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~~**Stargazer (Ver 2) Shop**~~ | NEW!!!!| Now selling YCMember Card | New example for sig/tag


Kuroda Kaito

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Kai, i want a Ycmember card please

User name : Kongou Nishimura

Joined date : June 14 2010

Star level : 4

Text Color : Sky Blue

Bext known : Being a talented artist and manga artist

Nexus Circle

Pic for Circle : s1j9ds.png

render for background :[IMG]http://i51.tinypic.com/2a65eux.jpg[/img]

background color : dark blue

Zexal

 

How much points does this costs?

 

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[img=http://img828.imageshack.us/img828/3550/order11.png]

 

YCMember Card please

Username: CyberShark

Join date: 14/2/08

Star level: 2

TXT col: Red

Best Known: Great Dark Cards

Nexus Circle

Picture for Circle:

[spoiler=Pic] fdbsjfads.png

 

[spoiler=Render] 6nzceo.png

 

BG colour: Red

Zexal

 

order12.png

[img=http://img818.imageshack.us/img818/618/order12.png]

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Hey I"m just wondering if you would hire me, my things aren't the best but they are ok,

[spoiler=Items]ZeldaLoveanimation.gif

Animation-1 point

Sprites wanted:

Loop(yes or no):

 

 

Leafeonsig.png

BlueDrkKnight-1.png

Sableye.png

 

Tag- Free-200

Render-

Text-

Coloring-

Extra-

 

 

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Card Holo- 2

Card:

 

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Card Recolor- 1

Card:

Color:

 

 

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Picture Recolor- 3

Card:

Color:

 

Splices- 2 plus 1 point for any extra pokemon

Pokemon 1-

Pokemon 2-

Extra pokemon-

Color Scheme-

Base Pokemon-

 

 

 

Recolors- 2

Pokemon-

Color Scheme

 

 

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i can haz aqua cardz?

 

[spoiler=a s***ton of cardz]

 

I also want this card to be holoed, if possible.

 

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lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 WATER monsters on your side of the field from play. Once per turn, you can Special Summon a Level 4 or lower WATER monster from your hand. Once per turn, when this card would be destroyed, you can destroy another WATER Monster you control instead. This card's ATK is equal to the number of WATER Monsters you control x 800.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 5 WATER Monsters in your Graveyard from play. When this card is Summoned, discard your entire hand. This card cannot attack or be attacked. Once per turn, you can select 1 monster on the field. Pay Life Points equal to their Level x 300, and remove them from play.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing one WATER monster you control from play. When this card is Summoned, it gains ATK and DEF equal to the ATK and DEF of the removed monster. Once per turn, you can remove a WATER monster you control from play to destroy a monster your opponent controls with a Level equal to the Level of the removed monster.

 

59945.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding a WATER monster from your hand when you control an "Underwater Elites" Monster other than "Weaponsmaster of the Underwater Elites". Whenever a WATER monster you control is destroyed and sent to the Graveyard, you can pay 500 Life Points to equip it to an "Underwater Elites" Monster as an Equip Spell Card instead. The equipped monster gains 500 ATK and when the equipped monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

 

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If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. If this card attacks an opponent's monster with a lower Level than this card, destroy it immediately without applying Damage Calculation. Each time this effect activates, you can Special Summon one "Plaything Token" (Rock-Type/WATER/Level 1/ATK 500/DEF 0). When a "Plaything Token" is destroyed, you can send a WATER monster from your deck to your Graveyard.

 

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Once per turn, you can send a WATER Monster from your hand to your Graveyard. This card's Level becomes equal to the discarded monster's Level, until the End Phase. This card gains 300 ATK for each WATER Monster you control, other than "Underwater Mecha-Oyster".

 

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When this card is Normal or Flip Summoned, it is changed to Defense Position. This card gains 300 DEF for each WATER Monster you control, other than "Underwater Mecha-Sphere". During each of your End Phases, put a Release Counter on this card. When this card is destroyed by battle, you can destroy a number of Spell and Trap Cards on the field up to the number of Release Counters on this card.

 

59945.jpg

If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Each time this card attacks, discard a card from your hand or send a WATER monster from your Deck to your Graveyard.

 

59945.jpg

As long as this card remains face-up on your side of the field, Level 3 or lower WATER monsters cannot be destroyed by battle. This card gains 100 ATK for each Level 3 or lower WATER monster you control. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER Synchro Monster.

 

 

 

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If this card is sent from your hand or Deck to your Graveyard by the effect of a WATER monster, Special Summon it to your side of the field in Attack Position. If this card is summoned in this way, when it's sent from the field to the Graveyard, except by battle, you can shuffle it back into your deck. This card can only be tributed or used as Synchro Material for a WATER monster.

 

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Once per turn, during your Standby Phase, you can return 1 Fish-Type, Sea Serpent-Type or Aqua-Type monster from your side of the field or your Graveyard to its owner's hand. As long as this card is face-up on the field, WATER monsters cannot be destroyed by battle. If this card is attacked, you can tribute a WATER monster you control to negate the attack and summon a "Plankton Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0). These tokens cannot be used for this card's effect.

 

 

 

lol @ 80 pointz

 

btw, can I get a big order discount or something?

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i can haz aqua cardz?

 

[spoiler=a s***ton of cardz]

 

I also want this card to be holoed, if possible.

 

59945.jpg

lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 WATER monsters on your side of the field from play. Once per turn, you can Special Summon a Level 4 or lower WATER monster from your hand. Once per turn, when this card would be destroyed, you can destroy another WATER Monster you control instead. This card's ATK is equal to the number of WATER Monsters you control x 800.

 

59945f.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 5 WATER Monsters in your Graveyard from play. When this card is Summoned, discard your entire hand. This card cannot attack or be attacked. Once per turn, you can select 1 monster on the field. Pay Life Points equal to their Level x 300, and remove them from play.

 

59945y.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing one WATER monster you control from play. When this card is Summoned, it gains ATK and DEF equal to the ATK and DEF of the removed monster. Once per turn, you can remove a WATER monster you control from play to destroy a monster your opponent controls with a Level equal to the Level of the removed monster.

 

59945.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding a WATER monster from your hand when you control an "Underwater Elites" Monster other than "Weaponsmaster of the Underwater Elites". Whenever a WATER monster you control is destroyed and sent to the Graveyard, you can pay 500 Life Points to equip it to an "Underwater Elites" Monster as an Equip Spell Card instead. The equipped monster gains 500 ATK and when the equipped monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

 

59945b.jpg

If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. If this card attacks an opponent's monster with a lower Level than this card, destroy it immediately without applying Damage Calculation. Each time this effect activates, you can Special Summon one "Plaything Token" (Rock-Type/WATER/Level 1/ATK 500/DEF 0). When a "Plaything Token" is destroyed, you can send a WATER monster from your deck to your Graveyard.

 

59945.jpg

Once per turn, you can send a WATER Monster from your hand to your Graveyard. This card's Level becomes equal to the discarded monster's Level, until the End Phase. This card gains 300 ATK for each WATER Monster you control, other than "Underwater Mecha-Oyster".

 

59945k.jpg

When this card is Normal or Flip Summoned, it is changed to Defense Position. This card gains 300 DEF for each WATER Monster you control, other than "Underwater Mecha-Sphere". During each of your End Phases, put a Release Counter on this card. When this card is destroyed by battle, you can destroy a number of Spell and Trap Cards on the field up to the number of Release Counters on this card.

 

59945.jpg

If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Each time this card attacks, discard a card from your hand or send a WATER monster from your Deck to your Graveyard.

 

59945.jpg

As long as this card remains face-up on your side of the field, Level 3 or lower WATER monsters cannot be destroyed by battle. This card gains 100 ATK for each Level 3 or lower WATER monster you control. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER Synchro Monster.

 

 

 

59945.jpg

If this card is sent from your hand or Deck to your Graveyard by the effect of a WATER monster, Special Summon it to your side of the field in Attack Position. If this card is summoned in this way, when it's sent from the field to the Graveyard, except by battle, you can shuffle it back into your deck. This card can only be tributed or used as Synchro Material for a WATER monster.

 

59945a.jpg

Once per turn, during your Standby Phase, you can return 1 Fish-Type, Sea Serpent-Type or Aqua-Type monster from your side of the field or your Graveyard to its owner's hand. As long as this card is face-up on the field, WATER monsters cannot be destroyed by battle. If this card is attacked, you can tribute a WATER monster you control to negate the attack and summon a "Plankton Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0). These tokens cannot be used for this card's effect.

 

 

 

lol @ 80 pointz

 

btw, can I get a big order discount or something?

 

Here are your orders ^^, and 20% discount for you ^^

[spoiler=Cards]

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