Airride Posted April 22, 2011 Report Share Posted April 22, 2011 TOTAL:40 16 Monsters 1 Glow-Up Bulb 3 KM Boulder 3 KM Crusader 3 KM Guardian 3 KM Sandman 3 KM Urnight 14 Spells 1 Book of Moon 2 Core Transport Unit 1 Dark Hole 1 Giant Trunade 3 Iron Core 1 Monster Reborn 2 Mystical Space Typhoon 3 Smashing Ground 10 Traps 2 Bottomless Trap Hole 2 Compulsory Evacuation Device 2 Dimensional Prison 1 Mirror Force 1 Torrential Tribute 2 Trap Stun Link to comment Share on other sites More sharing options...
.Nu-13 Posted April 22, 2011 Report Share Posted April 22, 2011 So you play all bad Koa'kis, and play no good ones? Awesome Link to comment Share on other sites More sharing options...
Airride Posted April 22, 2011 Author Report Share Posted April 22, 2011 My friends And I traded for our stuff when we made this(I got the newer stuff recently.) so we couldn't get the good ones. Also, Trade binder deck. Also, d00m, guardian, and sandman are useful(In some decks, granted), si? Link to comment Share on other sites More sharing options...
.Nu-13 Posted April 22, 2011 Report Share Posted April 22, 2011 [quote name='GenexAllyRemote' timestamp='1303481712' post='5159159'] Also, d00m, guardian, and sandman are useful(In some decks, granted), si? [/quote] Doom only in Gallis, Guardian and Sandman in Rockstun Link to comment Share on other sites More sharing options...
Airride Posted April 22, 2011 Author Report Share Posted April 22, 2011 Any fixes, then? I have staples, I don't feel like changing the deck right now though. Maybe Changer? Link to comment Share on other sites More sharing options...
wiithepeople Posted April 22, 2011 Report Share Posted April 22, 2011 +2 Powerhand since you're not focusing on stun. -1 Panther -1 Sandman You could also add in Prototype in there somewhere... Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted April 22, 2011 Report Share Posted April 22, 2011 The Spell and Trap lineup confuses me so I'll focus on the Monster lineup. Urnight and Crusader maybe? Especially Urnight. The dude is broke. Link to comment Share on other sites More sharing options...
Airride Posted April 23, 2011 Author Report Share Posted April 23, 2011 Alright... -3 Panther -1 Beetle -1 Tornado -2 Barrier -2 Guardian -3 Snadman -3 d00m +2 Powerhand +2 Valafar +1 Maximus +3 Prototype +2 Drago +3 Crusader +3 Boulder(How did I miss this) +3 Urknight -2 Blaster -3 Armor -1 Disposal -1 Ring -1 Synthisis +1 Reborn +2 MST +1 Trunade +1 Dark Hole +2 Intalize +3 Overclock +2 Transport Unit -1 Luster -1 Panel -2 Reckoned power -1 Sheild -2 TrapHole -1 Time Machine -1 CED +1 Blast +2 Reinforcement +2 BTH +2 D-Prision +1 Mirror Force +2 Trap Stun NOW I NEED TO TAKE OUT SOME STUFF Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted April 23, 2011 Report Share Posted April 23, 2011 -Drago, Valafar, and Power Hand imo Link to comment Share on other sites More sharing options...
Darj Posted April 24, 2011 Report Share Posted April 24, 2011 -3 Boulder (you got enough Spell Cards that search the Iron Core) -2 Valafar -3 Powerhand -1|2 Core Blast (3 it's way too much, I personally recommend using 1) -1 Overclock (to reduce the # of cards of your Deck, since 40 is the most recommended) +3 Bergzak +2 Rooklord (I suggest these two because they are capable of doing much more damage than Powerhand and Valafar. Plus, they both are Warrior-Type so you can reveal themselves to keep them on your field if you don't have a Core in hand) I know the Core is a key card in this Deck, but I think you still have too many cards to search it (I am referring to Initialize and Transport Unit). You could "neg" some of them so your Deck gets closer to 40 cards, but I don't really know which nor how many of them you could take out. Link to comment Share on other sites More sharing options...
wiithepeople Posted April 24, 2011 Report Share Posted April 24, 2011 [quote name='Frex' timestamp='1303605446' post='5162894'] -3 Powerhand -2 Valafar +3 Bergzak +2 Rooklord (I suggest these two because they are capable of doing much more damage than Powerhand and Valafar.) [/quote] Personally, I'd want to negate Catastor's effect rather than attack again. Link to comment Share on other sites More sharing options...
Airride Posted April 24, 2011 Author Report Share Posted April 24, 2011 [quote name='Frex' timestamp='1303605446' post='5162894'] -3 Boulder (you got enough Spell Cards that search the Iron Core) -2 Valafar -3 Powerhand -1|2 Core Blast (3 it's way too much, I personally recommend using 1) -1 Overclock (to reduce the # of cards of your Deck, since 40 is the most recommended) +3 Bergzak +2 Rooklord (I suggest these two because they are capable of doing much more damage than Powerhand and Valafar. Plus, they both are Warrior-Type so you can reveal themselves to keep them on your field if you don't have a Core in hand) I know the Core is a key card in this Deck, but I think you still have too many cards to search it (I am referring to Initialize and Transport Unit). You could "neg" some of them so your Deck gets closer to 40 cards, but I don't really know which nor how many of them you could take out. [/quote] I would use boulder to search, but w/e -3 Boulder -2 Valafar -3 Powerhand () -3 Core Blast +3 Begzak +2 Rooklord Link to comment Share on other sites More sharing options...
Airride Posted April 25, 2011 Author Report Share Posted April 25, 2011 Bump. Link to comment Share on other sites More sharing options...
Airride Posted April 26, 2011 Author Report Share Posted April 26, 2011 Bump. Link to comment Share on other sites More sharing options...
Airride Posted April 27, 2011 Author Report Share Posted April 27, 2011 Bump. Link to comment Share on other sites More sharing options...
Airride Posted April 27, 2011 Author Report Share Posted April 27, 2011 Somehow reduce to 40. Link to comment Share on other sites More sharing options...
Airride Posted April 28, 2011 Author Report Share Posted April 28, 2011 [quote name='GenexAllyRemote' timestamp='1303943033' post='5172449'] Somehow reduce to 40. [/quote] Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted April 29, 2011 Report Share Posted April 29, 2011 -3 Overclock +1 Transport Unit and 1 Maximus. Link to comment Share on other sites More sharing options...
Airride Posted April 30, 2011 Author Report Share Posted April 30, 2011 I've updated. Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted April 30, 2011 Report Share Posted April 30, 2011 Does glow-up serve any purpose other than to be an lolrandomtuner? Link to comment Share on other sites More sharing options...
Airride Posted April 30, 2011 Author Report Share Posted April 30, 2011 I don't know ask the guy who made my deck into this. he said it's good to make beast. Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted April 30, 2011 Report Share Posted April 30, 2011 I wouldn't bother. If anything i'd try to get out Barkion rather than Beast. Link to comment Share on other sites More sharing options...
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