Ярополк Пономарёв Posted December 7, 2010 Report Share Posted December 7, 2010 Whats the avail of these cards? [url="http://images.wikia.com/yugioh/images/8/86/SolemnWarningDREV-EN-UR-1E.jpg"][img]http://images2.wikia.nocookie.net/__cb20100924193255/yugioh/images/8/86/SolemnWarningDREV-EN-UR-1E.jpg[/img][/url][url="http://yugioh.wikia.com/wiki/File:SolemnJudgmentGLD2-EN-GUR-LE.png"][img]http://images1.wikia.nocookie.net/__cb20090617031817/yugioh/images/thumb/c/c5/SolemnJudgmentGLD2-EN-GUR-LE.png/300px-SolemnJudgmentGLD2-EN-GUR-LE.png[/img][/url] Link to comment Share on other sites More sharing options...
evilfusion Posted December 8, 2010 Report Share Posted December 8, 2010 Both are amazing. Solemn Warning is almost staple, being able to stop any monster or effect that Summons for 2000 LP, which can totally throw off an opponent's play. Solemn Judgment is also amazing, being able to negate any Spell or Trap, without fear of not being able to pay. The less LP you have, the more powerful Judgment is, while Warning is best for early to mid game. Solemn Judgment has the weakness of not being able to negate Summons that occur at an effect's resolution, such as Gorz or Call of the Haunted, whereas Warning can do it regardless. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted December 8, 2010 Report Share Posted December 8, 2010 Both are ridicoulous. Judgment for all round negation, Warning for summon negation. You can't go wrong with either.. regardless of the LP cost. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted December 8, 2010 Report Share Posted December 8, 2010 Max em out. Get as many as you can. Good, good, good cards. I got a warning for a hamster. I was pleased. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 8, 2010 Report Share Posted December 8, 2010 Some of the most costly cards in the game, but also have the most useful effects in existence without being completely overpowered. They can stop a game-losing move in an instant and possibly give you game if used at the correct moment. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted December 8, 2010 Report Share Posted December 8, 2010 You can win games with these cards. Link to comment Share on other sites More sharing options...
sebihp2007 Posted December 8, 2010 Report Share Posted December 8, 2010 In Triple Decree Decks, I only run Solemn (as I find it a staple) and in Trap Decks I run both, 2 or 3 Warnings, depending .. Link to comment Share on other sites More sharing options...
Superdoopertrooper Posted December 8, 2010 Report Share Posted December 8, 2010 Ok, I'll be the devils advocate. Solemn warning is over rated in my opinion. Many a time, Bottomless is a better choice because there is no cost and you can always activate it, where as solemn warning can be a dead draw late to mid game. The fact that bottomless removes the monster as well is much better than what solemn does. With all the revival cards floating around in todays game, when you solemn a monster, there is a good chance they will just revive whatever you solemned, and then swarm for game now that your lifepoints are low. Bottomless stops them from monster reborning or calling what you just stopped, solemn most often does not. Yes, Solemn is more versatile but my experiences have shown that in most situations you can make do with bottomless and it will even be superior in a lot of cases. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted December 8, 2010 Report Share Posted December 8, 2010 Warning negates a Summon. Negating a Summon is powerful because cards cannot often be chained in Response if they require the monster to be on the field. Also, If i Summon XX-Saber Hyunlei and destroy 3. Bottomless kills it sure, but you still your facedowns. Warning negates it, and then it becomes a dead card in grave.... the 2000 LP cost is worth it in alot of cases... Link to comment Share on other sites More sharing options...
evilfusion Posted December 8, 2010 Report Share Posted December 8, 2010 I thought Warning was overhyped at first, even when someone pointed out it stops EFFECTS that Special Summon as well. Then after falling prey to it once or twice, I realized just how good it was. Even though most of my decks still don't run it, a lot of my stronger decks do, and it's so amazing to stop Synchro Summons or another plays dead in their tracks. Link to comment Share on other sites More sharing options...
Canadian Posted December 8, 2010 Report Share Posted December 8, 2010 Bottomless is most likely comming off the ban list (meh). Also, Warning > BTH. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted December 9, 2010 Report Share Posted December 9, 2010 I would use warning in almost every deck I own, if I even had one copy (sad, right?) Link to comment Share on other sites More sharing options...
Mehmani Posted December 9, 2010 Report Share Posted December 9, 2010 Judgment is arguably the best trap card in the game. Warning is arguably the best trap card from the 5D's era. Link to comment Share on other sites More sharing options...
Zauls Posted December 9, 2010 Report Share Posted December 9, 2010 [quote name='Älfred-Kün' timestamp='1291902069' post='4839687'] Judgment is arguably the best trap card in the game. Warning is arguably the best trap card from the 5D's era. [/quote] Dislike the use of the work "arguably". Should be replaced with "definitely". Both cards are incredible and can stop your opponent creating massive plays and killing all cards you have (JD, Black Rose and Dark Armed spring to mind). Both are definitely worth running in practically anything if you have room. The only exceptions I can see are Monster Mash/HMB, Lightsworns (most builds have no room for Warning, but Judgment is amazing), and Decks that just run 3x Decree and no other Traps. Link to comment Share on other sites More sharing options...
HaouJudai Posted December 9, 2010 Report Share Posted December 9, 2010 I had 2 ultimate 1st warnings and I sold them. Won't this card go to 1 eventually? I'm not in any way denying the incredible game changing impact it contains. But even here in the title of this topic you said Solemn Judgment and Warning? Warning will go to 1 eventually. God only knows when though. Really. God only knows. He's in the art of both cards. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted December 10, 2010 Report Share Posted December 10, 2010 Judgment should go back to three. I found their decision to limit it pretty baffling, it came out of nowhere after being unlimited for a long time. Link to comment Share on other sites More sharing options...
Yeezus Posted December 10, 2010 Report Share Posted December 10, 2010 Inb4someonesayswarningisbetter Link to comment Share on other sites More sharing options...
burnpsy Posted December 10, 2010 Report Share Posted December 10, 2010 Both of these cards work absolute wonders for one's game, unless the user just activates it on anything at all that could be troublesome. If one does that, then they're sorta just screwed. The only thing I don't like is that running a Judgment and 3 Warnings means that some of the Warnings become dead draws, depending on when you activate Judgment. Assuming you run 1 Judgment and 3 Warning: Judgment being activated when you have 4001+ LP and have not used any Warnings means you can only use 1 Warning for the remainder of the duel, the other 2 become dead draws. Judgment being activated when you have 4001+ LP and have used 1 Warning means you can only use 1 Warning for the remainder of the duel, the other one becomes a dead draw. Judgment being activated when you have 4000 LP or less and have not used all of your Warnings means that all remaining Warnings in your deck are now dead. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted December 10, 2010 Report Share Posted December 10, 2010 [quote name='burnpsy' timestamp='1291956984' post='4841108'] Both of these cards work absolute wonders for one's game, unless the user just activates it on anything at all that could be troublesome. If one does that, then they're sorta just screwed. The only thing I don't like is that running a Judgment and 3 Warnings means that some of the Warnings become dead draws, depending on when you activate Judgment. Assuming you run 1 Judgment and 3 Warning: Judgment being activated when you have 4001+ LP and have not used any Warnings means you can only use 1 Warning for the remainder of the duel, the other 2 become dead draws. Judgment being activated when you have 4001+ LP and have used 1 Warning means you can only use 1 Warning for the remainder of the duel, the other one becomes a dead draw. Judgment being activated when you have 4000 LP or less and have not used all of your Warnings means that all remaining Warnings in your deck are now dead. [/quote] Use warnings first, then the judgment cost becomes nothing. Got down to 50 LP using these. Link to comment Share on other sites More sharing options...
Yeezus Posted December 10, 2010 Report Share Posted December 10, 2010 People run 3 Warning because they want to see it more often. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted December 10, 2010 Report Share Posted December 10, 2010 [quote name='Placido.' timestamp='1291965604' post='4841225'] People run 3 Warning because they want to see it more often. [/quote] Wow, I never would have guessed! Link to comment Share on other sites More sharing options...
Yeezus Posted December 10, 2010 Report Share Posted December 10, 2010 [quote name='GenzoTheHarpist' timestamp='1291995300' post='4841510'] Wow, I never would have guessed! [/quote] quiet troll burnpsy was confused as to why people run 3 warnings Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 10, 2010 Report Share Posted December 10, 2010 as if Japan are getting another common solemn judgment, in the new Structure Deck Link to comment Share on other sites More sharing options...
HaouJudai Posted December 10, 2010 Report Share Posted December 10, 2010 [quote name='Placido.' timestamp='1291955986' post='4841079'] Inb4someonesayswarningisbetter [/quote] Warning is better. It's really not but I don't think I've ever posted at you before. Honestly in response to all the flagrant LP burning I decided to build this: [spoiler=Burn Deck] Lava Golem x3 Volcanic Queen x3 Volcanic Counter x2 Fire Trooper x3 Solar Flare Dragon Blast Sphere x3 Battle Fader x3 Stealthbird x2 marshmellon WM Cannon x3 Swords Level Limit Dark Snake x2 Gravity Bind Dimension Wall x3 Magic Cylinder x2 ceasefire Fiendish Chain x2 Threatening x3[/spoiler] sorry if it tries to open a new tab - the codes on this site hate me. Almost as bad as konami hates hero decks. Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 10, 2010 Report Share Posted December 10, 2010 [quote name='eviljudai' timestamp='1291998835' post='4841577'] Warning is better. It's really not but I don't think I've ever posted at you before. Honestly in response to all the flagrant LP burning I decided to build this: [/quote] warning is better early to mid game judgment is better the less life points you have left (or late game) but both are good Link to comment Share on other sites More sharing options...
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