Toffee. Posted April 13, 2011 Report Share Posted April 13, 2011 [center][img]http://gametechmods.com/../uploads/images/70440AlienGrey.png[/img] [quote] [b][size="5"]Ur monsters r full of A-counters. U mad?[/size][/b][/quote][/center] Aliens have a Goyo, a Tuner who basicly gives you a Librarian, nice Spell/Trap removal, and a large amount of monster control. The only problem, is they are slow and lack a draw engine. Plus, they have an amazing [url=http://yugioh.wikia.com/wiki/Flying_Saucer_Muusik%27i]searcher card[/url] that doesn't even share the name, let alone type, of the rest of the Alien monsters. Discuss. Link to comment Share on other sites More sharing options...
Bringerofcake Posted April 13, 2011 Report Share Posted April 13, 2011 Musiki is practically unrunnable in Aliens because it's pretty hard to get out. Srsly, if they made something like Code "A" Masterial Archive Continuous Spell Once per turn, you can remove 2 A-Counters on the field to draw a card. Then they'd be amazing. Also, you forget that Ammonite can make practically any Level 5 or lower Synchro, due to the amount of level variation (even though you'd go for predominantly 5s most of the time.) Link to comment Share on other sites More sharing options...
CDDRodrigo Posted April 13, 2011 Report Share Posted April 13, 2011 They need Gateway of the Aliens. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted April 13, 2011 Report Share Posted April 13, 2011 For some reason I think A-Heroes is a viable Decktype @CDDRodrigo: "A" Cosmic Gateway shall be its name...XD Link to comment Share on other sites More sharing options...
ihop Posted April 13, 2011 Report Share Posted April 13, 2011 Will be the new Sams. Stock up on ancient ruins now, and sell them later. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted April 13, 2011 Report Share Posted April 13, 2011 [quote name='iHop' timestamp='1302726484' post='5135942'] Will be the new Sams. Stock up on ancient ruins now, and sell them later. [/quote] No they won't. Aliens don't have the same SS effects that Sams do. Link to comment Share on other sites More sharing options...
ihop Posted April 13, 2011 Report Share Posted April 13, 2011 I'm not saying that they will have effects like Sams, just be as good as Sams. Link to comment Share on other sites More sharing options...
Black W Mage Posted April 13, 2011 Report Share Posted April 13, 2011 They make shooting quasar extremely easy O_o Link to comment Share on other sites More sharing options...
Lonk Posted April 13, 2011 Report Share Posted April 13, 2011 how soon before Konami breaks Aliens in ZeXal era? Link to comment Share on other sites More sharing options...
Toffee. Posted April 13, 2011 Author Report Share Posted April 13, 2011 [quote name='A Veritable Truth' timestamp='1302724985' post='5135878'] Musiki is practically unrunnable in Aliens because it's pretty hard to get out. [/quote] Yea, exactly :/ Sure it lets you grab any 1 'Alien' card from your deck.... But why the hell is it a Machine-Type? Scratch that, why the hell isnt it an Alien card? Muusiki would be so much better if it were an Alien card :/ Link to comment Share on other sites More sharing options...
Catterjune Posted April 13, 2011 Report Share Posted April 13, 2011 I ran an alien deck once. A-Counters are exceedingly difficult to get on opponent's monsters. And once they're there it's like "uhh... WTF can I do with them?" The only thing they really have going for them is Cosmic Fortress and Mysterious Triangle. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted April 13, 2011 Report Share Posted April 13, 2011 They are (very) fun, but lack generics to become competitive / Tier 3+ In my opinion that is. Link to comment Share on other sites More sharing options...
Niv-Mizzet Posted April 13, 2011 Report Share Posted April 13, 2011 If they get some more support in the next few packs, they might be able to hit Tier 2. But you never know. Link to comment Share on other sites More sharing options...
Bringerofcake Posted April 14, 2011 Report Share Posted April 14, 2011 [quote name='PikaPerson01' timestamp='1302733132' post='5136188'] I ran an alien deck once. A-Counters are exceedingly difficult to get on opponent's monsters. And once they're there it's like "uhh... WTF can I do with them?" The only thing they really have going for them is Cosmic Fortress and Mysterious Triangle. [/quote] Don't forget Overlord and Code A. Link to comment Share on other sites More sharing options...
thefoursoulsofcaius Posted April 14, 2011 Report Share Posted April 14, 2011 I've ran aliens for a long time. It's fun, but not over-competitive. If they did get the draw power, they would be awesome. So much field destruction. Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 14, 2011 Report Share Posted April 14, 2011 Fun archtype is fun to play Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.