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My deck


Antari

Deck thoughts  

7 members have voted

  1. 1. At a glance, How is this deck?

    • Great! Fantastic!
      0
    • It's alright.
    • It needs some work, but it's not horrible.
    • It's passable. Barely...
      0
    • HAHAHAHAHAHAH!!!! This deck a Joke!
    • This is crap. Utter crap.
  2. 2. What high level card should be removed? Bear in mind my god cards are tourny legal so don't pick them just because they're god cards.

    • Darkness Neosphere
    • The Wicked Dreadroot
    • The Wicked Avatar
      0
    • The Wicked Eraser
      0
    • Obelisk the Tormentor
      0
    • The Winged Dragon of Ra


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I know it may not be the BEST deck, but it's mine, and it always beats my friends. Yes, I have god cards, but they're the tournament legal versions released in Shonen Jump recently. New artwork and similar effects. (Ra kinda sucks now that it's balanced.) SJ needs to get a tourny legal Slifer now. There are 50 cards in this deck.

[u][b]Monsters: 30[/b][/u]
Darkness Neosphere x1
The Wicked Dreadroot x1
The Wicked Avatar x1
The Wicked Eraser x1
Obelisk the Tormentor x1
The Winged Dragon of Ra x1
Evil Hero Malicious Edge x1
Cyber-Tech Alligator x1
Marauding Captain x3
Gene-Warped Warwolf x1
Obsidian Dragon x1
Evil Hero Infernal Gainer x1
Skull Knight #2 x2
Infinity Dark x2
Night Assailant x1
Blockman x1
Renge Gatekeeper of Dark World x1
Sangan x1
Kuriboh x1
The Calculator x1
Newdoria x1
Mask of Darkness x1
Fortress Warrior x1
Kryuel x1
Drillroid x1
Charcoal Inpachi x1

[u][b]Spells: 10[/b][/u]
Monster Reborn x1
Axe of Despair x3
Different Dimension Capsule x1
Riryoku x1
Double Summon x1
Hammer Shot x1
Junk Barrage x1
Pot of Avarice x1

[u][b]Traps: 10[/b][/u]
Kunai with Chain x1
Negate Attack x1
The Transmigration Prophecy x1
Scrap-Iron Scarecrow x2
Robbin' Goblin x1
Robbin' Zombie x1
Acid Trap Hole x1
Cloning x1
Dust Tornado x1
Mind Haxorz x1
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[i]"Each deck needs a theme of some sort. Some new players will simply throw together cards that they like; however, these decks, commonly described as "HOLY PILE OF RANDOM, BATMAN!", suffer from a severe lack of synergy. Synergy is the way in which the cards in a deck work together and complement one another; random decks generally do not have this support, leaving them at a huge disadvantage.

A deck's theme could be anything from a series of cards that were specifically designed to work together as a set, such as the Crystal Beast cards, to cards that all support a specific win condition. Simply throwing together a variety of unrelated cards will not produce results, as the deck will at best be trying to do several different things incompetently and at worst be tripping over its own feet."[/i]

[quote name='Sephiroth_The_Legend' timestamp='1295782961' post='4954053']
[b]Theme: [/b]A theme is sort of like the Deck goal/focus. It's what you hope to achieve and you want to do it as
consistently as possible. Note: Fiends or DARK are not themes. They are types and attributes respectively.
Lightsworn is a theme. It focuses on milling (sending cards from your Deck to the Graveyard) in order to swarm the field
and attack for game.
[/quote]
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wait right here and I'll come up with some form of Anti-Meta Fiend deck...

Monsters (18)
3 Caius, the Shadow Monarch
3 Battle Fader
1 Gorz, the Emissary of Darkness
1 Tragoedia
2 Vanity's Fiend
1 Sangan
3 Stygian Street Patrol
1 Darkness Neosphere
3 Giant Germ

Spells (15)
1 Allure of Darkness
2 Soul Exchange
3 Solidarity
1 Card Destruction
2 Mystical Space Typhoon
1 Cold Wave
1 Giant Trunade
1 Dark Hole
1 Monster Reborn
2 Gold Sarcophagus

Traps (7)
2 Bottomless Trap Hole
2 Compulsory Evacuation Device
1 Royal Oppression
1 Call of the Haunted
1 Mirror Force

This was assuming an economical version... And I'm too lazy to think of how to make a decent Anti-Meta fiend deck.
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