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Water Gemini Heroes!


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[u][b]Monsters[/b][/u]
Elemental Hero Sparkman x2
Elemental Hero Neos Alius x3
Elemental Hero Stratos
King of the Swamp x2
Penguin Soldier x2
Snowman Eater x2
Thunder King Rai-Oh x2

[u][b]Spells[/b][/u]
Dark Hole
E - Emergency Call x2
Future Fusion
Fusion Gate x3
Gemini Spark
Giant Trunade
Miracle Fusion x3
Monster Reborn
Moray of Greed
Mystical Space Typhoon x2
Parallel World Fusion
Pot of Duality x3

[u][b]Traps[/b][/u]
Dimensional Prison x2
Skill Drain x2
Solemn Judgment
Solemn Warning x2

[u][b]Extra Deck[/b][/u]

Elemental Hero Absolute Zero x3
Elemental Hero Plasma Vice
Elemental Hero Shining Flare Wingman
Elemental Hero The Shining x3
Elemental Hero Thunder Giant
Brionac, Dragon of the Ice Barrier
Gaia Knight, the Force of the Earth
Scrap Dragon
Stardust Dragon
T.G. Hyper Librarian
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Please add the numbers of how many monsters, spells, traps, total main deck and the extra deck.
Also, I don't see the reason for murray of greed since you only use 6 WATER monsters.
and lastly, what about the skill drain, you only use 5 normal monsters (of which 3 aren't even always normal monsters), the others still have effects.
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[quote name='TCG warrior' timestamp='1305297252' post='5205464']
Please add the numbers of how many monsters, spells, traps, total main deck and the extra deck.
Also, I don't see the reason for murray of greed since you only use 6 WATER monsters.
and lastly, what about the skill drain, you only use 5 normal monsters (of which 3 aren't even always normal monsters), the others still have effects.
[/quote]

No. Just no.

Moray Of Greed Requies two WATER Monsters, that's still 1/2 or more of his monster lineup.
The rules don't require you to have the numbers. Please learn to count.
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Nope. honestly, this deck is terrible.

-3 fusion gate
-1 moray of greed
-2 king of the swamp
-1 paralell world fusion
-2 skill drain
-2 e-emergency call
-2 penguin soldier
+1 greenkappa
+2 cyber dragon
+1 honest
+1 effect veiler
+1 reinforcement of the army
+2 gemini spark
+1 torrential tribute
+1 mirror force
+1 hero blast
+1 seven tools of the bandit
+1 thunder king rai-oh

the fusion gate variant only works in it's own variant. not in stun.
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Woo! Finally! A comment!
Yeah I thought my other build would be better, but it has a really terrible matchup against GKs and I don't know how to get around that, so I just threw this version together.

This is my build right now: (OCG)[center]
[u][b]Monsters[/b][/u]
Effect Veiler x3
Elemental Hero Neos Alius x3
Elemental Hero Stratos
Evocator Chevalier
Penguin Soldier x2
Snowman Eater
Thunder King Rai-Oh x3

[u][b]Spells[/b][/u]
Dark Hole
E - Emergency Call x2
Gemini Spark x3
Giant Trunade
Miracle Fusion x3
Monster Reborn
Mystical Space Typhoon x2
Pot of Duality x3
Reinforcement of the Army

[u][b]Traps[/b][/u]
Dimensional Prison x2
Hero Blast
Skill Drain x2
Solemn Judgment
Solemn Warning x2

[b]Extra Deck[/b]
Ally of Justice Catastor
Dragon Knight Draco-Equiste
Elemental Hero Absolute Zero x3
Elemental Hero Gaia
Elemental Hero Great Tornado
Elemental Hero Nova Master
Elemental Hero The Shining x3
T.G. Hyper Librarian
Stardust Dragon
Vision Hero Adoration
Vision Hero Trinity

[u][b]Side Deck[/b][/u]

Puppet Plant x3
Nobleman of Crossout x2
Super Polymerization x3
other stuff that I haven't figured out yet x 7[/center]
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