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[center][b][IMG]http://images2.wikia.nocookie.net/__cb20091031152421/yugioh/images/thumb/e/e3/ClearWorldSOVR-EN-ScR-1E.jpg/300px-ClearWorldSOVR-EN-ScR-1E.jpg[/IMG]

Lore
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control: ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control. ●WATER: During your End Phase, discard 1 card . ●FIRE: During your End Phase, take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card.

Seeing this card and all of those effects just confuses the Hell out of me. Are they stackable? If so then this forgotton Ritual monster could see some play. (I wish lol)
[IMG]http://images3.wikia.nocookie.net/__cb20061227035639/yugioh/images/thumb/a/a4/ElementalMistressDoriadoTLM-EN-R-1E.jpg/300px-ElementalMistressDoriadoTLM-EN-R-1E.jpg[/IMG][/b][/center]
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The LIGHT, DARK and WATER effects are pretty 'meh'. The other three are terrible. Considering how easy it is to just destroy this, it's pretty worthless.


[quote name='CDDRodrigo' timestamp='1294060325' post='4908756']
Yes, they are stackable. If you Creature Swap this monster to your opponent, and they have a Spirit Reaper on the field, you nail'd him hahahahaha
[/quote]

They tribute Doraido for Caius which RFG's the field, or use it to Synch for Scrap Dragon, or use any of the other million ways to throw this card &/or Doraido into the Grave.
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[b]Each player receives certain effects, depending on the monster Attributes they control: ●LIGHT: Play with your hand revealed at all times. Once per turn, you must reveal 1 of your face-down cards to your opponent (opponent's choice). ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase, destroy 1 Defense Position monster you control. If you do not, remove from play 1 monster you control, until the End Phase. Your opponent chooses target monster affected by this card. ●WATER: During your Standby Phase, discard 1 card. Then, your opponent gains 1000 Life Points. ●FIRE: During your Standby Phase, take 500 damage for each FIRE monster you control. ●WIND: You can only activate 1 Spell/Trap Card per turn. You must pay 500 Life Points each time a Spell/Trap Card that is activated on the field.[/b]


^there.
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