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Soul of Statue and Magical Hats


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[center][img]http://images1.wikia.nocookie.net/__cb20101113210522/yugioh/images/thumb/0/01/SoulofStatueSTOR-JP-C.jpg/300px-SoulofStatueSTOR-JP-C.jpg[/img][img]http://images3.wikia.nocookie.net/__cb20081114035457/yugioh/images/thumb/4/4e/MagicalHatsCP06-EN-C-UE.png/300px-MagicalHatsCP06-EN-C-UE.png[/img]

[quote name='Soul of Statue']After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/DARK/Level 4/ATK 1000/DEF 1800). When another Trap Card you control treated as a monster is destroyed by your opponent's card (either by battle or by card effect) and would be sent to your Graveyard, you can Set it in your Spell & Trap Card Zone instead. (This card is still treated as a Trap Card.)[/quote]

[quote name='Magical Hats']Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.[/quote][/center]

It's too bad your opponent has to be the one to kill it, though.
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Your opponent isn't likely going to attack it... I did this same combo alongside Zoma, and the only reason my opponent attacked in the first place is because they didn't realize Zoma's effect could still activate under the influence of Magical Hats.

The has been a combo for s/t search for a while now, though, and that's Penguin Soldier + Magical Hats + Desert Sunlight
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