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Soundproofed


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[quote name='Le Pierrot' timestamp='1304465349' post='5186684']
Soundproofed should have been a quickplay...locking Plague, Glow-Up, Fishborg and Infernities after they set-up but before they can synchro would have been interesting.
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Discord is better, then.
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[quote name='REDRUM' timestamp='1304467926' post='5186755']
Discord is better, then.
[/quote]
No it's not. Soundproofed is faster. You can play it turn one and gain mass advantage. Think FUSION when you read this.

heat wave is specifically normals or gemini - it doesn't work with hero fusions.
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[quote name='HaouJudai' timestamp='1304509658' post='5187534']
No it's not. Soundproofed is faster. You can play it turn one and gain mass advantage. Think FUSION when you read this.heat wave is specifically normals or gemini - it doesn't work with hero fusions.
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and wurms as they like to be set than flipped
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[quote name='HaouJudai' timestamp='1304509658' post='5187534']
No it's not. Soundproofed is faster. You can play it turn one and gain mass advantage. Think FUSION when you read this.

heat wave is specifically normals or gemini - it doesn't work with hero fusions.
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I said that in reply to the person mentioning it would be better if it was a quick-play. I know Soundproofed is faster xD
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[quote name='HaouJudai' timestamp='1304509658' post='5187534']
No it's not. Soundproofed is faster. You can play it turn one and gain mass advantage. Think (evil)FUSION when you read this.

heat wave is specifically normals or gemini - it doesn't work with hero fusions.
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Gain mass advantage, how? You're stopping them from Synchroing, not destroying anything. Slowing their plans is not the same as mass advantage.

Gemini monsters are still Effect monsters while in the hand. They do not bypass Heat Wave unless you're Special Summoning from the Graveyard.
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I don't view completely stopping the ability to synchro as simply slowing down most decks - most decks nowadays depend very heavily on synchro summoning. - against some decks it would be irrelevant however which is why it's only a good side deck option.

This card will be showing up on YCS side decklists very quickly. But only in certain decks - heroes for one. Maybe GB.
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If this card would be that effective merely by delaying a Synchro Summon for a turn, it's a wonder why Pot of Duality is considered good, as it stops ALL Special Summoning for a turn. If a deck can't take a single turn of not Synchro Summoning, then Pot of Duality definitely shouldn't be used in most decks.

These days, I think a lot of anti-Synchro support is becoming obsolete. Exceeds are proving to be quite frustrating due to having similar power to a Synchro with the same ease of summoning and also being immune to anti-Synchro support.
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A Soundproof'd Six Sam deck will just drop Grandmasters or wall behind a set Kageki for a turn. Chaos Plants can just set...anything...make a quick Card Trooper play, [i]or[/i] drop Chaos Sorcerer. Heroes and GKs will stare at you blankly and then Solemn it out of sheer pity.

I dunno, I'm not seeing much harm done.
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you both just confirmed that this card does exactly what I'm saying it will do. It shuts down synchro focused decks completely. I have an idea. Let me come back to this and re-visit this after you've been ran over by the Librarian draw engine a few times. Then we'll talk. ;)

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[quote name='HaouJudai' timestamp='1304538215' post='5188061']
you both just confirmed that this card does exactly what I'm saying it will do. It shuts down synchro focused decks completely. I have an idea. Let me come back to this and re-visit this after you've been ran over by the Librarian draw engine a few times. Then we'll talk. ;)
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I'm sorry, but how did two people saying the card is harmless prove your point? I've been hit by the Librarian draw engine MANY times. They tend to do that turn 1, before I take my turn, and definitely before I managed to play this card. That's partly why I use Effect Veiler more these days.

This card doesn't do enough. Some people use Duality on their first turn, and if they see you play this, they may just end up using Duality right away and not be concerned with Duality's drawback. Not everyone must Synchro every turn. It doesn't shut them down at all. It just makes them pause, but you ALSO can't Synchro that turn and you can't control a Synchro when you play this.

It's a -1 that only serves as a mild inconvenience and may not even affect them at all. I see this, at best, being played when you're almost pushing for game and only Synchro Summons can save the opponent.

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My god you guys just aren't getting it with this card - that is fine - time will prove me right as it always does - I'll come back and bump this later - you're laser beamed on a very minor aspect of gameplay with this card and flat our ignoring the giant plus it instantly creates (for fusion/non synchro dependent decks).

Stop worrying so much on trolling and disagreeing with me and focus more on the actual game impact of this card. You're acting like a hero or non synchro deck is going to just sit on it's hands for a turn and watch the other deck play around the effect.

This card sets up a hero OTK - but only against certain decks - which is why it's a valuable side deck option -this card is practically the writing on the wall by the hand of God and you're being oddly oblivious to it's future impact. This is synchro cold wave and it's going to be at 3.

Come to think of it Exceed focused decks can really utilize this card - that's probably why konami put it out in the first place - It's going to be a very popular choice soon - I'll be on the boat with the rest of the guys waving back to you guys on the shore as we leave port.
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[quote name='HaouJudai' timestamp='1304603608' post='5189414']
My god you guys just aren't getting it with this card - that is fine - time will prove me right as it always does - I'll come back and bump this later - you're laser beamed on a very minor aspect of gameplay with this card and flat our ignoring the giant plus it instantly creates (for fusion/non synchro dependent decks).

[b]What "plus"? A plus implies you're gaining card advantage in some way, either by destroying your opponent's resources or gaining resources. Even for non-Synchro based deck, it's a temporary stall that may not even greatly impact the opponent's plays for that turn.[/b]

Stop worrying so much on trolling and disagreeing with me and focus more on the actual game impact of this card.

[b]I have never trolled a day in my life. I do disagree with you, though. I do not see this card becoming meta for the simple reason that it doesn't do enough. Cold Wave completely removed the ability to activate S/Ts, activate the effects of faceup S/Ts, and SET new S/Ts for two turns: the rest of yours and your opponents, leaving them wide open to whatever swarms you could manage. Cold Wave is now banned. Heat Wave can lock Summons for non-Normal Monsters, which can also see play in certain decks. This just prevents Synchro Summons. Unlike Cold/Heat Waves, it also denies you the chance to activate it when you already control a Synchro Monster.[/b]

You're acting like a hero or non synchro deck is going to just sit on it's hands for a turn and watch the other deck play around the effect.

[b]So you're saying a hero or non-Synchro deck is able to prevent the opponent from say...not Synchroing? Because that's how you play around the effect: by doing actions that don't require Synchro-ing. It's an inconvenience, certainly, but I can't imagine you playing this card and your opponent scooping on the spot, like they would against cards that actually screw them over in a way they don't have outs to.[/b]

This card sets up a hero OTK - but only against certain decks - which is why it's a valuable side deck option -this card is practically the writing on the wall by the hand of God and you're being oddly oblivious to it's future impact. This is synchro cold wave and it's going to be at 3.

[b]Well, then the main problem(s) with your logic is #1: Only certain decks can use it. #2: Only certain decks are affected by it. In which case, it remains true to what I said: It's subpar and not heralding in the new meta tool. We have received a lot of anti-Synchro support and almost none of it is used. Instead, most people utilize anti-Special Summon cards, like Royal Oppression, Fossil Dyna, etc. Granted, those are anti-meta tools, but they're a helluva lot better than this and hold their value longer. To use this card, you have to draw it and use it the turn before the opponent planned to make a massive Synchro play, and capitalize on the turn delayed.[/b]

Come to think of it Exceed focused decks can really utilize this card - that's probably why konami put it out in the first place - It's going to be a very popular choice soon - I'll be on the boat with the rest of the guys waving back to you guys on the shore as we leave port.

[b]Whether or not it heralds in the new age of Anti-Synchro support, I'll still never use it. Not merely because I'm saying it's subpar and outclassed or there are simply better cards to use for that objective, but because I never use cards like this. It's too specific and too temporary. It has to be activated at a certain time and unless I proceed to overextend or prepare a setup that could not have been done if the opponent was going to Summon a Synchro monster next turn, I'm not getting enough mileage out of it. Best case scenario, I keep them from using Black Rose Dragon to ruin my present field, I force Stardust to negate something, I force Red Nova or Shooting Star to negate an attack, I kill Shooting Quasar, or I'm going to win next turn and they use a Synchro spam deck.[/b]

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There are too many "Ifs" for this card to be consistent and as amazing, even staple-like, as you say. If only certain decks can use it, either those decks need to take a major leap in popularity (Fusions have never been very popular, due to the card advantage issue) and most common decks that don't Synchro have better ways to stop a Synchro. Also, Synchro spam decks usually do their spam early game, when you probably dont have this card, or if they went first, when you couldn't possibly have activated this card. And if you do have this card, almost every Synchro spam deck I've seen has ways to hold their ground for a turn or two.

But it's clear you're convinced that this card is going to be godly, but you haven't been very specific. You're claiming that I just don't see or understand the card's inherent goodness, but if it's exclusive to being used as a side card by certain, less-than-popular decktypes, or decktypes that aren't as impactful, and only works against specific types of decks (which, admittedly, WILL be more popular soon), then I don't see this making an impact.

The best thing I see for this is being effective by being unorthodox, meaning that it works because it's unusual or unpopular and no one expects it. Like one person used a Morphtronic deck and crushed one of my decks purely because his Trap lineup was so bizarre for his decktype that I didn't expect half the things he threw my way. Granted, the deck I was using is very single-minded and didn't have flexible options that most decks I use have.

I will also admit that using this card in successive turns would be a little more crippling to a Synchro deck, but its status as a -1 with no definite chance of effectiveness is why I insist you're overhyping it.
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