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burnpsy

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I tried it.

It was rather underwhelming. I only had 2 cards in hand every time I summoned it except the first. And it was Warning'd the first time.

It won the game exactly once. And that was only because I backed it up with double Decree.

Overall... Meh, IDK.
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@REDRUM: Even if it only gets to bounce 2? :S

@Loki: If I have Decree up, they can't stop Fortress from killing at least one of those. My other outs generally depend on which Naturia they summoned. However, if I went first, they have the same level of trouble killing my turn 1 Quasar + Stardust, or turn 1 4 Synchros. I don't always open like that, but neither do they.
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[quote name='burnpsy' timestamp='1304259969' post='5181547']
@REDRUM: Even if it only gets to bounce 2? :S

@Loki: If I have Decree up, they can't stop Fortress from killing at least one of those. My other outs generally depend on which Naturia they summoned. However, if I went first, they have the same level of trouble killing my turn 1 Quasar + Stardust, or turn 1 4 Synchros. I don't always open like that, but neither do they.
[/quote]
You clearly haven't played good Samurai decks if that first turn isn't a regular occurance...
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Or, it could just be that they don't always get the first turn, and that play is NG with my field...

Nah, I forgot that my opponent ALWAYS gets first turn, and that the presence of something like Stardust or an enormous beatstick doesn't make that play pointless without getting rid of it first.[/sarcasm]
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[quote name='burnpsy' timestamp='1304270668' post='5181973']
Or, it could just be that they don't always get the first turn, and that play is NG with my field...

Nah, I forgot that my opponent ALWAYS gets first turn, and that the presence of something like Stardust or an enormous beatstick doesn't make that play pointless without getting rid of it first.[/sarcasm]
[/quote]

Well, the opponent playing sams will get first turn at some point, and it will happen to you, at some point. And you're acting like Quasar is unbeatable...

Have you been testing against set scenarios?
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I'm not acting like it's unbeatable - I've seen a field of Quasar + Stardust + Scrap Dragon + 2 Machina Fortress that I got on turn 1 get dismantled. It took every card they had in their opening hand to get rid of it, still leaving Shooting Star.

I was too busy perfecting the Extra and finishing exams to test against set scenarios, that's the next step.

After I'm done deciding Brionac's fate here (It's not exactly common to summon with a Boarden and Sangan as my only LV3 non-Tuners), I can do it. Any other notable scenarios I should try?

EDIT: Added Brionac to the Deck. Also gave it a chant.
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Tested against Shi En + Naturia Snchro opening play:

[spoiler=Results]

Test VS imaginary field of Shi En + any of the 3 negation Naturia Synchros (without siding)

Hand 1: Boomboxen/Map/Junk Box/Scopen/Sangan/PoA

If they don’t have Solemn Judgment/Warning/Book set and the Naturia Synchro isn’t Landoise, then I can just set Map and go Scopen -> Boomboxen for the nuke, reviving Scopen and Junk Box being use of Boomboxen to go into something else. Probably Stardust/Wyvern. If it is Landoise, and I have reason to believe they have a Spell in hand, setting Sangan is the only valid move, really.

Hand 2: Junk Box/Birdman/Boomboxen/PoA/Scopen/Dupe

Same as hand 1, except I end up with Boomboxen swinging for 2400 and getting bounced for Birdman at best (though the smartest end result would be reviving Scopen to attack directly, and bouncing for Birdman in DEF).

Next card was Celfon, BTW. Celfon + Dupe after getting rid of their field is rather nice.

Hand 3: Remoten/Radion/Radion/Lantron/Dupe/Decree (next card is Junk Box)

If Landoise isn’t out, it’s best to just set Lantron and see how long I can last. The next card is Junk Box, which would let me get Brionac out, but I’d think Shi En would negate that.

Hand 4: Fortress/Celfon/Radion/Celfon/Radion/Lantron (next card is Boomboxen)

If they don’t have an out to Fortress, it proceeds to obliterate their opening (I can kill both of the Synchros if the Naturia isn’t Landoise. If it is, I can just kill Landoise). If they do, I set Lighton and proceed.

Hand 5: Boomboxen/Decree/Radion/Scopen/Celfon/Junk Box

Scopen -> Boomboxen -> Rose -> Junk Box -> Scopen ->Radion -> attack directly -> 5500 ATK Wyvern -> set Decree

Landoise/Solemn/Veiler blocks that.

Hand 6: Boomboxen/Boomboxen/Celfon/One for One/Map/Radion

Depends on Celfon’s roll. In my test, a 2 was rolled, picking up Fortress and Radion, playing Radion. If Shi En/Beast wasn’t out, I’d go for Brionac, stopping by Formula to draw 1 (incidentally, I checked to see what would happen if I did this – I’d end up drawing Birdman, the next card in the deck would be Junk Box – that means that my next turn’s play would involve reviving Celfon, using its effect and bouncing it for Birdman and doing more stuff, but that’s beside the point). Since it is, not much can be done, really.

Hand 7: Lantron/Decree/Junk Box/Radion/Celfon/Monster Reborn

Celfon rolls a 3 and gets Remoten/Dupe/Lantron, picking Lantron. That gets Formula, drawing Fortress. Lantron + Fortress = Fortress, which rams into Shi En and destroys the other monster. I then use Reborn on their Shi En and set Decree.
[/spoiler]

7 hands was enough to see a pattern here. If the Naturia Synchro is Landoise and/or they have Warning/Judgment set, I'm generally screwed.
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[quote name='burnpsy' timestamp='1304558817' post='5188729']
I'll keep that in mind, Evanm7.

In any case:

MORPHTRONIC DECK is trying to add SECOND POT OF AVARICE. However, MORPHTRONIC DECK can only have 40 cards. Remove a card to add SECOND POT OF AVARICE?
[/quote]

Hmmm
...
Birdman?
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[quote name='El-Rrey' timestamp='1304571565' post='5189029']
Hmmm
...
Birdman?
[/quote]

Nah. Birdman's actually rather important.

[quote name='evilfusion' timestamp='1304571957' post='5189043']
How's Gearframe working for you? Even with the Fortress(es) I'm not sure how often you use your Normal Summon for Gearframe as opposed to most monsters for Synchro combos.
[/quote]

When I have Gearframe, I usually summon it and look for Fortress. There are a handful of things I then proceed to do, ranging from ridiculous stuff like dumping Lighton for Fortress and Reviving Lighton to go for Librarian, or summoning Fortress, bouncing Fortress for Birdman and nuking, summoning Fortress again, etc.

Gearframe is pretty much there as part of the Synchro combos, really. Also, its existence make Fortress safer and more consistent, as well as a +0 instead of a -1. When I don't happen to have some ridiculous combo with Librarian handy, stability is nice. Also, it's a 1800 ATK beatstick without assistance. Aside from Fortress itself, there are no other cards in my Main Deck that can boast that in the face of Veiler/Skill Drain. Even outside of those, the only other card in my Main Deck that can claim that is Radion.

So it's pretty good, really.
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[quote name='GreigaBeastDS' timestamp='1304589175' post='5189241']
To add another Avarice, test without a Machine Dupe, then test without a Boarden. See which is better.
[/quote]

>Test by decreasing the amount of important card 1
>Test again by removing important card 2

I'm not even going to bother. Consistency goes down with Dupe at anything less than 3, triple Celfon openings are a big deal. As for Boarden, I need a LV3 Remoten target. If ALL of my LV3s are Tuners, Brionac becomes prohibitively difficult to summon. Also, the direct attack effect wins games.
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  • 2 weeks later...
And now I must bump this again.

A space has been found by taking out a Dupe, as 3 Dupes is both unnecessary and cloggy (and was only added in order to increase the chances of opening with triple Celfon by 0.6%).

I have tested Forcefield in the slot, and it hasn't worked out. Other ideas include:

Mind Control
Pot of Avarice (#2)
Torrential Tribute
Mirror Force
Book of Moon

Which of these should I be running in that slot?

Mind Control looks amazing with 9 Tuners. A second Avarice may be quite good with the sheer speed behind this deck's graveyard-filling. TT and Mirror Force are useful for protecting any Morphs that remain from blocked combos and such. Book allows me to actually respond to my opponent's moves and possibly stop key plays.

But which one should be slipped into that slot?
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