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Exceed Summon


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New game mechanic from Yu-Gi-Oh! ZEXAL. Quoted from Pojo:

[quote]
Mechanics of Exceed Summoning:
Like regular Effect Monsters, Excess Monsters go in the deck and are summoned from the hand.
Excess Monsters cannot be Special Summoned to the field from the hand or deck, and can only be Special Summoned from the Graveyard or the Removed from Play zone if they have been successfully Exceed Summoned first.
To Exceed Summon an Excess Monster you must release a number of monsters on the field with combined levels equal to the Level of the Excess Monster. Additionally, all monsters released must have the same Level as each other, and at least 2 monsters must be Released. For a Level 8 Excess Monster you must release either 2 Level 4 monsters, 4 Level 2 monsters or 8 Level 1 monsters.
An Excess Summon is considered to be a Special Summon. If that Excess Summon would be negated you can send all Released monsters to the graveyard instead of Overlaying them to prevent the Summon from being negated.
When an Excess Monster is Exceed Summoned, the monsters released for it are Overlaid on that card. For the purposes of a real duel this means that the released monsters are stacked underneath the Excess Monster while it remains on the field.
When an Excess Monster would be removed from the field by a card effect or by battle you can remove from play 1 Overlaid Monster on that card to prevent that Excess Monster from being removed. If an Excess Monster would be removed for a cost you cannot prevent that cost with Overlaid Monsters.

[Your friendly neighborhood TCG mod notes: Apparently the following cards are not actual cards that exist, merely the fanwankings of kids with too much on their hands. Therefore, feel free to not discuss them.

Once again, the following are NOT cards that will come out... or so I heard.]

Beyonder of the Flaming Passion
[Fire/Pyro/Excess/LV8]
Effect: Once per turn you can send 1 monster Overlaid on this card to the Graveyard activate 1 of the following effects: * Destroy 1 card on the field. * Inflict damage to your opponent equal 200 x the Level of the sent monster.
ATK 2500 / DEF 2000

Thunderfist Monk
[Fire/Thunder/Excess/LV4]
Effect: Once per turn you can send all Overlaid monsters on this card to the Graveyard. Your opponent must skip 1 consecutive Draw Phase for every 2 Overlaid monsters sent to the Graveyard by this effect.
ATK 1800 / DEF 1500

Excess Power
[Spell/Normal]
Effect: Select 1 monster from your Graveyard and Overlay it on Excess Monsters you control. That Excess Monster gains ATK equal to half the Overlaid Monster’s ATK while that monster is Overlaid on it.

Greed Glut
[Spell/Quickplay]
Effect: Send 1 Excess Monster you control to the Graveyard. Draw 1 card for each Overlaid Monster on that Excess Monster (max 4).

Attack Overload
[Trap/Normal]
Effect: Activate this card only when your opponent declares an attack. Send 1 Overlaid Monster on an Excess Monster you control to the Graveyard to destroy all monsters your opponent controls.
[/quote]

Seems interesting :)
Also, Manjy said that ZEXAL will introduce "new game mechanic that will screw the game". Or something like this.

Anyway, discuss Excess Summons and how will they affect real-life game

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If I'm understanding it right, it's like tribute summoning, except a lot more specific (monsters have to be the same level, monsters have to add up to the monster summoned's level) and the monsters you tributed stick around to be used with their effects?

Sounds awfully excessive, like a bad version of Synchroing. I suppose the only way to compensate for them would be to make all their effects be stupid broken, and considering it's Konami I don't think we have to doubt on how broken they can make cards.

As for how they effect the game, I think most people will stick with the game the same way it is, until a lot of absurd support for Excess Summoning comes out (which you know is on the way) and then jump on the bandwagon.

You can't use Tokens for Excess Summons, right?
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"An Excess Summon is considered to be a Special Summon. If that Excess Summon would be negated you can send all Released monsters to the graveyard instead of Overlaying them to prevent the Summon from being negated." is a pretty cool thing, though what if it would also destroy the monster? Wouldn't it still be destroyed?
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[quote name='PikaPerson01' timestamp='1292337464' post='4851719']
If I'm understanding it right, it's like tribute summoning, except a lot more specific (monsters have to be the same level, monsters have to add up to the monster summoned's level) and the monsters you tributed stick around to be used with their effects?
[/quote]

No, the monsters are just placed under the summoned monster. They're not treated as being on the field.

[quote name='PikaPerson01' timestamp='1292337464' post='4851719']
Sounds awfully excessive, like a bad version of Synchroing. I suppose the only way to compensate for them would be to make all their effects be stupid broken, and considering it's Konami I don't think we have to doubt on how broken they can make cards.
[/quote]

True :/

[quote name='PikaPerson01' timestamp='1292337464' post='4851719']
As for how they effect the game, I think most people will stick with the game the same way it is, until a lot of absurd support for Excess Summoning comes out (which you know is on the way) and then jump on the bandwagon.
[/quote]

True again :/ I bet that first Excess Monsters are going to be broken, like first synchros.

[quote name='PikaPerson01' timestamp='1292337464' post='4851719']
You can't use Tokens for Excess Summons, right?
[/quote]

You can, but they just vanish and you don't Overlay them

[quote name='slayer_supreme' timestamp='1292337533' post='4851721']
"An Excess Summon is considered to be a Special Summon. If that Excess Summon would be negated you can send all Released monsters to the graveyard instead of Overlaying them to prevent the Summon from being negated." is a pretty cool thing, though what if it would also destroy the monster? Wouldn't it still be destroyed?
[/quote]

It's obvious that it stays on the fiel :mellow:

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Sure, they'll need their own decks. Unless we get something like this...

Raging Vine | *2 | EARTH
[Plant/Excess]
When this card is Excess Summoned succesfully, you can draw 1 card and Special Summon 1 "Raging Vine Token" (Level 1/EARTH/Plant-Type/ATK 0/DEF 0).
ATK/0 DEF/0

See? Above card is really easy to play in Plants (y'know, Fluff Tokens)
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Seems....odd. I was okay with Synchroing involving specific numbers, but this is even MORE specific. And now overlaying becomes a new game mechanic as well? Konami is just getting more and more....messed up >.> I like Thunderfist Monk though. The potential to have your opponent skip their next 4 Draw Phases is extreme lulz. -Reads they're not confirmed cards- Oh....that sucks. Konami better make that Thundefist Monk then >.>
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[quote name='Anbu-of-Sand' timestamp='1292338709' post='4851756']
Seems....odd. I was okay with Synchroing involving specific numbers, but this is even MORE specific. And now overlaying becomes a new game mechanic as well? Konami is just getting more and more....messed up >.> I like Thunderfist Monk though. The potential to have your opponent skip their next 4 Draw Phases is extreme lulz. -Reads they're not confirmed cards- Oh....that sucks balls then.
[/quote]
Wait Anbu this might be the break spellcasters needed. =O
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[quote name='Anbu-of-Sand' timestamp='1292338709' post='4851756']
I like Thunderfist Monk though. The potential to have your opponent skip their next 4 Draw Phases is extreme lulz.
[/quote]
Thunderfist Monk is a level 4 though. The most you could get would be four level 1 monsters, for a total of 2 skipped Draw Phases (2 per card).
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[quote name='Chillaccino' timestamp='1292337812' post='4851728']
It's obvious that it stays on the fiel :mellow:
[/quote]
Nowhere does it say it negates the card that would be destroying it, nor does it say that you can use its destruction part of its effect when it's being Summoned to prevent its own destruction at that time. So either you're presuming or you're being sarcastic.

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[quote name='Chillaccino' timestamp='1292339155' post='4851763']
I wonder what color of frame will Ex monsters have... ideas?
[/quote]I was wondering this myself.
My guess, would have to be either a dark orange then regular effect monsters, or red.
As for the mechanic itself, I don't like it. I'll stick with my synchro summoning, at least for now.
They're runnign out of ideas for new mechanics...
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