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Puppet Plant


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[img]http://images2.wikia.nocookie.net/__cb20070423003153/yugioh/images/thumb/b/b5/PuppetPlantSTON-EN-C-1E.jpg/300px-PuppetPlantSTON-EN-C-1E.jpg[/img]

thought that this card is subpar (and I still do) but I have yet to find anything better
well, I guess that for now I have to be content with stealin' dem shiens and praying that my opponent doesn't have a spare one


discuss puppet plant and other cards that can break (not prevent) a six samurai set-up
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[quote name='RobotBowtieOfDestruction' timestamp='1294968546' post='4933243']
...Not sure if srs.
[/quote]

gets rid if Gateway and united for like 1000 damage. Mst is more universal anyways and its also the monsters that need to be dealt with.
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[quote name='Azuh' timestamp='1294968733' post='4933252']
gets rid if Gateway and united for like 1000 damage. Mst is more universal anyways and its also the monsters that need to be dealt with.
[/quote]
Arrow destroys [i]all[/i] of their Continuous Spells instead of just MST'ing one. Then their plays are only as good as what's in their hand.
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[quote name='RobotBowtieOfDestruction' timestamp='1294968975' post='4933259']
Arrow destroys [i]all[/i] of their Continuous Spells instead of just MST'ing one. Then their plays are only as good as what's in their hand.
[/quote]

What happens then when your opponent already had 5 samurais on the field? Spell Shattering ony works well when you have the specific timing right, and that's first move
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[quote name='Azuh' timestamp='1294969173' post='4933265']
What happens then when your opponent already had 5 samurais on the field? Spell Shattering ony works well when you have the specific timing right, and that's first move
[/quote]

Then MST wouldn't help you in that situation either. This isn't a very good argument if you're deciding MST vs Spell Shattering Arrow >_>;
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[quote name='Azuh' timestamp='1294969173' post='4933265']
What happens then when your opponent already had 5 samurais on the field? Spell Shattering ony works well when you have the specific timing right, and that's first move
[/quote]
You shouldn't let them get that far. I'm not siding out my MSTs. They'll still be there along with Arrow, Dust Tornado, triple Warning, etc.
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[quote name='RobotBowtieOfDestruction' timestamp='1294970208' post='4933299']
You shouldn't let them get that far. I'm not siding out my MSTs. They'll still be there along with Arrow, Dust Tornado, triple Warning, etc.
[/quote]

I guess. Still personally 3 Warnings and MSTs should just about do it. How many arrows you planning to side?
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[quote name='Azuh' timestamp='1294970662' post='4933313']
I guess. Still personally 3 Warnings and MSTs should just about do it. How many arrows you planning to side?
[/quote]
Considering I only have one, one. I might side 2, idk. Or 1 and some Dust Tornadoes. Not that all this s/t destruction works vs Dragunities.
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[quote name='darkwolf777' timestamp='1294970012' post='4933294']
Then MST wouldn't help you in that situation either. This isn't a very good argument if you're deciding MST vs Spell Shattering Arrow >_>;
[/quote]

MST can get rid of face downs. Warning especially. In which its more flexible later on in duels than what Spell Shattering can do

@Tie: I actually forgot about Dragunities to be honest
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[quote name='Azuh' timestamp='1294971301' post='4933345']
MST can get rid of face downs. Warning especially. In which its more flexible later on in duels than what Spell Shattering can do
[/quote]

I understand the difference between the two cards and the ups and downs, that's not the issue. The reason why I stated that was because you brought up "What if they had 5 Monsters on the field". Neither MST nor Spell-Shattering Arrow would've helped you at this point, which is why I said it was a bad argument for choosing between the two o.x

I'm not even sure if anyone said to REPLACE MST with Spell Shattering (not that I bothered to check lol). It can be useful, considering there are three Spell Cards they'll have face-up on the field: Gateway of the Six, Six Samurai United, and Residence of the Six (assuming it is even used for the simple fact that it can hold Bushido Counters for Gateway).

In the end though, Gateway of the Six is the main card that needs to be dealt with, so being able to blow up all three of those probably wont be as much a difference as blowing up only Gateway of the Six, so you might not need to add Spell Shattering Arrow and may be better off with a Dust Tornado, just as long as you have something that's ready to nip it in the bud.
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[quote name='darkwolf777' timestamp='1294973272' post='4933443']
I understand the difference between the two cards and the ups and downs, that's not the issue. The reason why I stated that was because you brought up "What if they had 5 Monsters on the field". Neither MST nor Spell-Shattering Arrow would've helped you at this point, which is why I said it was a bad argument o.x

I'm not even sure if anyone said to REPLACE MST with Spell Shattering (not that I bothered to check lol). It can be useful, considering there are three Spell Cards they'll have face-up on the field: Gateway of the Six, Six Samurai United, and Residence of the Six (assuming it is even used for the simple fact that it can hold Bushido Counters for Gateway).

In the end though, Gateway of the Six is the main card that needs to be dealt with, so being able to blow up all three of those probably wont be as much a difference as blowing up only Gateway of the Six, so you might not need to add Spell Shattering Arrow and may be better off with a Dust Tornado, just as long as you have something that's ready to nip it in the bud.
[/quote]
Double Gateway exists. You can control more than one. Oh, and Residence isn't played.
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