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The Weird RP Set!


Aesirson

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Yea, these cards will most likely be used in RPs by some of my characters.

BEHOLD!

Fantasy Veil
Continuous Spell Card
Double the ATK of all Level 2 or lower monsters on your field. Level 2 or lower monsters on your field cannot be destroyed by battle. You cannot Summon Level 3 or higher monsters to your field.

Black Prediction
Continuous Trap Card
After activation, Special Summon this card in Attack Position. It is treated as an Effect Monster (Fiend-Type/DARK/Level 2/ATK 0/DEF 0). During each of your Draw Phases, if you draw a Monster card, you can reveal the drawn card to increase the ATK of this card by an ammount equal to the drawn cards ATK until your opponents next End Phase. All battle damage this card deals to your opponent is halved.

Into the Future Sent
Normal Spell Card
Select 1 monster in your hand that can be Special Summoned. Place it on the top of your Deck face-up. If you do not draw the selected card during your next turn, Special Summon it.

Future of Greed
Normal Trap Card
Pay 1000 life points and skip your next Draw Phase. The next time you draw a card, draw 3 cards instead.

January - First of the Twelve
Fairy/Effect/WATER/10 Stars
This card can only be Special Summoned from your hand when you control no monsters by shuffling 1 Level 10 "of the Twelve" monster in your hand, other than "January - First of the Twelve", into your Deck. You cannot Normal Summon the turn this card was Special Summoned this way. When this card is Summoned, destroy 1 Spell or Trap card on your opponents field and apply the following effect depending on what type it was: ● Spell: Increase your life points by 500. ● Trap: Inflict 500 points of damage to your opponent. During your End Phase, return this card to your Deck and Special Summon 1 Level 2 or lower monster from your Graveyard. The Special Summoned monster is destroyed during your next Standby Phase.
ATK/4000 DEF/4000

February - Second of the Twelve
Fairy/Effect/WATER/10 Stars
This card can only be Special Summoned from your hand when you control no monsters by shuffling 1 Level 10 "of the Twelve" monster in your hand, other than "February - Second of the Twelve", into your Deck. You cannot Normal Summon the turn this card was Special Summoned this way. Once per turn, you can take control of 1 monster your opponent controls until the End Phase. During your End Phase, return this card to your Deck and Special Summon 1 Level 2 or lower monster from your Graveyard. The Special Summoned monster is destroyed during your next Standby Phase.
ATK/4000 DEF/4000

March - Third of the Twelve
Fairy/Effect/EARTH/10 Stars
This card can only be Special Summoned from your hand when you control no monsters by shuffling 1 Level 10 "of the Twelve" monster in your hand, other than "March - Third of the Twelve", into your Deck. You cannot Normal Summon the turn this card was Special Summoned this way. Once per turn, you can Special Summon 1 "March Token" (Warrior-Type/EARTH/Level 2/ATK 500/DEF 500) to your side for each monster your opponent controls. If you do, halve all battle damage this card deals to your opponent until the End Phase. During your End Phase, return this card to your Deck and Special Summon 1 Level 2 or lower monster from your Graveyard. The Special Summoned monster is destroyed during your next Standby Phase.
ATK/4000 DEF/4000

April - Fourth of the Twelve
Fairy/Effect/EARTH/10 Stars
This card can only be Special Summoned from your hand when you control no monsters by shuffling 1 Level 10 "of the Twelve" monster in your hand, other than "April - Fourth of the Twelve", into your Deck. You cannot Normal Summon the turn this card was Special Summoned this way. When this card is Summoned, you can pick up to 4 Spell or Trap cards in your Graveyard and Special Summon them to your field as Normal Monster Cards. (Fairy-Type/EARTH/Level 1/ATK 0/DEF 0) When a card Special Summoned by this effect is removed from the field, add it to your hand. During your End Phase, return this card to your Deck and Special Summon 1 Level 2 or lower monster from your Graveyard. The Special Summoned monster is destroyed during your next Standby Phase.
ATK/3000 DEF/3000

Guardian of the Twelve
Fairy/Effect/LIGHT/2 Stars
When this card is Special Summoned by the effect of a Level 10 "of the Twelve" monster, draw 1 card. Remove this card from play when this card is sent from the field to the Graveyard.
ATK/500 DEF/500

Messiah of the Twelve
Fairy/Effect/LIGHT/2 Stars
When this card is Summoned, reveal the top card of your Deck. If it's a Level 10 "of the Twelve" monster, add it to your hand and add another Level 10 "of the Twelve" monster from your Deck or Graveyard to your hand.
ATK/500 DEF/500

More to come.
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Incarnation could somehow work in some weird Enchanting Fitting Room beatdown, with all those cards that boost ATK of low level Normals. Especially in multiples. Protection is also nice. Was probably meant to work with the card below, no?

Prediction is just ridiculous. Fits into the Vanilla Beatdown as well, because of Heart of the Underdog. Seriously, use Underdog to draw crapload of Vanillas, activate Incarnation (or 2) and GAEM. Oh, wait, it halves the battle damage. Still good nonetheless

Into the Future seems really situational, and broken. Situational, because it won't work if you don't use any shuffle card, but if you shuffle your Deck somehow, you get any monster for free. No good. Broken, but somewhat too situational to be actually hit by banlist IMO.

Powerdraw is cool. Activate Trade-In/Allure/CftBF/etc. and draw 4. Also, it would fit perfectly in my Appropriate Burn. Have Appropriate out, activate this, flip Morphing Jar, draw 9, lol at opponent. But somewhat broken IMO.

I'll rate the Archetype later, have to read the carefully
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