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Six Samurai Hermit


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[img]http://images4.wikia.nocookie.net/__cb20110218125630/yugioh/images/thumb/b/b1/SixSamuraiHermitEXVC-JP-C.jpg/300px-SixSamuraiHermitEXVC-JP-C.jpg[/img]

[size="6"]Six Samurai Hermit[/size]
Warrior/Effect
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand.

is it better than kageki ? please tell me what you think
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[quote name='Red W Mage No. 6-2-5' timestamp='1303159557' post='5149293']
I don't really like it, but I would run it with Kageki, only because this can't be Veiler'd/Warning. My main problem is that you can only use it effectively early in the game... which means if you want to use it often you need to run 3, which will lead to dead draws.
[/quote]
exactly what i've been thinking thanks :lol:

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[quote name='Red W Mage No. 6-2-5' timestamp='1303159557' post='5149293']
I don't really like it, but I would run it with Kageki, only because this can't be Veiler'd/Warning. My main problem is that you can only use it effectively early in the game... which means if you want to use it often you need to run 3, which will lead to dead draws.
[/quote]
It can still be Warning'd I believe.
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It truly is a waste of special printing material.

Many other monsters are better at what they do than this. Kageki is 100x better than this because you don't need to rely on your opponent to get a monster while Hermit needs your opponent to have a monster. It's just the conditionality of Hermit and the fact that Six Sams have many more better monsters that kills it's chances of being in any good Six Sam deck. It would have been much better if you can Special Summon it without any clause (Like Six Sams need anymore support).
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