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Chain Energy is pro


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[center]I used a Burn (made by iHop) against my friend's Six Sams for fun.

And I got 2 of this in my first hand:
[img]http://images1.wikia.nocookie.net/__cb20070416023253/yugioh/images/thumb/b/b6/ChainEnergyDB1-EN-C-UE.jpg/300px-ChainEnergyDB1-EN-C-UE.jpg[/img]

He got 2000 damage in the first turn. And in the end I actually won.

Discuss.[/center]
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Dat burn deck is godly! Dat card is what makes it Godly, along with Toll, which is also awesome! Everyone at my locals wants to make burn now they've seen iHop get top 4, losing only to a player that maindecks Prime Material Dragon, and Six Samurai.
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[quote name='evilfusion' timestamp='1298937315' post='5042221']
If you move the card from your hand to the field, you pay 500. Doesn't matter if it's a Normal Summon, Special Summon, Monster or S/T Set, Spell activation, etc.
[/quote]
How about Maxx C?
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[quote name='Mikhail Tal' timestamp='1299008909' post='5043808']
iHop's burn should win Deck of the Year already. It was innovative and stylish. This gets by the standard anti-burn fare too.
[/quote]
I agree it was a good deck, but it wasn't actually innovative. Chain Energy Burn has been around since Chain Energy came out pretty much, and Lava Golem is pretty much a staple in burnstall. There's only some ways in which it broke the mold. I think what elevated this deck the most was that iHop was the first person to remember that with Heavy gone, burnstall has a chance.
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[quote name='evilfusion' timestamp='1298937315' post='5042221']
If you move the card from your hand to the field, you pay 500. Doesn't matter if it's a Normal Summon, Special Summon, Monster or S/T Set, Spell activation, etc.
[/quote]
You also have to pay the cost for cards like Honest, because you are still activating from the hand.

Also, iirc, if you activate Gorz's effect, you pay 500, then you pay another 500 to SS Gorz.
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[quote name='Hinagiku Katsura' timestamp='1299047292' post='5045380']
I'd love to see a deck that spammed this and Morphing Jar 2. Imagine getting the opponent in a Morphing Jar 2 loop where they constantly put down the same four monsters, and you one.
[/quote]
Doesn't work, the card requires payment when you SS from the hand, morphing jar SS from the Deck. I wish though.
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[quote name='Mikhail Tal' timestamp='1299008909' post='5043808']
iHop's burn should win Deck of the Year already. It was innovative and stylish. This gets by the standard anti-burn fare too.
[/quote]
:o

Maybe, but not for Chain Energy.
Pro card is pro. Wins games.

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[quote name='Tsukasa Hiiragi' timestamp='1299027400' post='5044650']
You also have to pay the cost for cards like Honest, because you are still activating from the hand.

Also, iirc, if you activate Gorz's effect, you pay 500, then you pay another 500 to SS Gorz.
[/quote]

Activating an effect from the hand is not the same as activating a card from the hand. What Chain Energy means is if you activate a Spell or Trap from your hand (they're not monsters, so you do not "Summon" them), you have to pay 500.

Chain Energy is essentially saying that to play a card from your hand onto the field, you pay 500. Gorz will cost 500 because you're placing it from your hand to the field. Kuriboh, Effect Veiler, and Honest are discarded from the hand to the Graveyard, never played on the field.
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[quote name='evilfusion' timestamp='1299101187' post='5046443']
Activating an effect from the hand is not the same as activating a card from the hand. What Chain Energy means is if you activate a Spell or Trap from your hand (they're not monsters, so you do not "Summon" them), you have to pay 500.

Chain Energy is essentially saying that to play a card from your hand onto the field, you pay 500. Gorz will cost 500 because you're placing it from your hand to the field. Kuriboh, Effect Veiler, and Honest are discarded from the hand to the Graveyard, never played on the field.
[/quote]
I'm going off of WC 2010. The opponent had an alien deck, I had this out. Opponent pays 500, normal summons alien monster. Then pays 500 to activate the effect of Alien Dog, then pays 500 to SS the same Alien Dog.
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[quote name='Tsukasa Hiiragi' timestamp='1299112764' post='5046880']
I'm going off of WC 2010. The opponent had an alien deck, I had this out. Opponent pays 500, normal summons alien monster. Then pays 500 to activate the effect of Alien Dog, then pays 500 to SS the same Alien Dog.
[/quote]

[s]Alien Dog only has one effect, which Special Summons and places counters. You would only have to pay 500 Life Points to activate and resolve Alien Dog. You do not pay 500 Life Points for Special Summoning it with its effect.[/s]

Edit: Trying it in WC2010 does make me pay 1000 total for Alien Dog, which I find a little weird considering. I mean you can pay to activate, but can't pay to Special Summon? Is it a forced payment then? or can you not activate it at all? Something just seems weird about it to make two separate payments like it does.

Edit 2: After testing: In the event you cannot pay the entire amount, you can still activate Alien Dog with the 500 LP, but if you don't have another 500 LP to Special Summon Alien Dog from the hand, then the Special Summon does not go through and Alien Dog stays in the Hand. You can still activate it because it counts as two separate payments, and you're able to pay for the first effect.

It still sounds weird that it would allow you to still activate it anyway, but since the payments are separate, its a little different I guess. I just assumed "Special Summon" was strictly for Inherent Special Summons, such as DAD for example, but this seems that any attempt to Special Summon from the Hand you'd have to pay the 500 LP to put it on the field. Well, I guess it makes sense now when you think about other card effects that wouldn't activate in the Hand, but Special Summon from the Hand (like Marauding Captain for example). I understand xD

**Edit 3: Sorry, my mistake about Monster Reborn lol, I was writing that while i was leaving work, while driving home i remembered that Chain Energy makes you pay for Special Summons from the Hand, so this wouldn't happen xD

[quote name='evilfusion' timestamp='1299101187' post='5046443']
Chain Energy is essentially saying that to play a card from your hand onto the field, you pay 500. Gorz will cost 500 because you're placing it from your hand to the field. Kuriboh, Effect Veiler, and Honest are discarded from the hand to the Graveyard, never played on the field.
[/quote]

You would have to pay 500 Life Points to activate Kuriboh, Effect Veiler, Honest, etc because they activate in the hand.
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Now that I understand that it means any Special Summon from the Hand...

Lava Golem would only cost 500 Life Points to Special Summon with Chain Energy. You pay the Life Points along with Tributing the two monsters, and Special Summon Lava Golem. As evilfusion said, it is a Summon Condition, not an effect that is activating.

Gorz would cost 1000 Life Points to Special Summon with Chain Energy, 500 Life Points to activate Gorz's trigger effect, and another 500 to Special Summon it from your hand when its effect resolves. The Emissary of Darkness token will not cost any Life Points to Special Summon since Tokens are not Special Summoned from the Hand, they just simply appear. If you pay the 500 Life Points to activate Gorz and an effect is chained that would reduce your Life Points so that you cannot pay the remaining 500, then Gorz is not Special Summoned, it stays in your hand, and you do not get the second part of the effect (The Summoning of the Token or the Direct Damage)

You would only pay 500 Life Points to Tribute Summon a monster o.o Where are you getting the extra 500 from?
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