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[MTG] Jace, the Mind Sculptor


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[center][img]http://mtgmetagame.com/wp-content/uploads/2010/06/Jace-the-mind-Sculptor.jpg[/img]
[quote]
You can use only 1 of these effects per turn:
•This card gains 2 Loyalty Points: Look at the top card of either player's deck. Then, you can put that card on the bottom of that player's deck.
•This card's Loyalty Points don't change: Draw 3 cards, and place 2 cards from your hand on the top of your Deck.
•This card loses 1 Loyalty Point: Select 1 monster on the field and return it to its owner's hand.
•This card loses 12 Loyalty Points: Remove from play all cards from either player's Deck. Then, that player shuffles all cards in their hand to their Deck.
[/quote]

Apparently, best card of the format. Will be rotated in June[/center]
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GREAT Card... but it IS NOT NEEDED!!
That isn't to say I SO totally wouldn't use it if I could get one, but I am against spending mor than 10 dollars on any 1 card... and I've got a killer Green Deck without any Walkers and it only cost me about $35

Off-topic:
[b]I recently free-ed up 4 spaces from my green Swarm/Beat Deck... and I need some cards, I was thinking of these:[/b]
Raking Canopy (i have no protection from things with fly)
Green Sun's Zenith (I have a lot of high mana cost cards and can easily get lots of mana, but don't always draw what I want)
Asceticism (I don't have protection from theings and this gives me that AND regeneration)
Helix Pinicle (my alternative win condition, idk if I should Keep it)
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[quote name='Boss Z' timestamp='1304264810' post='5181732']
GREAT Card... but it IS NOT NEEDED!!
That isn't to say I SO totally wouldn't use it if I could get one, but I am against spending mor than 10 dollars on any 1 card... and I've got a killer Green Deck without any Walkers and it only cost me about $35

Off-topic:
[b]I recently free-ed up 4 spaces from my green Swarm/Beat Deck... and I need some cards, I was thinking of these:[/b]
Raking Canopy (i have no protection from things with fly)
Green Sun's Zenith (I have a lot of high mana cost cards and can easily get lots of mana, but don't always draw what I want)
Asceticism (I don't have protection from theings and this gives me that AND regeneration)
Helix Pinicle (my alternative win condition, idk if I should Keep it)
[/quote]
It is needed. Look at tourney results.
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[quote name='Batteryman B)' timestamp='1304266138' post='5181783']
It is needed. Look at tourney results.
[/quote]
Yeah, but still <_<
you can get places without it!!
That is my point
And with a deck like mine I can just target it and kill it...

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I think we'll all find that Karn is better. What makes Jace better is the simple fact that Jace costs less, but Karn is splashable, and Green can typically get 7 mana before blue can get 4 (if it can't, it's not really a green deck). The real problem with this Jace is that his 0 ability should be a -1 as well.

Anyways, it's not a needed card. Just because a card is used in a lot of decks doesn't mean it's needed for that format.
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[quote name='-Griffin' timestamp='1304273458' post='5182087']
Er... I get the general idea of M:tG, but what the heck is a planeswalker? I've only seen the most basic bits of the game...
[/quote]
Kinda like second player. Everything that affects players affects Planeswalkers too.
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So... what, do they count as creatures?... Can you attack them? Do they stop you attacking the player? What on earth are all these numbers about? Costs to activate? Seems odd that they have positive costs that give them health... the numbers are mostly health, right?
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[quote name='-Griffin' timestamp='1304273458' post='5182087']
Er... I get the general idea of M:tG, but what the heck is a planeswalker? I've only seen the most basic bits of the game...
[/quote]

We'll they are basically your allies...
They have their own life (The number on botttom of card) which is called loyalty
They are permanents...and they can be attacked opponent just has to state which of their creatures attacks youw PW and which attacks you, and when their loyalty gets to 0 they die
Once per turn during your Main Phase you can select and activate 1 of their effect adding or removing the proper amount of loyalty stated in the effect Box

And also they are kinda iconic figures as Planewalker are like they Main Characters from the MTG Historyline and Books

@Bateryman: Their effect has sorcery Speed...Instants are just faster than sorceries
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[quote name='-Dae-' timestamp='1304273969' post='5182105']
We'll they are basically your allies...
They have their own life (The number on botttom of card) which is called loyalty
They are permanents...and they can be attacked opponent just has to state which of their creatures attacks youw PW and which attacks you, and when their loyalty gets to 0 they die
Once per turn during your Main Phase you can select and activate 1 of their effect adding or removing the proper amount of loyalty stated in the effect Box

And also they are kinda iconic figures as Planewalker are like they Main Characters from the MTG Historyline and Books

@Bateryman: Their effect has sorcery Speed...Instants are just faster than sorceries
[/quote]
I played it before you used your instant. :S
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[quote name='Batteryman B)' timestamp='1304274114' post='5182110']
I played it before you used your instant. :S
[/quote]

facepalm...
Thing is...You Just summoned Jace and I Lightning Bolt it in Answer...
remember instants can be played at any time...(They are like Trap Card mixed with quick play Spell Card)...while Sorceries are like Spells...XD

And yes I can Lightning Bolt since turn 1...XD
inb4MentalMisstepwarensues

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Don't you just love the creativity in the names given to the cards of MTG? I mean Karn Liberated, Vampire Nocturne, Cloudthresher, and including Jace, The Mind Sculptor is such a creative name, unlike YGO at least the names given to the cards in MTG aren't so generic I mean almost anybody with an IQ of at least 90 can come up with the name Dark Magician or Dark End Dragon! I'm just rambling off topic am I? Anyways, back on topic...Jace the Mind Sculptor isn't all that good, he can easily get eliminated by just attacking with your creatures and using aggro spells like Lightning Bolt or Fire Ball, I mean why use Fire Ball, just use Lighting Bolt to get rid of Jace and he's out of there! To me, the most overlooked and the best Planeswalker imo is Sorin Markov, he has a decent amount of Loyalty and his three effects are just off the wall and I don't know if you guys heard, but Jace's monetary value has went down substantially...he isn't that useful in the meta anymore since most decks most recently runs Poison Artifact or Infect strategy which is much more effective then trying to gain Loyalty for Jace just to mill your Opponent's Deck! I mean, Jace is overrated for nothing in my view!
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[quote name='-Dae-' timestamp='1304274326' post='5182121']
facepalm...
Thing is...You Just summoned Jace and I Lightning Bolt it in Answer...
remember instants can be played at any time...(They are like Trap Card mixed with quick play Spell Card)...while Sorceries are like Spells...XD

And yes I can Lightning Bolt since turn 1...XD
inb4MentalMisstepwarensues
[/quote]
Upon Jace resolving. He'll have priority, so he can activate a loyalty ability. The numbers (+2), (0), (-1), and (-12) are costs. Meaning, if he uses the +2 ability immediately after casting Jace (which he can do), Jace will have 5 loyalty counters by the time you can cast Lightning Bolt.

[quote name='AsterikcAde' timestamp='1304276438' post='5182200']
Jace the Mind Sculptor isn't all that good, he can easily get eliminated by just attacking with your creatures and using aggro spells like Lightning Bolt or Fire Ball, I mean why use Fire Ball, just use Lighting Bolt to get rid of Jace and he's out of there! To me, the most overlooked and the best Planeswalker imo is Sorin Markov, he has a decent amount of Loyalty and his three effects are just off the wall and I don't know if you guys heard, but Jace's monetary value has went down substantially...he isn't that useful in the meta anymore since most decks most recently runs Poison Artifact or Infect strategy which is much more effective then trying to gain Loyalty for Jace just to mill your Opponent's Deck! I mean, Jace is overrated for nothing in my view!
[/quote]

You have no idea what you're talking about.
Jace is often used in WU control. White is good for defending and blue is good for countering. Jace can easily be defended.
The strategy with Jace isn't to build up for a mill. I've found its uses to usually be either or both of the following:
• fateseal your opponent to make sure they don't draw anything threatening while building up its resistance to your opponent's threats
• brainstorm yourself each turn while occasionally bouncing back any opponent's creature threats when they become otherwise impossible to deal with
From what I gathered, infect very rarely, if ever, tops anything big.
They actually had to make a card to help stop Planeswalkers so they wouldn't have to ban JtMS. In fact, there's still talk of possibly restricting it to 1.

You need to play against a well-built WU control deck with Jace to really know how powerful he really is.
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Lightning Bolt and/or Cancel solves your problems.

The good thing about MTG is that most cards only rape the s*** out of you if you don't do anything to stop them, or can't. All in all, Jace may have an awesome effect, but he is still a Planeswalker, and susceptible to even the most simple of kills. As is every money card people are worried about.
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[quote name='Darkest Hour' timestamp='1304303621' post='5183230']
Lightning Bolt and/or Cancel solves your problems.

[b]The good thing about MTG is that most cards only rape the s*** out of you if you don't do anything to stop them, or can't.[/b] All in all, Jace may have an awesome effect, but he is still a Planeswalker, and susceptible to even the most simple of kills. As is every money card people are worried about.
[/quote]

Then you're assuming that people run those colors. No competitive uses three-mana counterspells. Everyone prefers two-mana counterspells (which have conditions and/or possibilities of not working) or Stoic Rebuttal (conditionally two-mana).

That bolded line describes yugioh too. No card does anything if you counter/negate it.
Counterability/removability =/= balance
Just because it is possible to stop a card, doesn't mean you'll always have that response to it, especially in a game where cards with specific effects are separated into colors. And the money cards are basically, if you can't stop it immediately, it'll cost you dearly.

And do note that JtMS users, if facing red, will use Jace's +2 ability at least the first time to make sure Jace isn't immediately in Lightning Bolt range.
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