Canadian Posted December 7, 2010 Report Share Posted December 7, 2010 Two Tuners whose levels' equal 4? Surely you must be joking. [center][img]http://hive.crystalcommerce.com/photo/file/2435/520290/large/064.jpg[/img] Pretty decent stall card if you ask me, but they seem to be pushing their SCARRU REDDA NOOHVA DARAGUN too much. Discuss this card and other combos to make Nova once RDA is on the field. I'll be updating this thread periodically as people post new combo's. [size="2"]We can get rid of the strategy section now right?[/size] [b]Scar Red Tuners[/b] [spoiler=1]Summon Deep See Diva...[/spoiler] [spoiler=2]- Summon Lonefire than tribute it for Dandylion. - Monster reborn Lonefire -Tribute Dandylion for Glow-Up Bulb - Synch a Token with Glow-Up for Formula (+1) - Use Glow-Up's effect to synch with the other token (+1, again)[/spoiler] [spoiler=3]Play Rekindling (Assuming you have Baby and Archer in your Grave).[/spoiler][/center] Link to comment Share on other sites More sharing options...
CommanderVolt Posted December 7, 2010 Report Share Posted December 7, 2010 Deep-Sea Diva is probably one of the more popular Red Nova Summoning tricks. Along with Pureflame Eruption (Rekindling for those who don't like the OCG Names) Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 7, 2010 Report Share Posted December 7, 2010 [quote name='Canadian' timestamp='1291745456' post='4836075'] -Tribute Dandylion for Glow-Up Bulb [/quote] Off Topic: don't you mean lonefire, and here's a question, how would you get rid of the dandy to get the 2 tokens? Link to comment Share on other sites More sharing options...
Canadian Posted December 7, 2010 Author Report Share Posted December 7, 2010 [quote name='$super**$star**$silver$' timestamp='1291745670' post='4836082'] Off Topic: don't you mean lonefire, and here's a question, how would you get rid of the dandy to get the 2 tokens? [/quote] I'm assuming you already have a RDA on your field, so yes, tribute Dandylion for Glow-Up. @Tuatha: Added Rekindling. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted December 7, 2010 Report Share Posted December 7, 2010 or just dandy + one fore one (grow-up) + debris for the hole dragon Link to comment Share on other sites More sharing options...
byak Posted December 7, 2010 Report Share Posted December 7, 2010 Interesting stall card, especially with Mist Valley Falcon. Link to comment Share on other sites More sharing options...
Expelsword Posted December 7, 2010 Report Share Posted December 7, 2010 Junk Synchron + Lv. 1 Tuner but by far, the coolest combo in the entire game is the Accel Double Tune with 2 Formula Synchron (make sure to ham it WAY up) Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 7, 2010 Report Share Posted December 7, 2010 I saw someone using this with Watts. Since they have so many direct attackers, this card's cost is more than worth it. And it can be a useful card in a lot of Decks, except for the fact that there's so many people using trap negation. (And on a random note, will there ever be a card that switches control of Spells and Traps?) As far as Red Archfiend goes, it's sort of like the implied combo in the show when Atlas first brought out Red Nova: Get out a level 3 tuner, Summon a level 1 with this card. Creation Resonator was the one used in the show. Link to comment Share on other sites More sharing options...
shadowferret Posted December 8, 2010 Report Share Posted December 8, 2010 Infernity Beetle seems like an obvious way to make Scar-Red Nova Dragon. Also, I really love this card, but it being a trap kind of hurts it, especially since Royal Decree is now at 3... Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 8, 2010 Report Share Posted December 8, 2010 [quote name='shadowferret' timestamp='1291767712' post='4836846'] Infernity Beetle seems like an obvious way to make Scar-Red Nova Dragon. Also, I really love this card, but it being a trap kind of hurts it, especially since Royal Decree is now at 3... [/quote] It works better as a trap, so you can set it and activate it on your opponent's turn if you see that their field is a problem. Plus if it were a Spell they would know to destroy it right away, instead of using their MST or whatever on another card. Link to comment Share on other sites More sharing options...
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