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[quote name='evilfusion' timestamp='1298174575' post='5019838']
Gravekeeper's deck can essentially run 12 Necrovalley even if there's no way in hell of them running them all (3 Necro, 3 Commandant, 3 Priestess, and 3 Terraforming). Gettng this and Necrovalley first turn can screw over a deck.
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Having priestess on the field does not count as having "Necrovalley on your side of the field"
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[quote name='Darkplant' timestamp='1298190026' post='5020273']
TCG Exclusives are all either "u doin it wrong yo b****" or "so bloodi' awwwsum".
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Sad, but true.

I'm surprised the list hit this at all, what with most people's arguments that Konami wont touch this because GK aren't good enough in the OCG yet.
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There's a lot of butthurt in this thread. This card has been out for years and was never a problem, now that GK's can hurt a bit more everyone is like, "Take away their trump card!!"

Two is fine*
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(*I won my locals because I dropped this 1st turn for a +3 about 4 times hehehe)
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This card was banworthy when it was printed, its "limitation" of requiring Necrovalley wasn't a big problem back then, but because people can effectively run 9 copies of necrovalley (normally 6, though, with 3 commanders and 3 of the spell itself), this card became a nuisance. People want to ban it because [s]they got sacked 1st turn by it[/s] it pretty much says *lolyouwin* first turn. It deserves to be banned, but probably will at most be limited, when recruiter reaches OCG.
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