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Translocator
WIND
Psychic/Effect
4/1300/500
Once per turn, you can place this card on another empty Monster Card Zone on your side of the field. You can activate this effect during either player's turn. If this card would be removed from the field by a card effect that destroys or otherwise removes 1 card from the field, and you activate this effect in response to that effect, it is not removed.

Transientore
WIND
Psychic/Tuner
2/300/500
Once per turn, you can place this card on another empty Monster Card Zone on your side of the field. You can activate this effect during either player's turn. If this card is selected as an attack target, you can move this card to another Monster Card Zone on your side of the field to negate the attack. This effect can only be activated once per turn.

Transpactor
WIND
Psychic/Effect
4/1000/1900
Once per turn, you can place this card on another empty Monster Card Zone on your side of the field. You can activate this effect during either player's turn. If a Spell or Trap Card you control would be destroyed by a card effect, you can send it to another Spell or Trap Card Zone instead. This effect can only be activated once per turn.

Translauncher
WIND
Psychic/Effect
3/1500/200
Once per turn, you can place this card on another empty Monster Card Zone on your side of the field. You can activate this effect during either player's turn. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly. If only a Spell or Trap Card on your opponent's side of the field is in the same column as this card, you can return that card to your opponent's hand. You can only activate this effect once per turn.

Transconfiguration
Continuous Spell
Each time a "Trans" Psychic type monster moves to a Monster Card Zone, put a Transcounter on this card (max. 2) Once per turn, you can remove up to 2 Transcounters from this card to draw as many cards as counters you removed.

More as time progresses.
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