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Jurrac Support 13/??


Lonk

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[color="#FF8C00"]Jurrac Dilophon
Level 3
FIRE
Dinosaur/Effect
ATK/1700 DEF/200

When an Attack Position "Jurrac" monster you control was destroyed, you can Special Summon this card from your hand. When this card is Special Summoned, activate one of the following effects depending on how many "Jurrac" monsters you control: 1: Destroy 1 card on the field. 2: Reduce the ATK of 1 monster your opponent controls to 0. 3: Reduce the ATK of all monsters your opponent to 0. 4: Destroy all Spell and Trap Cards your opponent controls. 5: Destroy all cards your opponent controls. This card's effect cannot be chained to.[/color]

[color="#FF8C00"]Jurrac Stegort
Level 4
Dinosaur/Effect
ATK/1700 DEF/2000

When this card is summoned, all "Jurrac" monsters you control gain 500 ATK. When this card would be removed from the field by a card effect, destroy 1 card your opponent controls and Special Summon 1 Level 6 or higher "Jurrac" monster from your Graveyard, ignoring the summoning condition.[/color]

[color="#FF8C00"]Jurrac Abydon
Level 4
FIRE
Dinosaur/Tuner
ATK/1700 DEF/200

While this card is face-up on the field, all "Jurrac" monsters you control gain 300 ATK. When a "Jurrac" monster you control battles another monster, you can discard this card during the Damage Step to double the ATK of the "Jurrac" monster until the end of the Battle Phase.[/color]

[color="#FF8C00"]Jurrac Ajkatops
Level 2
FIRE
Dinosaur/Effect
ATK/1700 DEF/0

While you control a "Jurrac Protops", you can Special Summon this card from your hand or Graveyard. You can Tribute this card to increase the ATK of all "Jurrac" monsters you control by 500.
[/color]

[color="#FF8C00"]Jurrac Balaur
Level 3
FIRE
Dinosaur/Effect
ATK/1000 DEF/1700

When a "Jurrac" monster is removed from the field, you can Tribute this card to Special Summon 1 Level 4 or lower "Jurrac" monster from your hand or Deck.[/color]

[color="#FF8C00"]Jurrac Shunon
Level 5
FIRE
Dinosaur/Effect
ATK/2000 DEF/200

Once per turn, you can Tribute 1 Level 3 or lower "Jurrac" monster you control. If you do, destroy cards on the field equal to that monster's Level.[/color]

[color="#C0C0C0"]Jurrac Plesius
Level 6
FIRE
Dinosaur/Synchro/Effect
ATK/2200 DEF/1700

1 FIRE Tuner + 1 or more non-Tuners

When this card is Synchro Summoned, Special Summon as many Level 4 or lower FIRE monsters whose ATK is equal to this card's DEF from your hand as much as possible. Once per turn, you can Tribute 1 "Jurrac" monster you control to inflict 1700 points of damage to your opponent. If you do, this card cannot attack during the turn that effect was activated.
[/color]

[color="#C0C0C0"]Jurrac Sinrapto
Level 8
Dinosaur/Synchro/Effect
ATK/2500 DEF/200

1 Dinosaur-Type Tuner + 1 or more non-Tuner "Jurrac" monsters

When this card is Special Summoned, take control of 1 card your opponent controls. When your opponent would activate a card effect that destroys at least 1 card you control, you can Tribute 1 monster you control to negate the effect of the card and destroy it.
[/color]

[color="#2E8B57"]Jurrac Eggs
Continuous Spell Card

When a monster you control is Tributed, add 1 Egg Counter to this card. You can remove 2 Egg Counters from this card to Special Summon 1 "Jurrac" monster from your Graveyard. When this card would be destroyed, you can Tribute a "Jurrac" monster you control instead
[/color]

[color="#2E8B57"]Triassic Gathering
Normal Spell Card

Select 1 FIRE Dinosaur-Type monster you control. Special Summon up to 2 monsters of the same name as the selected monster from your hand, Deck, Graveyard and Extra Deck. Monsters Special Summoned this way are removed from play at the End Phase.
[/color]

[color="#2E8B57"]Jurassic Crossways
Field Spell Card

When a Dinosaur-Type monster is summoned, place 2 Jurassic Counters on this card. All Dinosaur-Type monsters gain 200 ATK for each Jurassic Counter on this card. During your Main Phase, you can destroy this card. When this card is destroyed, Special Summon "Jurrac" monsters from your Graveyard whose combined Levels are equal to or lower than the amount of Jurassic Counters on this card at the time of this card's destruction.
[/color]


[color="#9932CC"]Cretaceous End
Normal Trap Card

Activate while you control at least 3 "Jurrac" monsters. Destroy all "Jurrac" monsters you control. Special Summon 1 "Jurrac Meteor" from your Extra Deck or Graveyard. This summon is treated as a Synchro Summon.[/color]


[color="#9932CC"]Ashes of the Jurracs
Continuous Trap Card

When a "Jurrac" monster you control is sent to the Graveyard, draw 1 card. During your Standby Phase if this card is in your Graveyard, you can Tribute 1 "Jurrac" monster to set this card. You can only control 1 "Ashes of the Jurracs".[/color]

Tried to realistically break these cards, something Konami could do if they wanted to. Anyways, suggestions?
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[quote name='Nexus Prophet-Evanm7' timestamp='1299790802' post='5064990']
Is Crea End's destruction a cost?

Even if it isn't, it's so broken it's not even funny. A free nuke for flipping a Trap?
[/quote]

Pretty much a cost. I guess I could "while you control 3 Jurracs"
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Your cards are great, but some of them are really Overpowered:

Shunon: You can easily Tribute a Level 6 Jurrac for clearing your opponent's field, and that's simply an abuse. If you wish to balance it, try adding a limit to the Level of the monster than can be Tributed; Level 3 or lower sounds good.
Plesius: Inflicting 1700 of Direct Damage is too much. Normally cards inflict 1000 at most. I suggest to stick with such standard.
Sinrapto: Broken. It's like the existing "Locomotion R-Genex", BUT easier to Summon, with higher ATK and a protective effect.

Ashes of the Jurracs: A single card is good, but what if you have 3 on the field? You will be drawing insanely (Summoning a Synchro with Jurrac Materials will give you 6 cards, for example). And with the recovery effect of the Trap, having 3 on the field will be an easy task.
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[quote name='Frex' timestamp='1300552013' post='5082981']
Your cards are great, but some of them are really Overpowered:

Shunon: You can easily Tribute a Level 6 Jurrac for clearing your opponent's field, and that's simply an abuse. If you wish to balance it, try adding a limit to the Level of the monster than can be Tributed; Level 3 or lower sounds good. [b]Level 3 does sound good[/b]
Plesius: Inflicting 1700 of Direct Damage is too much. Normally cards inflict 1000 at most. I suggest to stick with such standard. [b]I really wouldn't set a limit for it. After all, it is once per turn which means it isn't abusable. But I do see your point. Maybe it cannot attack like with DSF in the anime.[/b]
Sinrapto: Broken. It's like the existing "Locomotion R-Genex", BUT easier to Summon, with higher ATK and a protective effect. [b]This is pretty much true. I only gave it the control effect because it's name in latin translates to "Chinese Thief". And I did try to make it like Shi En but with a cost. Maybe it's ATK should be lowered to 2400?[/b]

Ashes of the Jurracs: A single card is good, but what if you have 3 on the field? You will be drawing insanely (Summoning a Synchro with Jurrac Materials will give you 6 cards, for example). And with the recovery effect of the Trap, having 3 on the field will be an easy task.
[b]Actually, you can't. It says you can only control 1 Ashes.[/b]
[/quote]

Overall, you did have some good advice. All of the card effects will be changed except for Ashes.
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Oh, you are right: I ignored the last part of "Ashes"; Sorry about that.

The changes you made are great, I don't think anyone will complain if your cards were to be released.
Only one more comment: Since "Abydon" has an effect similar to Kalut or Honest, I guess it would be Limited 1.
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[quote name='General Blaze' timestamp='1300591633' post='5084172']
that's good, and i think the cards are pretty good. i've always wondered, though, why all Jurracs are Fire.
[/quote]

Because Konami wanted to make the very first FIRE Dinosaurs as an archtype?
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