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Solemn Judgement and Solemn Warning


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Whats the avail of these cards?
[url="http://images.wikia.com/yugioh/images/8/86/SolemnWarningDREV-EN-UR-1E.jpg"][img]http://images2.wikia.nocookie.net/__cb20100924193255/yugioh/images/8/86/SolemnWarningDREV-EN-UR-1E.jpg[/img][/url][url="http://yugioh.wikia.com/wiki/File:SolemnJudgmentGLD2-EN-GUR-LE.png"][img]http://images1.wikia.nocookie.net/__cb20090617031817/yugioh/images/thumb/c/c5/SolemnJudgmentGLD2-EN-GUR-LE.png/300px-SolemnJudgmentGLD2-EN-GUR-LE.png[/img][/url]
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Both are amazing. Solemn Warning is almost staple, being able to stop any monster or effect that Summons for 2000 LP, which can totally throw off an opponent's play. Solemn Judgment is also amazing, being able to negate any Spell or Trap, without fear of not being able to pay. The less LP you have, the more powerful Judgment is, while Warning is best for early to mid game. Solemn Judgment has the weakness of not being able to negate Summons that occur at an effect's resolution, such as Gorz or Call of the Haunted, whereas Warning can do it regardless.
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Ok, I'll be the devils advocate. Solemn warning is over rated in my opinion. Many a time, Bottomless is a better choice because there is no cost and you can always activate it, where as solemn warning can be a dead draw late to mid game. The fact that bottomless removes the monster as well is much better than what solemn does. With all the revival cards floating around in todays game, when you solemn a monster, there is a good chance they will just revive whatever you solemned, and then swarm for game now that your lifepoints are low. Bottomless stops them from monster reborning or calling what you just stopped, solemn most often does not. Yes, Solemn is more versatile but my experiences have shown that in most situations you can make do with bottomless and it will even be superior in a lot of cases.
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Warning negates a Summon.

Negating a Summon is powerful because cards cannot often be chained in Response if they require the monster
to be on the field.

Also, If i Summon XX-Saber Hyunlei and destroy 3.
Bottomless kills it sure, but you still your facedowns.
Warning negates it, and then it becomes a dead card in grave....

the 2000 LP cost is worth it in alot of cases...
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I thought Warning was overhyped at first, even when someone pointed out it stops EFFECTS that Special Summon as well. Then after falling prey to it once or twice, I realized just how good it was. Even though most of my decks still don't run it, a lot of my stronger decks do, and it's so amazing to stop Synchro Summons or another plays dead in their tracks.
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[quote name='Älfred-Kün' timestamp='1291902069' post='4839687']
Judgment is arguably the best trap card in the game. Warning is arguably the best trap card from the 5D's era.
[/quote]

Dislike the use of the work "arguably". Should be replaced with "definitely". Both cards are incredible and can stop your opponent creating massive plays and killing all cards you have (JD, Black Rose and Dark Armed spring to mind). Both are definitely worth running in practically anything if you have room. The only exceptions I can see are Monster Mash/HMB, Lightsworns (most builds have no room for Warning, but Judgment is amazing), and Decks that just run 3x Decree and no other Traps.
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I had 2 ultimate 1st warnings and I sold them. Won't this card go to 1 eventually? I'm not in any way denying the incredible game changing impact it contains. But even here in the title of this topic you said Solemn Judgment and Warning? Warning will go to 1 eventually. God only knows when though.

Really. God only knows. He's in the art of both cards.
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Both of these cards work absolute wonders for one's game, unless the user just activates it on anything at all that could be troublesome. If one does that, then they're sorta just screwed.

The only thing I don't like is that running a Judgment and 3 Warnings means that some of the Warnings become dead draws, depending on when you activate Judgment.

Assuming you run 1 Judgment and 3 Warning:

Judgment being activated when you have 4001+ LP and have not used any Warnings means you can only use 1 Warning for the remainder of the duel, the other 2 become dead draws.

Judgment being activated when you have 4001+ LP and have used 1 Warning means you can only use 1 Warning for the remainder of the duel, the other one becomes a dead draw.

Judgment being activated when you have 4000 LP or less and have not used all of your Warnings means that all remaining Warnings in your deck are now dead.
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[quote name='burnpsy' timestamp='1291956984' post='4841108']
Both of these cards work absolute wonders for one's game, unless the user just activates it on anything at all that could be troublesome. If one does that, then they're sorta just screwed.

The only thing I don't like is that running a Judgment and 3 Warnings means that some of the Warnings become dead draws, depending on when you activate Judgment.

Assuming you run 1 Judgment and 3 Warning:

Judgment being activated when you have 4001+ LP and have not used any Warnings means you can only use 1 Warning for the remainder of the duel, the other 2 become dead draws.

Judgment being activated when you have 4001+ LP and have used 1 Warning means you can only use 1 Warning for the remainder of the duel, the other one becomes a dead draw.

Judgment being activated when you have 4000 LP or less and have not used all of your Warnings means that all remaining Warnings in your deck are now dead.
[/quote]
Use warnings first, then the judgment cost becomes nothing.

Got down to 50 LP using these.
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[quote name='Placido.' timestamp='1291955986' post='4841079']
Inb4someonesayswarningisbetter
[/quote]
Warning is better.

It's really not but I don't think I've ever posted at you before. Honestly in response to all the flagrant LP burning I decided to build this:

[spoiler=Burn Deck]
Lava Golem x3
Volcanic Queen x3
Volcanic Counter x2
Fire Trooper x3
Solar Flare Dragon
Blast Sphere x3
Battle Fader x3
Stealthbird x2
marshmellon

WM Cannon x3
Swords
Level Limit
Dark Snake x2

Gravity Bind
Dimension Wall x3
Magic Cylinder x2
ceasefire
Fiendish Chain x2
Threatening x3[/spoiler]

sorry if it tries to open a new tab - the codes on this site hate me. Almost as bad as konami hates hero decks.
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[quote name='eviljudai' timestamp='1291998835' post='4841577']
Warning is better.

It's really not but I don't think I've ever posted at you before. Honestly in response to all the flagrant LP burning I decided to build this:
[/quote]
warning is better early to mid game

judgment is better the less life points you have left (or late game)

but both are good
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