Emerald Fan Posted March 19, 2011 Report Share Posted March 19, 2011 Constructive criticism only, please. Monsters(13): Battle Fader X3 Fortress Warrior Marshmallon Necro Gardna Swift Scarecrow X3 Wattlemur Zero Gardna X3 Spells(18): 7 X3 Dark Hole Final Countdown X3 Hand Destruction X2 Level Limit Area B Magical Mallet Nightmare’s Steelcage X2 Pot of Avarice Recycle Spell Absorption X2 Swords of Revealing Light Traps(10): Defense Draw Gravity Bind Magical Cylinder Mirror Force Negate Attack X2 Rainbow Life X2 Scrap-Iron Scarecrow Solemn Judgment Deck Total: 41 Side Deck(15): Draining Shield Emergency Provisions Jar of Greed Judgment of Anubis Mask of Restrict Metal Reflect Slime Morphing Jar Negate Attack Royal Surrender Scrap-Iron Scarecrow Spirit Reaper Trap Reclamation Waboku White Hole White Magician Pikeru Link to comment Share on other sites More sharing options...
Legend Zero Posted March 19, 2011 Report Share Posted March 19, 2011 1. Run 40 cards 2. Run multiples of good cards 3. Don't run bad cards Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted March 19, 2011 Report Share Posted March 19, 2011 -3 Kuriboh -1 Draining Shield -1 Magical Mallet just for starters. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 19, 2011 Report Share Posted March 19, 2011 Defender is NEVER a good card, in any deck. Link to comment Share on other sites More sharing options...
tonto851 Posted March 19, 2011 Report Share Posted March 19, 2011 I like this deck its using old cards as well as new ones Link to comment Share on other sites More sharing options...
Expelsword Posted March 19, 2011 Report Share Posted March 19, 2011 [quote name='Emerald Fan' timestamp='1300521703' post='5082499'] Constructive criticism only, please. Monsters(19): Battle Fader X3 Swift Scarecrow X3 Zero Gardna X3 Marshmallon Spirit Reaper Sangan Spells(13): Final Countdown X3 Level Limit – Area B Swords of Revealing Light Traps(13): Gravity Bind Scrap-Iron Scarecrow X2 [/quote] Something closer to that Link to comment Share on other sites More sharing options...
Emerald Fan Posted March 20, 2011 Author Report Share Posted March 20, 2011 [quote name='Legend Zero' timestamp='1300540088' post='5082674'] 1. Run 40 cards 2. Run multiples of good cards 3. Don't run bad cards [/quote] 1. I'm working on it as we speak and it may go down to 42. 2. Why do you think Battle Fader is at 3 and Scrap-Iron Scarecrow is at 2? 3. OK, what do you mean by "bad cards"? [quote name='<}Alpha Frogodile{>' timestamp='1300540853' post='5082684'] -3 Kuriboh -1 Draining Shield -1 Magical Mallet just for starters. [/quote] Why am I taking out 4 of my defenses and one of my ways to get Countdown? [quote name='slayer_supreme' timestamp='1300543652' post='5082735'] Defender is NEVER a good card, in any deck. [/quote] Why would you say that? it has 2700 DEF, which I think is pretty good for protecting me while my turns go by. [quote name='Expelsword' timestamp='1300562362' post='5083325'] Something closer to that [/quote] You do know that is 20 cards, right? And Spirit Reaper is Semi-Limited now, so I'm running two. Link to comment Share on other sites More sharing options...
Kyakan Posted March 21, 2011 Report Share Posted March 21, 2011 [quote name='Emerald Fan' timestamp='1300521703' post='5082499'] Monsters: Battle Fader X3 Zero Gardna X3 Swift Scarecrow X3 Necro Gardna Spells: Clock Tower Prison X3 Final Countdown X3 Level Limit – Area B Nightmare’s Steelcage X3 Swords of Revealing Light Upstart Goblin X3 Traps: Gravity Bind Waboku X3 Magic Cylinder x2 Mirror Force Scrap-Iron Scarecrow X3 Negate Attack X3 Jar of Greed X3 Rainbow Life X2 [/quote]This is better, probably not the best, but better. You want to not run more than 40 cards so that you can get Final Countdown quicker. I also added in some filler cards so your deck is equivalent to 34 or so cards. [quote name='Emerald Fan' timestamp='1300664280' post='5086327'] Why am I taking out 4 of my defenses and one of my ways to get Countdown? [/quote] So that you can get Countdown more efficiently while getting your more advanced defenses. [quote name='Emerald Fan' timestamp='1300664280' post='5086327'] Why would you say that? it has 2700 DEF, which I think is pretty good for protecting me while my turns go by. [/quote] Letting your opponent get 2 draws a turn is a [i]very[/i] bad idea. Link to comment Share on other sites More sharing options...
ihop Posted March 21, 2011 Report Share Posted March 21, 2011 This is terrible. Run something like this: 3 Battle Fader 3 Zero Gardna 3 Swift Scarecrow 3 Pot of Duality 3 Countdown 3 Upstart Goblin 3 The Warrior Returning Alive 3 Gold Sarcophagus 1 Reinforcement of the Army 3 Threatening Roar 3 Frozen Soul 3 Waboku 3 Thunder of Ruler 3 Negate Attack Not perfect but decent. Link to comment Share on other sites More sharing options...
Expelsword Posted March 21, 2011 Report Share Posted March 21, 2011 [quote name='Emerald Fan' timestamp='1300664280' post='5086327'] You do know that is 20 cards, right? And Spirit Reaper is Semi-Limited now, so I'm running two. [/quote] Yeah, it's 20 cards, I didn't give you a whole deck... Link to comment Share on other sites More sharing options...
Emerald Fan Posted March 22, 2011 Author Report Share Posted March 22, 2011 Thank you for all your helpful comments, I've taken them into consideration and have a new design for my countdown. It will be up shortly.Updated deck. I've changed it to a field lock down/countdown. Link to comment Share on other sites More sharing options...
Fraz Posted March 22, 2011 Report Share Posted March 22, 2011 [quote name='Legend Zero' timestamp='1300540088' post='5082674'] 1. Run 40 cards 2. Run multiples of good cards 3. Don't run bad cards [/quote] Link to comment Share on other sites More sharing options...
ihop Posted March 22, 2011 Report Share Posted March 22, 2011 *pukes* Link to comment Share on other sites More sharing options...
ascriptmaster Posted March 23, 2011 Report Share Posted March 23, 2011 I used to run Final Countdown on duel simulators like KCVDS for fun. I don't remember the exact deck, but here's what I remember: 1. Lots of stall cards. This is the main focus of your deck. Use it. 2. Lots of draw cards. This is a huge focus in your deck, to draw into your stall. 3. You can't control with this deck. It just doesn't work. This means 3 of the following are almost required: Battle Fader, Swift Scarecrow, Zero Gardna, Threatening Roar, Rainbow Life, Waboku, plus staples (Mirror Force, etc. Other stall cards: Frozen Soul, Gravity Bind, Level Limit - Area B, Swords of Revealing Light, Scrap-Iron Scarecrow Draw cards: Upstart Goblin, Pot of Duality, Legacy of Yata-Garasu, Jar of Greed, Cyber Valley I also had Return from the Different Dimension for teh lulz (return 2 Cyber Valley and 2 Fader to +3) Link to comment Share on other sites More sharing options...
burnpsy Posted March 23, 2011 Report Share Posted March 23, 2011 [quote name='iHop' timestamp='1300713635' post='5087180'] This is terrible. Run something like this: 3 Battle Fader 3 Zero Gardna 3 Swift Scarecrow 3 Pot of Duality 3 Countdown 3 Upstart Goblin 3 The Warrior Returning Alive 3 Gold Sarcophagus 1 Reinforcement of the Army 3 Threatening Roar 3 Frozen Soul 3 Waboku 3 Thunder of Ruler 3 Negate Attack Not perfect but decent. [/quote] Link to comment Share on other sites More sharing options...
Kyakan Posted March 23, 2011 Report Share Posted March 23, 2011 [quote name='Emerald Fan' timestamp='1300521703' post='5082499'] Ojama Black Ojama Green Ojama Yellow Polymerization Ojama King [/quote] Link to comment Share on other sites More sharing options...
Emerald Fan Posted March 23, 2011 Author Report Share Posted March 23, 2011 [quote name='iHop' timestamp='1300820264' post='5089707'] *pukes* [/quote] You know, that is the most helpful comment I've heard in a while. Thank you. [quote name='jushirouki' timestamp='1300843084' post='5090625'] I used to run Final Countdown on duel simulators like KCVDS for fun. I don't remember the exact deck, but here's what I remember: 1. Lots of stall cards. This is the main focus of your deck. Use it. 2. Lots of draw cards. This is a huge focus in your deck, to draw into your stall. 3. You can't control with this deck. It just doesn't work. This means 3 of the following are almost required: Battle Fader, Swift Scarecrow, Zero Gardna, Threatening Roar, Rainbow Life, Waboku, plus staples (Mirror Force, etc. Other stall cards: Frozen Soul, Gravity Bind, Level Limit - Area B, Swords of Revealing Light, Scrap-Iron Scarecrow Draw cards: Upstart Goblin, Pot of Duality, Legacy of Yata-Garasu, Jar of Greed, Cyber Valley I also had Return from the Different Dimension for teh lulz (return 2 Cyber Valley and 2 Fader to +3) [/quote] 1. If you didn't look at the deck, I run tons of stall, unless you think things like 3 Swift Scarecrow, 3 Zero Gardna, 2 Nightmare Steelcage and Mirror Force are not worthy of being called stall. 2. Magical Mallet and 2 Upstart are enough draw since, after I get Countdown, I don't feel I'll be drawing that much, unless you think that my deck doesn't need all the cards it can keep for 20 turns. 3. No control, huh? Spatial Collapse reduces the entire field for both players to just 5 cards. No? Ground Collapse foces my opponent to be unable to summon more than 3 monsters to the field. No? Anti Spell Fragrance keeps my opponent from unleashing those pesky spells during their turn. No? Non Aggression Area makes my opponent unable to summon for a turn. Need I continue? I know you people have good intentions, but if you want to help, figure out a way to make my goal for this deck work better. If I wanted the same old countdown deck, then I wouldn't have changed the theme. Good day to you. Link to comment Share on other sites More sharing options...
Legend Zero Posted March 23, 2011 Report Share Posted March 23, 2011 ^lol, you are so bad. Link to comment Share on other sites More sharing options...
Canadian Posted March 23, 2011 Report Share Posted March 23, 2011 Tag force? Run Jurrassic Impact. @OP: Run 1 for 1 stall cards. They are much better for stalling in a final countdown deck than field restrictions. @Everyone Else: Give him a break guys. Also, would CED be a decent tech in this deck to bounce Fader's + Opp. Monsters? Link to comment Share on other sites More sharing options...
ihop Posted March 23, 2011 Report Share Posted March 23, 2011 TAKE THE HINT. THE DECK'S HORRIBLE. DEAL WITH IT. Link to comment Share on other sites More sharing options...
Boss Z Posted March 23, 2011 Report Share Posted March 23, 2011 [quote name='slayer_supreme' timestamp='1300543652' post='5082735'] Defender is NEVER a good card, in any deck. [/quote] Ojama Country = Drop a 2700 ATK beatstick... but that is all i can think off, and even that is pretty situational... [quote name='tonto851' timestamp='1300560599' post='5083252'] I like this deck its using old cards as well as new ones [/quote] NOOOOOOOOOOBSLY, dude, u need to play the game (which coming from me means nothing), but get better [quote name='iHop' timestamp='1300820264' post='5089707'] *pukes* [/quote] I Laugh... [quote name='jushirouki' timestamp='1300843084' post='5090625'] I used to run Final Countdown on duel simulators like KCVDS for fun. I don't remember the exact deck, but here's what I remember:1. Lots of stall cards. This is the main focus of your deck. Use it.2. Lots of draw cards. This is a huge focus in your deck, to draw into your stall.3. You can't control with this deck. It just doesn't work.This means 3 of the following are almost required: Battle Fader, Swift Scarecrow, Zero Gardna, Threatening Roar, Rainbow Life, Waboku, plus staples (Mirror Force, etc.Other stall cards: Frozen Soul, Gravity Bind, Level Limit - Area B, Swords of Revealing Light, Scrap-Iron ScarecrowDraw cards: Upstart Goblin, Pot of Duality, Legacy of Yata-Garasu, Jar of Greed, Cyber ValleyI also had Return from the Different Dimension for teh lulz (return 2 Cyber Valley and 2 Fader to +3) [/quote] Oh So true... [quote name='iHop' timestamp='1300902147' post='5091650'] TAKE THE HINT.THE DECK'S HORRIBLE.DEAL WITH IT. [/quote] I Laugh... again... Link to comment Share on other sites More sharing options...
Emerald Fan Posted March 23, 2011 Author Report Share Posted March 23, 2011 [quote name='iHop' timestamp='1300902147' post='5091650'] TAKE THE HINT. THE DECK'S HORRIBLE. DEAL WITH IT. [/quote] NO! I thought this was the best deck ever(<--Insert Sarcastic Tone Here). That's why I'm trying to make it better. In case you haven't noticed, I don't like running the same old deck and I am trying to get this deck to work. So, from now on, unless anybody has anything to contribute to making the Field Lockdown/Countdown Deck work, than you can all just stay silent. To Canadian: Compulse wouldn't help with Battle Fader. When I drop it to defend me, once it leaves the field at all, it is removed from play. Link to comment Share on other sites More sharing options...
Canadian Posted March 23, 2011 Report Share Posted March 23, 2011 [quote name='Emerald Fan' timestamp='1300906837' post='5091787'] To Canadian: Compulse wouldn't help with Battle Fader. When I drop it to defend me, once it leaves the field at all, it is removed from play. [/quote] Oh right. Hmph, I never really noticed that secondary effect. Link to comment Share on other sites More sharing options...
Legend Zero Posted March 23, 2011 Report Share Posted March 23, 2011 [quote name='Canadian' timestamp='1300881704' post='5091367'] Tag force? Run Jurrassic Impact. @OP: Run 1 for 1 stall cards. They are much better for stalling in a final countdown deck than field restrictions. @Everyone Else: [b]Give him a break guys.[/b] Also, would CED be a decent tech in this deck to bounce Fader's + Opp. Monsters? [/quote] I would if he didn't say no to almost everything, because making it better ALWAYS changes the theme, in his opinion. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted March 23, 2011 Report Share Posted March 23, 2011 Why are you running Ojama's? Yes, King is a massive defender, but you need 4 cards in your hand/on the field to pull it out. That can create a major disadvantage. Defender gives your opponent hand advantage. The only time it should be run is if you're trying to thin your opponent's deck, and I can't think of a deck outside of empty jar that does it somewhat decently. Magical Mallet should only really be considered if there's something that you'd rather keep in the deck. If you want more draw power, try hand destruction or something. This is what I think. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.