Eurobeus Cyon Posted January 13, 2011 Report Share Posted January 13, 2011 Okay, I'm really wondering what will they do to the Six Samurai on the new support comes out. I already looked over the cards and realized just how powerful and easy it is to abuse their effects such as possible FTK/OTK and easy feild clearing. If they do put limits on them, what would they be? How badly would it affect their playability and would they even be worth going to competitions with them? Link to comment Share on other sites More sharing options...
byak Posted January 13, 2011 Report Share Posted January 13, 2011 Just limit Gateway. Link to comment Share on other sites More sharing options...
Yeezus Posted January 13, 2011 Report Share Posted January 13, 2011 gateway is the problem, limiting it makes the deck perfectly balanced. Link to comment Share on other sites More sharing options...
Frybread002 Posted January 13, 2011 Report Share Posted January 13, 2011 Well, I personally don't know what Gateway of the Six does (just because it sounds powerful, can anybody tell me what pack it's from? and what rarity?), but if anything, I noticed that out of all the most recent archtypes, The Six Samurai are the only ones who really don't get moved to the Limited, or Forbidden List. So if anything, I highly doubt that they are way too overpowered. Because the only time they're overpowerfull, is when the field is swarming with them. But their drawback is when their's only one on the field, and if your opponent can swarm the field faster than you. So the only support cards I wanna see for the Six Samurai, are cards that can summon them a bit easier from the hand, and graveyard. Link to comment Share on other sites More sharing options...
Yeezus Posted January 13, 2011 Report Share Posted January 13, 2011 [quote name='Frybread002' timestamp='1294957040' post='4932790'] Well, I personally don't know what Gateway of the Six does (just because it sounds powerful, can anybody tell me what pack it's from? and what rarity?), but if anything, I noticed that out of all the most recent archtypes, The Six Samurai are the only ones who really don't get moved to the Limited, or Forbidden List. So if anything, I highly doubt that they are way too overpowered. Because the only time they're overpowerfull, is when the field is swarming with them. But their drawback is when their's only one on the field, and if your opponent can swarm the field faster than you. So the only support cards I wanna see for the Six Samurai, are cards that can summon them a bit easier from the hand, and graveyard. [/quote] It's quite obvious you have no idea what you're talking about Link to comment Share on other sites More sharing options...
Legend Zero Posted January 13, 2011 Report Share Posted January 13, 2011 [quote name='Frybread002' timestamp='1294957040' post='4932790'] Well, I personally don't know what Gateway of the Six does (just because it sounds powerful, can anybody tell me what pack it's from? and what rarity?), but if anything, I noticed that out of all the most recent archtypes, The Six Samurai are the only ones who really don't get moved to the Limited, or Forbidden List. So if anything, I highly doubt that they are way too overpowered. Because the only time they're overpowerfull, is when the field is swarming with them. But their drawback is when their's only one on the field, and if your opponent can swarm the field faster than you. So the only support cards I wanna see for the Six Samurai, are cards that can summon them a bit easier from the hand, and graveyard. [/quote] [quote name='Placido.' timestamp='1294959225' post='4932871'] It's quite obvious you have no idea what you're talking about [/quote] Q4E Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 14, 2011 Report Share Posted January 14, 2011 Gateway is the problem. You get advantage way too easily off it. Link to comment Share on other sites More sharing options...
Azuh Posted January 14, 2011 Report Share Posted January 14, 2011 Infernity Launcher clause? Can't still Samurais OTK with 1 Gateway? Link to comment Share on other sites More sharing options...
Canadian Posted January 14, 2011 Report Share Posted January 14, 2011 [quote name='Azuh' timestamp='1294971685' post='4933359'] Infernity Launcher clause? Can't still Samurais OTK with 1 Gateway? [/quote] 1 is less consistant than 3... Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 14, 2011 Report Share Posted January 14, 2011 [quote name='Azuh' timestamp='1294971685' post='4933359'] Infernity Launcher clause?Can't still Samurais OTK with 1 Gateway? [/quote] Gateway stacks. Launcher does not. and searches Deck and Grave. If Gateway had to go to grave for it's effect, it wouldn't be so bad. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted January 14, 2011 Report Share Posted January 14, 2011 This thread is going so one-sided it's boring. Gateway to 1. If you can't get rid of Shien's Synchro you fail. Of course it's annyoing, but still. Link to comment Share on other sites More sharing options...
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