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Overmind Archfiend


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[center][img]http://images4.wikia.nocookie.net/__cb20110211070311/yugioh/images/thumb/3/3c/MentalOverArchfiendEXVC-JP-UR.jpg/300px-MentalOverArchfiendEXVC-JP-UR.jpg[/img][/center]
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1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters that were removed by this card's effect as possible.[/quote][/center]
[quote]1 Easy to summon Phychic + 2 Or more easy to summon Phychics
Remove from play the Synchro Materials for this card, when this card is destroyed, summon another one. Win the game.[/quote]

Phychics like this card very much. I lost a game...because of this. Guys, Remove his materials and you can summon him again. [/CaptainObvious] It can fuel stupid combos. And it's at 3300.
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[quote name='Invalid Arguement' timestamp='1304351575' post='5183939']
[center][img]http://images4.wikia.nocookie.net/__cb20110211070311/yugioh/images/thumb/3/3c/MentalOverArchfiendEXVC-JP-UR.jpg/300px-MentalOverArchfiendEXVC-JP-UR.jpg[/img][/center]
[center][/center]


[b]Phychics[/b] like this card very much.
[/quote]

God, can NO ONE spell "Psychic" right? It's not that hard!

The boss monster of RFG Psychics and an amazing card if you can get it out and keep it out for a few turns. Mind Master makes all the RFG Psychics broken, since they're mandatory effects, and what's nice about this is that it Summons ALL of the monsters you RFGed with its effect, as opposed to 1.

However, its Summoning Condition is a little trickier to fulfill, requiring 3 monsters equaling level 9, all being Psychics.

Thankfully, other RFG Psychics can remove this and return it when they're removed, allowing the deck a great deal of spam potential.

I once got this out first turn, and then on my next turn proceeded to remove/revive certain Psychics thanks to Mind Master, RFG this for Hushed Cleric's effect, bring out Black Rose, nuke, and end up with this back on the field.
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It's insane. It might as well say you win because the opponent scoops when they see it. You just have no hope to win. At all. It can even match trishula, then revive itself on the same turn after the Battle Phase. I pulled one at sneak...Couldn't summon it because There wasn't a level 3 Phychics that I actually pulled that where valid enough to summon him.
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I'm sorry to hear that no one packs removal or anti-Synchro strategies that doesn't send to the Graveyard.

Or in the case of me bringing it out first turn, the fact Overmind didnt have anything good to remove that would pose a genuine threat to my opponent. Me having Mind Master was a stroke of good fortune. (My opening hand was something like Mind Master, Hushed Cleric, Brain Research Lab, Emergency Teleport, Serene Witch, MST)
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[quote name='evilfusion' timestamp='1304352285' post='5183960']
I'm sorry to hear that no one packs removal or anti-Synchro strategies that doesn't send to the Graveyard.

Or in the case of me bringing it out first turn, the fact Overmind didnt have anything good to remove that would pose a genuine threat to my opponent. Me having Mind Master was a stroke of good fortune. (My opening hand was something like Mind Master, Hushed Cleric, Brain Research Lab, Emergency Teleport, Serene Witch, MST)
[/quote]

Even so, You just remove the tuner and your still 1 step ahead to summoning it agan. This card is at 3300 too, With thought ruler, you can simpily negate anything that trys to destroy it on it's own at the small cost of 1K LP. RFPPsychics should be tier 2 atleast...Because I'm running them now this is out.
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You're saying it's likely you'll bring out Overmind and Thought Ruler in rapid succession?

To get the removed monsters, Overmind must go to the Graveyard. Bottomless Trap Hole can handle it, and Brionac becomes a very deadly counter to the strategy of RFG Psychics. D-Prison may fall before Thought Ruler, but otherwise it can handle Overmind quite efficiently. Brain Hazard can get around that to some degree, but there's only so many ways you can get around casual removal.

Overmind is an excellent boss monster for the theme, but it's not a guaranteed "Summon it and you win".
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[quote name='evilfusion' timestamp='1304353173' post='5183977']
You're saying it's likely you'll bring out Overmind and Thought Ruler in rapid succession?

To get the removed monsters, Overmind must go to the Graveyard. Bottomless Trap Hole can handle it, and Brionac becomes a very deadly counter to the strategy of RFG Psychics. D-Prison may fall before Thought Ruler, but otherwise it can handle Overmind quite efficiently. Brain Hazard can get around that to some degree, but there's only so many ways you can get around casual removal.

Overmind is an excellent boss monster for the theme, but it's not a guaranteed "Summon it and you win".
[/quote]

Psychics can spam tuners like hell IIrc. It's not likely, but it is almost Invincible when you do it. The exact reason WHY I'm building RFP Phychics. Would Dimensional Vortex or whatever It's called(The one that removes all monsters destroyed from play) work with RFP Psychics? Does that Trigger their effects?
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Dimensonal Fissure?

No, RFG Psychics get their effects by removing Psychics from the Graveyard, and when they themselves go to the Graveyard, they Special Summon the monster removed. If the RFG Psychic gets RFGed instead of going to the Graveyard, they don't activate.

The weakness of RFG Psychics is that removing from the field anywhere except to the Graveyard (hand, deck, RFG Zone), flipping them facedown, or manipulating the Graveyard before they can will often completely demolish their strategy.
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[quote name='Invalid Arguement' timestamp='1304353362' post='5183979']
Psychics can spam tuners like hell IIrc. It's not likely, but it is almost Invincible when you do it. The exact reason WHY I'm building RFP Phychics. Would Dimensional Vortex or whatever It's called(The one that removes all monsters destroyed from play) work with RFP Psychics? Does that Trigger their effects?
[/quote]

[b]Dimensional Fissure[/b]
[i]Any monster sent to the Graveyard is removed from play [b]instead.[/b][/i]

[b]Overmind Archfiend[/b]
[i]1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. [b]When this card is sent from the field to the Graveyard[/b], Special Summon as many monsters that were removed by this card's effect as possible.[/i]

If Dimensional Fissure is active, it will be impossible for Overmind Archfiend to be "sent to the Graveyard" (with the exception of Imperial Iron Wall also face-up on the field at the same time), so its effect would not activate. I don't know about the other RFG Psychics because I don't know which ones they are specifically, but for this one, no.
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When Psychics first came out I used to call them as physic lol.
Anyway the card is too hard to summon, to easy to get rid of and its effect only gets good if it can stay for 3-5 turns.
Hyper Psychic Blaster is easier to summon and can use its effect straight away to inflict a good amount of damage.
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[quote name='Invalid Arguement' timestamp='1304352096' post='5183953']
It's insane. It might as well say you win because the opponent scoops when they see it. You just have no hope to win. At all. It can even match trishula, then revive itself on the same turn after the Battle Phase. I pulled one at sneak...Couldn't summon it because There wasn't a level 3 Phychics that I actually pulled that where valid enough to summon him.
[/quote]
There were 5 RFG Psychics in the lack, 2 4s, 2 3s and 1 2... how are you not avke to make 9 out of that????
its a very nice card though... and i want to make a RFG psychic deck for casual play...

[quote name='Thor el Señor de los Aesir' timestamp='1304367488' post='5184295']
It's horrible.

And I pulled one yesterday :(

Just [u]summon Trish[/u] or go for that nutty lockdown field.
[/quote]
I'm with u on the trish thing though...

1st one, remove from play 3 needed monsters to SS another... then each tine u summon it remove the other one and its like a bad Colossal Fighter Loop...

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A guy at my sneak valued this at $15-20.

Then like 5 minutes later, I got one from someone else for 10, and then this Sunday I'm getting another for 5.

Card is pretty awesome. Wish there was a Psychic that activated WHEN RFP'd, for even more hilarity, but long enough and you've got a free RTFDD on your hands, which is pretty amazing in itself.
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[quote name='Darkplant' timestamp='1304378210' post='5184699']
Talking about the "Win the game" Shard said in his first post, Trishula begs to differ.
[/quote]

Yes, Trishula is better...But you can make a Trishula after this is destroyed. You can't make a overmind immediately after Trishula gets destroyed without another card.
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