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I am... THE LAW!


Spoon

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[b][u]Monsters (21):[/u][/b]
3x Atlantean Pikeman
3x Clown Zombie
3x Volcanic Rat
3x Flamvell Guardian
3x Charcoal Inpachi
3x Water Spirit
3x Oppressed People

[b][u]Spells (11):[/u][/b]
3x The LAW (of the Normal)
3x Triangle Power
3x Enchanted Fitting Room
1x Dark Hole
1x Monster Reborn

[b][u]Traps (13):[/u][/b]
3x Human-Wave Tactics
3x The League of Uniform Nomenclature
3x Common Charity
2x Justi-Break
1x Mirror Force
1x Solemn Judgment

[b][u]Extra Deck (15):[/u][/b]
3x Formula Synchron
12x Generic

Total: 45 <- This must be fixed, but I don't know how :(

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[quote name='Shard Of Stardust' timestamp='1292375967' post='4853336']
*laughing about how the OP is starting a discussion with himself/herself*

Hmm other than that, I would suggest BEWD's. And 3 anchient(Spelling?) rules.
[/quote]

Eh... the whole premise of this deck is to spam Level 2 or lower Normal Monsters... what would I want with a Blue-Eyes? Well, it could get rid of the most prominent threat for this deck, Stardust... and it would also increase the number of cards in the deck to an even more insane number :rolleyes:

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[quote name='Skribbletron' timestamp='1292444677' post='4854945']
where's the Mokey Mokey's and the smackdown?... a 3K atk mokey mokey is sexy :P
[/quote]

Yes, it is, but I figured that he would require his own deck, with Fairies and such. Here he would just be another (2)300 ATK beater... not that exciting. Cute, but not exciting :P

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[quote name='RadioKirby' timestamp='1292539789' post='4857778']
Where is Amulet of Ambition? That should be here.

http://yugioh.wikia.com/wiki/Amulet_of_Ambition
[/quote]

There are a lot of cards that would be useful in this deck. Over Limit. Delta Attack. Said Amulet. But I just don't have space :( If you can tell me what to neg, I'd gladly do it.

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[quote name='Skribbletron' timestamp='1292556282' post='4858574']
If you can fit it in... where are the Burden of the Mighty?
[/quote]

Didn't I make it clear? I can't just add cards... I need to get rid of some first. I'm already at 45, and that's way too much. Tell me what to take out (at the moment I'd prefer a suggestion of 5+ cards that can go), and I'll gladly hear what you think should be added...
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[b][u]Spells (11):[/u][/b]
3x The LAW (of the Normal)
3x Triangle Power
3x Enchanted Fitting Room
1x Dark Hole
1x Monster Reborn
[b]Needs United We Stand[/b]

[b][u]Traps (13):[/u][/b]
3x Human-Wave Tactics [b]could be maybe toned down to 2, or taken out all together since it thins the deck and possibly has no use[/b]
3x The League of Uniform Nomenclature[b] isn't something I would personally run in this with Common[/b]
3x Common Charity
2x Justi-Break
1x Mirror Force
1x Solemn Judgment

Total: [b]40+[/b]
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[quote name='slayer_supreme' timestamp='1292592229' post='4859031']
[b][u]Spells (11):[/u][/b]
3x The LAW (of the Normal)
3x Triangle Power
3x Enchanted Fitting Room
1x Dark Hole
1x Monster Reborn
[b]Needs United We Stand[/b]

[b][u]Traps (13):[/u][/b]
3x Human-Wave Tactics [b]could be maybe toned down to 2, or taken out all together since it thins the deck and possibly has no use[/b]
3x The League of Uniform Nomenclature[b] isn't something I would personally run in this with Common[/b]
3x Common Charity
2x Justi-Break
1x Mirror Force
1x Solemn Judgment

Total: [b]40+[/b]
[/quote]

See problem I see is the following:
If I'd take out League and Tactics, my spamming power would be severly handicaped. United we Stand would be weaker (if I'd add it that, is which sounds highly reasonable) and Law of the Normal nearly unusable. Tactics is a defensive tool, sure, but if I run it at 3, the chances that I get 2 of it out in a considerable amount of time is pretty high, so it also provides some offensive capabilities. I need to get out 5 monsters in order to use Law of the Normal, and without League, this is pretty tough unless I pull some really lucky Fitting Rooms. On the other hand, with each Deck thinnning card (Tactics and League), Fitting Room becomes less and less useful, unless I increase the monster count considerably (which I can't unless I'M goping to play a 60 card deck). So yeah, I'm kinda screwed here...

What do you think of the following changes:

-1 League
-1 Law of the Normal (becomes a dead draw way to often)
-1 Common Charity
-1 Triangle Power
-2 Justi-Break (It's useful... but hell, I need to cut somewhere)

+2 or 3 United We Stand
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[quote name='Chillaccino' timestamp='1292615521' post='4859493']
Better focus only on Level 2 Vanillas and Thousand Energy. Keep Human Wave @3. Drop Justi-Breaks and Leagues.
[/quote]

There are only 2 Level 2 Normal Monsters that are worth running... and I run them.

[quote name='slayer_supreme' timestamp='1292627163' post='4859935']
I would rather keep a Justibreak than had a second United. My suggestion was mostly based on a Level 3 Beatdown build I saw a while back, so it didn't exactly fit for the deck. Wasn't thinking, and I commented way too late at night >>
[/quote]

Level 3 Beatdown? With Normal Monsters? I always wanted to play a deck based on [url="http://yugioh.wikia.com/wiki/Huge_Revolution"]Huge Revolution[/url] :lol:

[quote name='RadioKirby' timestamp='1292627246' post='4859942']
-1 Human-Wave

+1 Attack of the Cornered Rat
[/quote]

Would fit, but there's still no space. And I feel bad about negging Tactics, it's just too good, especially in 3s...


To be quite honest, I don't see this going anywhere, everybody says something different, and it tests nearly all the same (though United was pretty good after all). So yeah, thanks for all the advice, I'll now slowly test everything out and come back to it when I'm done.

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[quote name='Spoon' timestamp='1292628551' post='4859985']
Level 3 Beatdown? With Normal Monsters? I always wanted to play a deck based on [url="http://yugioh.wikia.com/wiki/Huge_Revolution"]Huge Revolution[/url] :lol:
[/quote]
Yeah. Basically the main cards were Jerry Beans Man, Mad Lobster, Hunter Dragon, Justibreak, Enchanting Fitting Room, and Gravity Bind.

It's very possible to OTK with weaker monsters that are Level 2. You only need 1600 ATK for each monster of the 5 to win the game, so even settling for 800 or 900 ATK is fine, even if it makes it harder to use the deck outside of OTK.

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