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Koa'Ki Meiru


Airride

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TOTAL:40

16 Monsters
1 Glow-Up Bulb
3 KM Boulder
3 KM Crusader
3 KM Guardian
3 KM Sandman
3 KM Urnight

14 Spells
1 Book of Moon
2 Core Transport Unit
1 Dark Hole
1 Giant Trunade
3 Iron Core
1 Monster Reborn
2 Mystical Space Typhoon
3 Smashing Ground

10 Traps
2 Bottomless Trap Hole
2 Compulsory Evacuation Device
2 Dimensional Prison
1 Mirror Force
1 Torrential Tribute
2 Trap Stun
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Alright...
-3 Panther
-1 Beetle
-1 Tornado
-2 Barrier
-2 Guardian
-3 Snadman
-3 d00m

+2 Powerhand
+2 Valafar
+1 Maximus
+3 Prototype
+2 Drago
+3 Crusader
+3 Boulder(How did I miss this)
+3 Urknight

-2 Blaster
-3 Armor
-1 Disposal
-1 Ring
-1 Synthisis

+1 Reborn
+2 MST
+1 Trunade
+1 Dark Hole
+2 Intalize
+3 Overclock
+2 Transport Unit

-1 Luster
-1 Panel
-2 Reckoned power
-1 Sheild
-2 TrapHole
-1 Time Machine
-1 CED

+1 Blast
+2 Reinforcement
+2 BTH
+2 D-Prision
+1 Mirror Force
+2 Trap Stun

NOW I NEED TO TAKE OUT SOME STUFF
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-3 Boulder (you got enough Spell Cards that search the Iron Core)
-2 Valafar
-3 Powerhand

-1|2 Core Blast (3 it's way too much, I personally recommend using 1)
-1 Overclock (to reduce the # of cards of your Deck, since 40 is the most recommended)

+3 Bergzak
+2 Rooklord
(I suggest these two because they are capable of doing much more damage than Powerhand and Valafar. Plus, they both are Warrior-Type so you can reveal themselves to keep them on your field if you don't have a Core in hand)


I know the Core is a key card in this Deck, but I think you still have too many cards to search it (I am referring to Initialize and Transport Unit). You could "neg" some of them so your Deck gets closer to 40 cards, but I don't really know which nor how many of them you could take out.
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[quote name='Frex' timestamp='1303605446' post='5162894']
-3 Powerhand
-2 Valafar

+3 Bergzak
+2 Rooklord
(I suggest these two because they are capable of doing much more damage than Powerhand and Valafar.)
[/quote]

Personally, I'd want to negate Catastor's effect rather than attack again.
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[quote name='Frex' timestamp='1303605446' post='5162894']
-3 Boulder (you got enough Spell Cards that search the Iron Core)
-2 Valafar
-3 Powerhand

-1|2 Core Blast (3 it's way too much, I personally recommend using 1)
-1 Overclock (to reduce the # of cards of your Deck, since 40 is the most recommended)

+3 Bergzak
+2 Rooklord
(I suggest these two because they are capable of doing much more damage than Powerhand and Valafar. Plus, they both are Warrior-Type so you can reveal themselves to keep them on your field if you don't have a Core in hand)


I know the Core is a key card in this Deck, but I think you still have too many cards to search it (I am referring to Initialize and Transport Unit). You could "neg" some of them so your Deck gets closer to 40 cards, but I don't really know which nor how many of them you could take out.
[/quote]
I would use boulder to search, but w/e
-3 Boulder
-2 Valafar
-3 Powerhand (:()
-3 Core Blast

+3 Begzak
+2 Rooklord

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