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Disappear


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Broken? [s]*insert hysterical laughter*[/s]

Why on earth do you think it's broken? It's a Trap that removes a card in the graveyard from play. DD Crow does the same thing from your hand.

Grave Removal is not OPed. Soul Release has been around forever, and removes 5 cards from either graveyard combined, as a Spell card.
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[quote name='evilfusion' timestamp='1294711540' post='4926574']
Broken? [s]*insert hysterical laughter*[/s]

Why on earth do you think it's broken? It's a Trap that removes a card in the graveyard from play. DD Crow does the same thing from your hand.

Grave Removal is not OPed. Soul Release has been around forever, and removes 5 cards from either graveyard combined, as a Spell card.
[/quote]

Pretty good side card though
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The only thing this card has over Soul Release is that it's chainable. Zombie Master, Lumina, Monster Reborn, it screws with all that "target in the grave" stuff.

The only thing this card has over DD Crow is baiting S/T removal.


The only way you could possibly get the maximum effect out of this would be if your opponent summons a Zombie Master, use its effect, you pass priority, and they chain MST on your face down. Which doesn't ever really happen, unless you are an idiot dueling another idiot.

tl;dr - Use Transmigration Prophecy instead.
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If you would be so kind, do enumerate what factors contribute to your intriguing hypothesis that the Normal Trap Card 'Disappear' is so significantly above average when compared to the ordinary Yu-Gi-Oh! trading card that it causes damage to the game, perhaps detracting from the game's entertainment value.
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