Lonk Posted March 10, 2011 Report Share Posted March 10, 2011 [center]http://www.youtube.com/watch?v=gNZq_0kvtxk[/center] Monsters (20): 3x Karakuri Watchdog 3x Karakuri Ninja (Kuick) 3x Karakuri Strategist 3x Karakuri Muso 3x Karakuri Merchant 1x Karakuri Ninja (Sazank) 2x Machina Gearframe 2x Machina Fortress Spells (14): 3x Cash Cache 1x Karakuri Anatomy 1x Monster Reborn 1x Dark Hole 2x Duality 1x Gold Sarc 1x Machine Dupe Traps (7): 2x Karakuri Klock 1x Solemn Judgement 2x Solemn Warning 1x Mirror Force 1x Torrential Extra Deck (15): 3x Karakuri Steel Shogun 3x Karakuri Shogun 2x Naturia Barkion 2x Naturia Beast 1x Brionac 2x Catastor 2x Stardust Side Deck (15): 2x Gozen Match 2x Rivalry 3x Chivalry 2x Pulling the Rug 2x Bottomless Trap Hole 1x Machina Force 1x Limiter Removal 2x Shretsudder Any suggestions? Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 10, 2011 Report Share Posted March 10, 2011 Pure Karakuris will be good once Ninishi is released. for now, your better off running the Hybrid version with Plants and the Teleport engine. Link to comment Share on other sites More sharing options...
Lonk Posted March 10, 2011 Author Report Share Posted March 10, 2011 Thanks for your imput Seph. Though the Ninishi OTK won't be available in the TCG until may, I want to see how much potential I can pull off of pure Karakuris. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 10, 2011 Report Share Posted March 10, 2011 its not bad, but tends to be kinda slow. i tried it myself, the hybrid versions are often better for the simple fact you can make 3 bureido in a turn with very little set-up Link to comment Share on other sites More sharing options...
Lonk Posted March 10, 2011 Author Report Share Posted March 10, 2011 So I guess that this deck may need Machine Dupe over Gold Sarc? Bureido himself is already an amazing draw engine. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 10, 2011 Report Share Posted March 10, 2011 Yeah, you could really use 2 Dupe. Sarc is slow, anyways, and Karakuris are supposed to be explosive hand advantage, then explosive field advantage. Link to comment Share on other sites More sharing options...
Lonk Posted March 10, 2011 Author Report Share Posted March 10, 2011 Ok. -2 Sarc +2 Dupe Link to comment Share on other sites More sharing options...
Laskeri - Unmei no Senshi Posted March 10, 2011 Report Share Posted March 10, 2011 The only things Karakuri have for explosive field advantage besides the Shoguns and Ninishi are Glow-Up Bulb and Unknown Synchron, who make plays with Ninishi so much easier I.E.; Normal Ninishi Normal Random Lv 4 Karakuri (Nisamu, Kuick, Haipa) Synch into Burei, summon one of the aforementioned Lv 4s (or Saizan in defense position if you so desire, but I'd rather go for Nisamu simply on the fact that he can search another Lv 4 or Kuick if your opponent has something you can run over Next turn; Normal GUB/Unknown Synchron (GUB's especially cool if you did Kuick and SS'd Ninishi from the GY and Synch'd into another Burei) Synch Burei+GUB/Unknown Synchron into Bureido, SS random Lv 4 from the deck continue. Link to comment Share on other sites More sharing options...
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