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DIVINE LIVES, YOU IGNORANTS!


.Nu-13

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(Maybe) For NGD

Neuron Core | *1 | LIGHT
[Psychic/Effect]
When this card is Summoned, you can add 1 "Neuron Assortement" from your Deck to your hand. Then, if you control another Psychic-Type monster, gain 800 Life Points.
ATK/1000 DEF/1000

Neuron Dendrite | *1 | LIGHT
[Psychic/Effect]
When this card is Summoned, you can send 1 Psychic-Type monster from your Deck to the Graveyard. Then, gain Life Points equal to half of that monster's ATK.
ATK/1000 DEF/1000

Neuron Axon | *1 | LIGHT
[Psychic/Effect]
When this card is Summoned, select 1 face-up card you control. It cannot be destroyed until the end of your opponent's next turn. At the end of your opponent's next turn, gain 1000 Life Points.
ATK/1000 DEF/1000

Neuron Ramification | *1 | LIGHT
[Psychic/Effect]
When this card is Summoned, you can discard 1 card and select 1 Psychic-Type monster you control. It gains the total ATK of all Psychic-Type monsters you control. Only the selected monster can attack during this turn. During your End Phase, you can destroy this card and gain Life Points equal to half of total ATK of all Psychic-Type monsters you control. You cannot activate this effect during the turn this card is Summoned.
ATK/500 DEF/500

Neuron Aril | *1 | LIGHT
[Psychic/Union]
When this card is Summoned, you can remove from play 1 Psychic-Type monster from your hand, draw 2 cards and reveal them. You cannot use them during this turn. If there are any Psychic-Type monsters among those cards, gain 1000 Life Points for each one. Once per turn, during your Main Phase, you can equip this card to a Psychic-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. You do not have to pay Life Points to activate the effect of the equipped monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
ATK/500 DEF/500

The Neuron Colony | *8 | DARK
[Psychic/Fusion/Effect]
"Neuron Core" + "Neuron Dendrite" + "Neuron Axon"
This card cannot be Special Summoned except by Fusion Summon. If this card battles, your opponent takes no Battle Damage. At the end of Damage Step, if this card battles an opponent's monster, you can equip that monster to this card. You can pay 2000 Life Points and send monster equipped to this card to the Graveyard. If you do, this card gains the effect of the sent monster, until the End Phase.
ATK/3000 DEF/3000

Omni-Neuron | *1 | LIGHT
[Psychic/Fusion/Effect]
3 Level 1 Psychic-Type monsters
This card can only be Special Summoned by Fusion Summon. (From the Extra Deck.) Once per turn, you can select 1 Psychic-Type monster on your side of the field, in your Graveyard or that is removed from play. This card's name becomes the same as the selected monster's. Once per turn, you can return all of your remvoved from play Psychic-Type monsters to the Graveyard. If this card you control is removed from the field, gain 1000 Life Points
ATK/1000 DEF/1000

Neuron Assortement
Normal Spell Card
Remove from play, from your Graveyard, Fusion Material Monsters listed on a Psychic-Type Fusion Monster in your Extra Deck, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as Fusion Summon) This card's activation cannot be negated.

Neuron System
Field Spell Card
Once per turn, you can discard 1 card and Tribute 1 Level 1 Psychic-Type monster you control to Special Summon 1 Level 1 Psychic-Type monster from your Deck. During your Standby Phase, gain 500 Life Points for each Level 1 Psychic-Type monster you control. If this card you control is destroyed and sent to the Graveyard, you can draw 1 card.

Just a random idea for now, more Sayer support to come later
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Good to see Psychics getting some love.

Neuron Colony sounds better without the "The". Its effect is kinda meh, it should be stronger I think.

Neuron Assortment is nice since it also replaces Miracle Synchro for Psychics.

The base monsters are kind of strong. I can see some sort of abuse with Overdrive Teleporter. The thing is, it's fine that their effects aren't so overwhelming and they can be activated when SS'd too, but Psychics SS like crazy. It's good at least that none of them are tuners, but I can see them being abusable still.
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Main combo:

Activate Brain Research Lab
Normal Summon Mind Master and any other Psychic
Activate Mind Master, summon Core, grab Assortement
Master once again, summon Dendrite, dump Axon or some monster to gain LP
Eventually, then, summon Axon and give Research Lab protection.
Summon Colony
Have fun
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No Psychic Combo should include Mind Master. Not only does it's limit make it inconsistent, but it's banned in a good format.

With MM ignored, they seem a little slow and like they could give some very bad hands, not to mention they feel a bit... well, bland. IDK what to do to fix them, but I'd start by trying to avoid 0 ATK/DEF archtypes. They are usually pretty inconsistent/ect by default.
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