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Alien Archetype, as a whole.


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[center][img]http://gametechmods.com/../uploads/images/70440AlienGrey.png[/img]
[quote]
[b][size="5"]Ur monsters r full of A-counters. U mad?[/size][/b][/quote][/center]
Aliens have a Goyo, a Tuner who basicly gives you a Librarian, nice Spell/Trap removal, and a large amount of monster control.
The only problem, is they are slow and lack a draw engine. Plus, they have an amazing [url=http://yugioh.wikia.com/wiki/Flying_Saucer_Muusik%27i]searcher card[/url] that doesn't even share the name, let alone type, of the rest of the Alien monsters.
Discuss.
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Musiki is practically unrunnable in Aliens because it's pretty hard to get out.

Srsly, if they made something like

Code "A" Masterial Archive
Continuous Spell
Once per turn, you can remove 2 A-Counters on the field to draw a card.

Then they'd be amazing.

Also, you forget that Ammonite can make practically any Level 5 or lower Synchro, due to the amount of level variation (even though you'd go for predominantly 5s most of the time.)
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[quote name='A Veritable Truth' timestamp='1302724985' post='5135878']
Musiki is practically unrunnable in Aliens because it's pretty hard to get out.
[/quote]
Yea, exactly :/
Sure it lets you grab any 1 'Alien' card from your deck....
But why the hell is it a Machine-Type?
Scratch that, why the hell isnt it an Alien card?

Muusiki would be so much better if it were an Alien card :/
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[quote name='PikaPerson01' timestamp='1302733132' post='5136188']
I ran an alien deck once.

A-Counters are exceedingly difficult to get on opponent's monsters. And once they're there it's like "uhh... WTF can I do with them?" The only thing they really have going for them is Cosmic Fortress and Mysterious Triangle.
[/quote]
Don't forget Overlord and Code A.
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