Resident Fascist Posted May 7, 2011 Report Share Posted May 7, 2011 [hr] Feel Free to make changes...I guess. Deck Aim - Summon Dark Eradicator Warlock or Phantom Of Chaos in the first turn, then play 8 Normal spells in a row for game. [acronym='The Heart Of The Deck. Remove Dark EW for his effect, and acts as if you have 6 Dark EW's in your deck.'][center]3 Phantom Of Chaos[/center][/acronym] [acronym='Without him, this would not be possible. He's harder to play though. Might drop it to 1.'][center]3 Dark Eradicator Warlock[/center][/acronym] [acronym='Prisma fodder.'][center]2 Dark Magician[/center][/acronym] [acronym='Take on the name of "Dark Magician" for easy summoning.'][center]1 Elemental Hero Prisma[/center][/acronym] [hr] [acronym='...Staple. Duh.'][center]3 Toon Table Of Contents[/center][/acronym] [acronym='...Staple. Duh.'][center]3 Pot of Benevolence[/center][/acronym] [center]2 [s]Clear Mind![/s] Clear Your Mind[/center] [acronym='YAY DRAW ENGINE...'][center]1 Allure Of Darkness[/center][/acronym] [center][acronym='Don't know how well clear your mind/powergrasp work in this deck as of yet.']2 Spell Power Grasp[/acronym][/center] [center][acronym='For teh lulz.']3 Sparks[/acronym][/center] This needs to FTK or it's screwed practicially, so I need the monster lineup to be the best It can be, again...It prolly sucks right now, that's why I need advice. Link to comment Share on other sites More sharing options...
.Nu-13 Posted May 7, 2011 Report Share Posted May 7, 2011 3 Toon Table 3 Pot of Benevolence ^a must for Spells Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted May 7, 2011 Report Share Posted May 7, 2011 Upstart Goblin essentially becomes a costless draw Idk why benevolence should be used, it may be a spell but why use it if it serves no purpose but to fuel the burn effect? Or am I missing something? Link to comment Share on other sites More sharing options...
.Rai Posted May 7, 2011 Report Share Posted May 7, 2011 @Tsukuka: Pot of Benevolence recycles Toon Table. All you need is 1 Table and 1 Pot of Benevolence in your hand (and Eradicator on field). Activate 1st Table -> Get 2nd Table -> Activate 2nd Table -> Get 3rd Table -> Activate Benevolence -> Recycle both other Tables in Graveyard -> Activate 3rd Table -> Get 1st Table -> Activate 1st Table -> Get 2nd Table = 5000 damage + 1000 if you activate the last one. Prisma is ten times more consistent than Phantom of Chaos but run both just in case. 3 Elemental Hero Prisma 3 Dark Eradicator Warlock 3 Phantom of Chaos 2 Card Trooper* 2 Dark Magician 3 Toon Table of Contents 3 Magical Mallet** 3 Pot of Benevolence 2 Pot of Avarice 2 Pot of Duality 2 Dark World Dealings 2 Into the Void 2 Gather your Mind 2 Spell Power Grasp 1 E - Emergency Call 1 Upstart Goblin*** 1 Allure of Darkness 1 Foolish Burial**** 1 Card Destruction 1 Reinforcement of the Army 3 Dark Paladin * Card Trooper mills and also gets Dark Magician into the Grave for Phantom of Chaos ** Is a Normal Spell and also gets you more spells. *** With Eradicator, it does 0 damage but will accelerate your deck anyway **** For Phantom of Chaos and Eradicator This is just about the most consistent FTK version. Link to comment Share on other sites More sharing options...
Resident Fascist Posted May 7, 2011 Author Report Share Posted May 7, 2011 [quote name='Cursed Reaction' timestamp='1304787637' post='5193520'] @Tsukuka: Pot of Benevolence recycles Toon Table. All you need is 1 Table and 1 Pot of Benevolence in your hand (and Eradicator on field). Activate 1st Table -> Get 2nd Table -> Activate 2nd Table -> Get 3rd Table -> Activate Benevolence -> Recycle both other Tables in Graveyard -> Activate 3rd Table -> Get 1st Table -> Activate 1st Table -> Get 2nd Table = 5000 damage + 1000 if you activate the last one. Prisma is ten times more consistent than Phantom of Chaos but run both just in case. 3 Elemental Hero Prisma 3 Dark Eradicator Warlock 3 Phantom of Chaos 2 Card Trooper* 2 Dark Magician 3 Toon Table of Contents 3 Magical Mallet** 3 Pot of Benevolence 2 Pot of Avarice 2 Pot of Duality 2 Dark World Dealings 2 Into the Void 2 Gather your Mind 2 Spell Power Grasp 1 E - Emergency Call 1 Upstart Goblin*** 1 Allure of Darkness 1 Foolish Burial**** 1 Card Destruction 1 Reinforcement of the Army 3 Dark Paladin * Card Trooper mills and also gets Dark Magician into the Grave for Phantom of Chaos ** Is a Normal Spell and also gets you more spells. *** With Eradicator, it does 0 damage but will accelerate your deck anyway **** For Phantom of Chaos and Eradicator This is just about the most consistent FTK version. [/quote] You win good sir. Is there a way I can budget the dualities though? Bit poor atm ): Link to comment Share on other sites More sharing options...
.Rai Posted May 7, 2011 Report Share Posted May 7, 2011 Replace Duality for an extra Into the Void and either an extra Dark World Dealings or Avarice. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted May 7, 2011 Report Share Posted May 7, 2011 Sorry, I was thinking Generosity. Derpderp Link to comment Share on other sites More sharing options...
Resident Fascist Posted May 7, 2011 Author Report Share Posted May 7, 2011 Deck costs roughly £133.2 Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted May 7, 2011 Report Share Posted May 7, 2011 Question for Cursed Reaction: What's Spell Power Grasp going to be used on? Link to comment Share on other sites More sharing options...
.Rai Posted May 8, 2011 Report Share Posted May 8, 2011 I've been thinking about how Eradicator FTK can be more consistent than my version. The chance of drawing into Prisma and Eradicator is pretty much 40/40 since you'll draw constantly. You must get them before you've used up 19 spells (without counting the Benevolence cycle). This makes your chance of getting an FTK approximately 19/40. You can make that more consistent by adding more spells. So... my observations: - Duality actually makes it less consistent. - Card Trooper also makes it less consistent. - 3 Phantom of Chaos clogs. 2 is sufficient. - Upstart is a dead draw sometimes which isn't good. Doing this frees up 3 spaces for extra spells (and generally making it more consistent), bringing your FTK chance to about 22/40 without all the other factors (which makes it better). Basically: -2 Duality -2 Card Trooper -1 Phantom of Chaos -1 Upstart +1 Avarice +1 Dark World Dealings +1 Into the Void +1 E - Emergency Call +2 Tremendous Fire (or Sparks if you want a trolly finish) Link to comment Share on other sites More sharing options...
Boss Z Posted May 8, 2011 Report Share Posted May 8, 2011 What about that 1 spellcard that deals 100 burn to ur opponent and 500 to you... end up dealing 2000 due to 1 card... sounds nice to me Link to comment Share on other sites More sharing options...
.Rai Posted May 8, 2011 Report Share Posted May 8, 2011 Tremendous Fire. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted May 8, 2011 Report Share Posted May 8, 2011 [quote name='Tsukasa Hiiragi' timestamp='1304790879' post='5193650'] Question for Cursed Reaction: What's Spell Power Grasp going to be used on? [/quote] Link to comment Share on other sites More sharing options...
Toffee. Posted May 8, 2011 Report Share Posted May 8, 2011 [quote name='Cursed Reaction' timestamp='1304787637' post='5193520'] 3 Elemental Hero Prisma 3 Dark Eradicator Warlock 3 Phantom of Chaos 2 Card Trooper* 2 Dark Magician 3 Toon Table of Contents 3 Magical Mallet 3 Pot of Benevolence 2 Pot of Avarice 2 Pot of Duality 2 Dark World Dealings 2 Into the Void 2 Gather your Mind 2 Spell Power Grasp 1 E - Emergency Call 1 Upstart Goblin 1 Allure of Darkness 1 Foolish Burial 1 Card Destruction 1 Reinforcement of the Army 3 Dark Paladin [/quote] Deck seems a little weird. I would -1 Mallet and +1 Summoner Monk. Though it would be nice to run Upstart in 3s, and maybe fit at least 2 Tremendous Fires into this deck. Also, the deck needs Monster Reborn. Link to comment Share on other sites More sharing options...
.Rai Posted May 8, 2011 Report Share Posted May 8, 2011 Good point, I thought you could activate it on anything. -2 Spell Power Grasp +1 Gather your Mind +1 Tremendous Fire Link to comment Share on other sites More sharing options...
Toffee. Posted May 8, 2011 Report Share Posted May 8, 2011 I have a feeling Royal Magical Library might be an awesome tech here Link to comment Share on other sites More sharing options...
.Rai Posted May 8, 2011 Report Share Posted May 8, 2011 Royal Magical Library is cool but it gets rid of your Normal Summon which you need for Prisma. Summoner Monk is more harmful than beneficial. Getting rid of a spell would mean losing 1/40 of your FTK chance. If you need to increase the amount of times you need to draw into Prisma, just add an extra Emergency Call. Improved version here. [quote]3 Elemental Hero Prisma 3 Dark Eradicator Warlock 2 Phantom of Chaos 2 Dark Magician 3 Toon Table of Contents 3 Magical Mallet 3 Pot of Benevolence 3 Pot of Avarice 3 Dark World Dealings 3 Into the Void 3 Gather your Mind 3 Tremendous Fire 2 E - Emergency Call 1 Allure of Darkness 1 Foolish Burial 1 Card Destruction 1 Reinforcement of the Army 3 Dark Paladin[/quote] Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted May 8, 2011 Report Share Posted May 8, 2011 [quote name='Cursed Reaction' timestamp='1304864500' post='5196001'] Royal Magical Library is cool but it gets rid of your Normal Summon which you need for Prisma. Summoner Monk is more harmful than beneficial. Getting rid of a spell would mean losing 1/40 of your FTK chance. If you need to increase the amount of times you need to draw into Prisma, just add an extra Emergency Call. [/quote] Summoner monk loses a spell, then gains a Phantom of Chaos. Link to comment Share on other sites More sharing options...
.Rai Posted May 8, 2011 Report Share Posted May 8, 2011 You must stack the odds: There are 5 cards that will dump Dark Magician (Foolish, 3 Dark World Dealings, Card Destruction) so the chance of any of those cards + Summoner Monk/Phantom of Chaos being together at any time is about 7-9/40 but this is a 3-card combo, reducing the chance slightly anyway and also the discard cost brings the total chance to about 5-7/40. Adding a 3rd E - Emergency Call will increase the chance of drawing into Prisma early to 7/40 and is only a 2-card combo with Eradicator. If you add a last Tremendous Fire instead, it will increase your chances of FTKing by 1/40 as it reduces the need to 7 spells instead of 8. So the choice is there. Link to comment Share on other sites More sharing options...
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