. It's just ridiculous. All they ever give Beasts, Dinos, and all that are beatsticks, which they should realize isn't helping anything. Link to comment Share on other sites More sharing options...
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