.Gideon. Posted December 11, 2010 Report Share Posted December 11, 2010 As a scrap player, this card is epic to meso much fun with scrapstorm, goblin, and dragon discuss Link to comment Share on other sites More sharing options...
Brinolovania Posted December 11, 2010 Report Share Posted December 11, 2010 Could be interesting... Link to comment Share on other sites More sharing options...
The ReBeL Posted December 11, 2010 Report Share Posted December 11, 2010 card is pro to bad decree at 3 but siding is good. my friend mains this and fairy wind Link to comment Share on other sites More sharing options...
Toffee. Posted December 11, 2010 Report Share Posted December 11, 2010 I have a feeling you could completly BS someone with this.You activate this, they jump the gun and flip Starlight, you remind them that it says "any 2 Spell/Traps on the field, and that you havent selected your targets with Chain Whirlwind yet".So you target there other face-down, and 1 other card you control(?)Seeing as you now know they have Starlight. ......Honestly, forget that above situation. It couldnt possibly happen. EDIT: The wiki doesnt say anything about this card being un-able to target itself as one of the destroyable spell/traps.HURR HURR HURR Link to comment Share on other sites More sharing options...
Brinolovania Posted December 11, 2010 Report Share Posted December 11, 2010 Destroy it and your opponents Geartown just to be a troll B) Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 11, 2010 Report Share Posted December 11, 2010 It would be a lot more useful if it said "up to 2 Spell or Trap Cards", not just 2. Link to comment Share on other sites More sharing options...
Toffee. Posted December 11, 2010 Report Share Posted December 11, 2010 Destroy it and your opponents Geartown just to be a troll B)But then its just a situational Space typhoon O,o Link to comment Share on other sites More sharing options...
Brinolovania Posted December 11, 2010 Report Share Posted December 11, 2010 And it gives your opponent a +1...hence the "Just to be a troll" bit. Link to comment Share on other sites More sharing options...
.Gideon. Posted December 11, 2010 Author Report Share Posted December 11, 2010 ...............I MUST FIND ROOM FOR THIS IN MY SCRAPTOWN KEEPERS.DEK! It's damn hard to find a room for it in a scrap deck.I couldn't neg anything for it, so I just added 2 and now the deck is 42 -_- I'm still trying to take out 2 cards Link to comment Share on other sites More sharing options...
Toffee. Posted December 11, 2010 Report Share Posted December 11, 2010 It's damn hard to find a room for it in a scrap deck.Replace your copies of Space Typhoon?lolno I couldn't neg anything for it, so I just added 2 and now the deck is 42 -_- I'm still trying to take out 2 cards41 or 42 is still fine.45 is just a bit much.More or less, it depends on how fast your deck is. Link to comment Share on other sites More sharing options...
El-Rrey Posted December 11, 2010 Report Share Posted December 11, 2010 Just run this as tech card in Scraps! Link to comment Share on other sites More sharing options...
evilfusion Posted December 11, 2010 Report Share Posted December 11, 2010 I have a feeling you could completly BS someone with this.You activate this, they jump the gun and flip Starlight, you remind them that it says "any 2 Spell/Traps on the field, and that you havent selected your targets with Chain Whirlwind yet".So you target there other face-down, and 1 other card you control(?)Seeing as you now know they have Starlight. ......Honestly, forget that above situation. It couldnt possibly happen. EDIT: The wiki doesnt say anything about this card being un-able to target itself as one of the destroyable spell/traps.HURR HURR HURR Cards that do not remain on the field after activation cannot target themselves and do not affect themselves. Giant Trunade doesn't return to the hand, MST can't target itself, Double Cyclone can't choose itself. It doesn't have to have a specific ruling, it's a game mechanic. Ultimately, this works best in Scraps because otherwise it's too dead and situational. Link to comment Share on other sites More sharing options...
Yeezus Posted December 11, 2010 Report Share Posted December 11, 2010 Wow you guys are bad :| Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted December 11, 2010 Report Share Posted December 11, 2010 protip: don't run inconsistent s*** in scraps. Link to comment Share on other sites More sharing options...
THE GOD OF OBELISK Posted December 11, 2010 Report Share Posted December 11, 2010 protip: don't run inconsistent s*** in scraps. You called?owait Link to comment Share on other sites More sharing options...
evilfusion Posted December 11, 2010 Report Share Posted December 11, 2010 Wow you guys are bad :| protip: don't run inconsistent s*** in scraps. Hey, I didn't say it was GOOD, I said that's where it worked BEST. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted December 11, 2010 Report Share Posted December 11, 2010 Hey, I didn't say it was GOOD, I said that's where it worked BEST. And I didn't say that I was talking to you. I just saw the horrible op. Link to comment Share on other sites More sharing options...
Toffee. Posted December 11, 2010 Report Share Posted December 11, 2010 Cards that do not remain on the field after activation cannot target themselves and do not affect themselves. Giant Trunade doesn't return to the hand, MST can't target itself, Double Cyclone can't choose itself. It doesn't have to have a specific ruling, it's a game mechanic.But just like Double Cyclone, you can use a 2nd copy of this for hilariousness. Link to comment Share on other sites More sharing options...
.Gideon. Posted December 11, 2010 Author Report Share Posted December 11, 2010 protip: don't run inconsistent s*** in scraps. Test it in a GOOD scrap build before posting that. Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 11, 2010 Report Share Posted December 11, 2010 Test it in a GOOD scrap build before posting that. GOOD scrap builds run 3x decree Link to comment Share on other sites More sharing options...
Yeezus Posted December 11, 2010 Report Share Posted December 11, 2010 Test it in a GOOD scrap build before posting that. you should try building a good scrap deck as well. Link to comment Share on other sites More sharing options...
.Gideon. Posted December 11, 2010 Author Report Share Posted December 11, 2010 GOOD scrap builds run 3x decree Scraps need protection to fully control the play. With Decree there is no protection, except for BoM you should try building a good scrap deck as well. you sound like a retard with these stupid posts -_- Link to comment Share on other sites More sharing options...
Yeezus Posted December 11, 2010 Report Share Posted December 11, 2010 you sound like a retard with these stupid posts -_- as do you :D Also you can't spell and you use terrible grammar. Therefore -> more retarded. Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 11, 2010 Report Share Posted December 11, 2010 Scraps need protection to fully control the play. With Decree there is no protection, except for BoM Decree does that, genius It negates Torrentail/Mirror/Warning/Judgment/Bottomless and other stuff that can screw you. i sound like a retard with these stupid posts -_- fix'd Link to comment Share on other sites More sharing options...
Buttercup Posted December 11, 2010 Report Share Posted December 11, 2010 wtf stop hatin on retards The Decree build has its charms, but a large trap lineup is good against kep matchups. Whirlwind is still bad tho. Link to comment Share on other sites More sharing options...
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