Jump to content

Karakuri Synchro v.6


Recommended Posts

3 machina gearframe
3 machina fortress
1 machina force
1 machina peacekeeper

2 nishipachi
2 kuick
2 saizan
1 nisamu
1 glow up bulb
1 spore
2 psychic commander
1 mind master
-20-

3 pot of duality
2 instant fusion
2 de-synchro
2 mystical typhoon
1 dark hole
1 mind control
1 monster reborn
1 emergency teleport
1 giant trunade
1 one fore one
1 foolish burial
2 nobleman of extermination
1 pot of avarice
-19-

1 call of the haunted
-1-

otks almost every game.....
Link to comment
Share on other sites

+More Karakuris

Helps make sure you always have good targets in your deck for the Shogun plays, and like I've said before the Karakuris on their own are phenomenal cards that maintain and create card advantage simply by being there.
Link to comment
Share on other sites

[quote name='Manjoume Thunder' timestamp='1299858359' post='5066599']
- 1 kuik- nisamu+1 haipa+1 nishipachi- machina soldier and peacekeeper + good cards
[/quote]

Haipa is s***. Nisamu is good.

Peacekeeper gets Gearframe. Gearframe wins me games.


[quote name='Fraz' timestamp='1299869800' post='5066857']
+More KarakurisHelps make sure you always have good targets in your deck for the Shogun plays, and like I've said before the Karakuris on their own are phenomenal cards that maintain and create card advantage simply by being there.
[/quote]

Yeah, but i often have the problem of drawing multiples of them, hence why i play a lower amount.
when Ninishi is released, i'll run more Karakuri's after.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...