Jump to content

Clock Tower Prison (AKA Clockblock)


Recommended Posts

It's been a long time since I've seen this deck style, so please excuse me if it doesn't look up-to-standard. Objective is to be lay down Clock Tower and Prohibition and use Wave-Motion Cannon for game.

Monsters - 14
[3]Lava Golem
[2]Malefic Stardust Dragon
[3]Stealth Bird
[2]Spirit Reaper
[2]Swift Scarecrow
[1]Arcana Force 0 - The Fool
[1]Marshmallon

Spells - 16
[3]Clock Tower Prison
[3]Gold Sarcophagus / 1 and 2 Dualities
[3]Wave-Motion Cannon
[2]Prohibition
[2]Terraforming
[1]Level Limit Area B
[1]Dark Hole
[1]Swords of Revealing Light

Traps - 10
[2]Bottomless Trap Hole / Warning / Black Horn of Heaven
[2]Magic Cylinder
[2]Dark Bribe
[1]Judgment of Anubis
[1]Mirror Force
[1]Torrential Tribute
[1]Solemn Judgment

Extra: 5
[3]Stardust Dragon
[2]Ally of Justice Catastor
Link to comment
Share on other sites

Well this deck is definitely interesting. Normal I would not like that there are more spells than monsters in the Deck but with the type of monsters in the Deck I think it makes up for it, and(even though it probably wasn't intended to do this) you could always use Gold Sarcophagus to bring a monster to your hand(you know after the turn count). Anyway, I like the idea of using Wave Motion Cannon as the main card to take out your opponent but might I suggest you add at least 1 Creature Swap to the Deck. This way if you are in need you can give your opponent one of your weaker monsters and gain one of their stronger monsters, and this can be used to take back a Lava Golem if you want a monster on your side of the field with high ATK points. Sorry for such a long reply. This is my first time to reply to a deck so if my comments and suggestions are somewhat noobish that is why. Once again interesting idea and it looks like a pretty good idea.
Link to comment
Share on other sites

[quote name='slayer_supreme' timestamp='1298868709' post='5040460']
Dread I think might get in the way of the deck. I'd be better off just running a stall card instead of using it.

[b]As for Creature Swap, I can see the benefits for using it, but since attacking isn't something I want to do in this deck it's not so much of a good idea.[/b]
[/quote]

Okay just a suggestion.
Link to comment
Share on other sites

are you kiddin' me? keep Sin Stardust in there. You wanna keep Clock on the field and just let them burn. worked wonders for me, and you have no idea how stupid people where trying to take out Tower when i had double Wave Cannon out

this game has just gotten sad dude, real sad real quick <_<

Link to comment
Share on other sites

  • 3 weeks later...
  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...