Sephiroth_The_Legend Posted March 6, 2011 Report Share Posted March 6, 2011 3 machina gearframe 3 machina fortress 1 machina force 1 machina peacekeeper 2 nishipachi 2 kuick 2 saizan 1 nisamu 1 glow up bulb 1 spore 2 psychic commander 1 mind master -20- 3 pot of duality 2 instant fusion 2 de-synchro 2 mystical typhoon 1 dark hole 1 mind control 1 monster reborn 1 emergency teleport 1 giant trunade 1 one fore one 1 foolish burial 2 nobleman of extermination 1 pot of avarice -19- 1 call of the haunted -1- otks almost every game..... Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 7, 2011 Author Report Share Posted March 7, 2011 bump Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 8, 2011 Author Report Share Posted March 8, 2011 god i hate you all sometimes. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 8, 2011 Report Share Posted March 8, 2011 Have you tested the deck out? If so, how is E-Tele working with only 2 targets? Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 8, 2011 Author Report Share Posted March 8, 2011 Yeah, i finally did. Not an issue. although i'm tempted to run an additional Pyscho Commander. but 2 with 1 tele is fine. it's how your meant to play the tele engine. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 9, 2011 Author Report Share Posted March 9, 2011 seriously not a perfect deck people Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 11, 2011 Author Report Share Posted March 11, 2011 went X-0 at locals tonight. the deck can dead draw occasionally. something's missing... ideas anyone? Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted March 11, 2011 Report Share Posted March 11, 2011 - 1 kuik - nisamu +1 haipa +1 nishipachi - machina soldier and peacekeeper + good cards Link to comment Share on other sites More sharing options...
Fraz Posted March 11, 2011 Report Share Posted March 11, 2011 +More Karakuris Helps make sure you always have good targets in your deck for the Shogun plays, and like I've said before the Karakuris on their own are phenomenal cards that maintain and create card advantage simply by being there. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 11, 2011 Author Report Share Posted March 11, 2011 [quote name='Manjoume Thunder' timestamp='1299858359' post='5066599'] - 1 kuik- nisamu+1 haipa+1 nishipachi- machina soldier and peacekeeper + good cards [/quote] Haipa is s***. Nisamu is good. Peacekeeper gets Gearframe. Gearframe wins me games. [quote name='Fraz' timestamp='1299869800' post='5066857'] +More KarakurisHelps make sure you always have good targets in your deck for the Shogun plays, and like I've said before the Karakuris on their own are phenomenal cards that maintain and create card advantage simply by being there. [/quote] Yeah, but i often have the problem of drawing multiples of them, hence why i play a lower amount. when Ninishi is released, i'll run more Karakuri's after. Link to comment Share on other sites More sharing options...
Fraz Posted March 12, 2011 Report Share Posted March 12, 2011 Peacekeeper is slow. Gadget logic dictates you get at least one copy of gearframe or fortress in your opening hand so peacekeeper is unneeded. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 12, 2011 Author Report Share Posted March 12, 2011 My logic dictates i don't. at worst, Peacekeeper is an extra 2 levels for a fortress discard. I might drop Soldier for a 2nd Nisamu however. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 12, 2011 Report Share Posted March 12, 2011 Yeah, I was going to say to drop Soldier. Of the cards that were mentioned, it serves the least purpose. Link to comment Share on other sites More sharing options...
.Nu-13 Posted March 12, 2011 Report Share Posted March 12, 2011 De-Synchro Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 13, 2011 Author Report Share Posted March 13, 2011 Mmm. I'll add in De-Synchro. just need to find mine now..... Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted March 13, 2011 Report Share Posted March 13, 2011 de-synchro doesn't help you grind wins when you can't swarm it doesn't help you swarm it doesn't help you protect the swarm remind me why do you use it Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 13, 2011 Author Report Share Posted March 13, 2011 basically turns one bureido into 2. then i can draw and i'll usually rip an Instant Fusion or something. it also shits off Veiler (cause most of the time, if they Veiler your original Bureido this can help you still get something for your trouble) Link to comment Share on other sites More sharing options...
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