arkel Posted February 20, 2011 Report Share Posted February 20, 2011 Ever since the release of synchros, 3-0 theorists (and I'm sure other groups as well) have had some issues with them. Obviously, some synchros (such as Dark Strike Fighter) deserved to be banned the moment it was made. However, some claim that any synchro, even a card like Flamvell Uruquizas, deserves to be banned. Why? Basically, one could argue that pulling a beater out of almost nowhere is banworthy. That led us to a new question: are synchros the problem, or is it the tuners? Are synchros too easy to summon, or are tuners just way too easy to get on the board? That leads me to think, how would the game change if synchros were more difficult to summon? tl;dr: Are synchros broke? I think synchros might be a better part of the game if the materials for a synchro had to be a tuner of the synchro's type + a non-tuner of its attribute. For example, Stardust Dragon's materials would be: 1 Dragon-Type Tuner + 1 or more non-Tuner WIND monsters Discuss. Link to comment Share on other sites More sharing options...
Azuh Posted February 20, 2011 Report Share Posted February 20, 2011 Synchros are broke And the genericness is the part that makes them.broke Aldo, watch each banlist include a new synchro each time. I expect Brionac to be banned next list Link to comment Share on other sites More sharing options...
evilfusion Posted February 20, 2011 Report Share Posted February 20, 2011 Well, on one hand, that would severely limit the Synchro spam that some decks produced, but on the other hand, that would make some Synchros nearly impossible to use, even within their own archetype. Infernity Death Dragon requires a DARK Tuner, but by your suggestion, it needs to have a Dragon Tuner, but Infernities don't have Dragons, they work primarily in Fiends, which is why Hundred Eyes Dragon is a cinch for them to bring out, but hard for undedicated decks. I think that even generic Synchros should have more specific requirements, but not so strict they can't be used at all. Konami realized generic Synchros were a bad concept and most later Synchros became more limited. Unfortunately, the generic Synchros tended to have OPed effects from the start. Link to comment Share on other sites More sharing options...
Toffee. Posted February 20, 2011 Report Share Posted February 20, 2011 [quote name='Azuh' timestamp='1298228359' post='5021134'] Synchros are broke[/quote] Almost every Tuner also has some method to spam monsters aswell. [quote name='Azuh' timestamp='1298228359' post='5021134']And the genericness is the part that makes them.broke[/quote] Except for the ones that require them to be part of their own archetype. [quote name='Azuh' timestamp='1298228359' post='5021134']I expect Brionac to be banned next list [/quote] Stardust might get hit next. ....Mostly because 5Ds is almost over. Link to comment Share on other sites More sharing options...
No.39 希望皇ホープ Posted February 20, 2011 Report Share Posted February 20, 2011 [quote name='Armadilloz' timestamp='1298228662' post='5021156'] Stardust might get hit next. ....Mostly because 5Ds is almost over. [/quote] Technically there are 6 dragons now so maybee the series will be reborn as Yu-Gi-Oh! [b][size="3"]6[/size][/b]ds... OT: Synchros were bound to become either useless, except in specific builds (If they were all 1 {insert requirment} Tuner + 1 or more non-Tuner {insert requirement} monsters) or broken (due to their genericism). I also Think it is 5d's era cards in general (not just Tuners) that contributed to the brokenness of synchros due to the emphais on speed and swarming. Link to comment Share on other sites More sharing options...
evilfusion Posted February 20, 2011 Report Share Posted February 20, 2011 [quote name='networkzanimex' timestamp='1298229314' post='5021195'] OT: Synchros were bound to become either useless (If they were all 1 {insert requirment} Tuner + 1 or more non-Tuner {insert requirement} monsters) or broken (due to their genericism). I also Think it is 5d's era cards in general (not just Tuners) that contributed to the brokenness of synchros due to the emphais on speed and swarming. [/quote] I have to agree with that. A lot of cards in TDGS and beyond focused on swarming and low level monsters. Blackwings took this a bit too far at first, and we did get a LOT of graveyard recursion effects. Tuners that were level four used to have serious restrictions, but now they're easily available with no issue, and some Tuners and non-tuners have effects to Summon more monsters (Junk Synchron is an example, as is Salvage Warrior and Debris Dragon) Infernities took the idea to the extreme. Link to comment Share on other sites More sharing options...
Toffee. Posted February 20, 2011 Report Share Posted February 20, 2011 [quote name='networkzanimex' timestamp='1298229314' post='5021195'] Technically there are 6 dragons now so maybee the series will be reborn as Yu-Gi-Oh! [b][size="3"]6[/size][/b]ds... [/quote] Black Winged Dragon isnt even an actual signer dragon. In fact, its more a terrible plot device. Add to it, its no longer needed as the [i]REAL[/i] 5th dragon was revealed ......During like the last 10 episodes >__> Link to comment Share on other sites More sharing options...
infernity_maskx Posted February 20, 2011 Report Share Posted February 20, 2011 syncros are a big part of the game without them people would only run lightsworns glads ect syncros made the game better (though they as broken as a shattered peice of glass) u know exceed monsters are a result of trial and error for konami Link to comment Share on other sites More sharing options...
arkel Posted February 20, 2011 Author Report Share Posted February 20, 2011 [quote name='infernity_maskx' timestamp='1298233591' post='5021387'] syncros made the game better (though they as broken as a shattered peice of glass) [/quote] So you're saying broken cards make the game better? Link to comment Share on other sites More sharing options...
infernity_maskx Posted February 20, 2011 Report Share Posted February 20, 2011 [quote name='arkel' timestamp='1298234061' post='5021414'] So you're saying broken cards make the game better? [/quote] no just syncros in general made the game better only prolly roughly 30% are broken enough to be limited or banned 10% only used in certain decks or splashed with instant fusion 20% [b]NOBODY USES [/b] other 40% just dont fit in any of the above groups Link to comment Share on other sites More sharing options...
evilfusion Posted February 20, 2011 Report Share Posted February 20, 2011 Konami did it backwards. Maybe thinking Synchros needed a boost to catch on, they made the generic Synchros with decent to amazing effects. However, they soon made enough support and options to give Synchros too much flexibility and stopped making generic Synchros. However, they also gave them mediocre effects, or otherwise limited their capabilities severely. The result? Non-generic Synchros are inflexible and harder to use, and most of their effects suck. The generic Synchros have amazing effects for a fraction of the effort. If generic Synchros had weaker effects, then duelists would have to choose between excellent effects for more effort, or easy Synchros with meh effects. That's how it should have been. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 20, 2011 Report Share Posted February 20, 2011 Synchros inherently are an extremely powerful type of card. This is made obvious by the fact that only 1 Fusion and Ritual was on the list, but there were going to be up to 6 Synchros on it. Some Synchros aren't overpowered and are fair, but some go way over the top with their ease of Summoning and difficult to take care of. Link to comment Share on other sites More sharing options...
Just Crouton Posted February 20, 2011 Report Share Posted February 20, 2011 Synchros are good because they can end games faster. Link to comment Share on other sites More sharing options...
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