Ren✧ Posted May 15, 2011 Author Report Share Posted May 15, 2011 [quote name='⁂ßαяαќα⁂' timestamp='1305417605' post='5208899'] [i]When this card is Cosmos Summoned, send the top 3 cards of your Deck to your Graveyard and place 1 Eruption Counter on this card for each EARTH or FIRE monster sent to the Graveyard by this card's effect. (max. 3) Once per turn, you can remove 1 Eruption Counter from this card. If you do, your opponent must select and activate 1 of the following effects.(He/she cannot select the same effect the turn after it was activated): - Your opponent must discard 3 cards and lose Life Points equal to the number of monsters they discarded x300. - Send the top 3 cards of your opponent's Deck to their Graveyard and place 1 Eruption Counter on this card for each EARTH or FIRE monster sent to the Graveyard by this card's effect.[/i] i like it ;D fixed [/quote] Thanks. Link to comment Share on other sites More sharing options...
BT Posted May 15, 2011 Report Share Posted May 15, 2011 no prob bro xD Link to comment Share on other sites More sharing options...
Cody Frost Posted May 15, 2011 Report Share Posted May 15, 2011 LOVE these monsters. XD There are a few already that are "Monarch" friendly. Still, some of them are kinda hard to get out...idk if most of them will be worth summoning though. 8/10 Still like the concept Link to comment Share on other sites More sharing options...
BT Posted May 15, 2011 Report Share Posted May 15, 2011 lol i kinda agree... some arent worth summoning xD Link to comment Share on other sites More sharing options...
Ren✧ Posted May 15, 2011 Author Report Share Posted May 15, 2011 [quote name='Cody Frost' timestamp='1305419146' post='5208972'] LOVE these monsters. XD There are a few already that are "Monarch" friendly. Still, some of them are kinda hard to get out...idk if most of them will be worth summoning though. 8/10 Still like the concept [/quote] Thanks. Yeah some are questionable if you should go to all the trouble, but maybe if i can make some good support spell/trap cards... Link to comment Share on other sites More sharing options...
Cody Frost Posted May 15, 2011 Report Share Posted May 15, 2011 XP another form of level blast except it [i]increases[/i] the level of a monster? That might not seem like a bad idea. Or a Continuous Spell Card that allows you to increase the level of a monster during your Standby Phase or something? Somehow these cards will seem more Synchro Abusable though... Link to comment Share on other sites More sharing options...
Ren✧ Posted May 15, 2011 Author Report Share Posted May 15, 2011 [quote name='Cody Frost' timestamp='1305419391' post='5208984'] XP another form of level blast except it [i]increases[/i] the level of a monster? That might not seem like a bad idea. Or a Continuous Spell Card that allows you to increase the level of a monster during your Standby Phase or something? Somehow these cards will seem more Synchro Abusable though... [/quote] Maybe I could put in the cards that the monsters couldn't be used as Synchro Material monsters. Link to comment Share on other sites More sharing options...
Cody Frost Posted May 15, 2011 Report Share Posted May 15, 2011 you mean that are affected by the Spell Card's effect? yeah. That seems reasonable. Link to comment Share on other sites More sharing options...
BT Posted May 15, 2011 Report Share Posted May 15, 2011 more like your opponent uses that as trap i was gonna say level increase/decrease >~> Link to comment Share on other sites More sharing options...
Ren✧ Posted May 15, 2011 Author Report Share Posted May 15, 2011 [quote name='Cody Frost' timestamp='1305419832' post='5209006'] you mean that are affected by the Spell Card's effect? yeah. That seems reasonable. [/quote] Yeah that is what I meant. Link to comment Share on other sites More sharing options...
Ren✧ Posted May 15, 2011 Author Report Share Posted May 15, 2011 New card added. Link to comment Share on other sites More sharing options...
Cody Frost Posted May 15, 2011 Report Share Posted May 15, 2011 Interesting monster... BTW, question: Are these monsters treated as separate levels? or are those their total levels? Like for this last monster. Would the difference between the WATER and WIND monster be 6 or 3 stars? Link to comment Share on other sites More sharing options...
Ren✧ Posted May 15, 2011 Author Report Share Posted May 15, 2011 [quote name='Cody Frost' timestamp='1305475303' post='5210281'] Interesting monster... BTW, question: Are these monsters treated as separate levels? or are those their total levels? Like for this last monster. Would the difference between the WATER and WIND monster be 6 or 3 stars? [/quote] The levels are total. Like the most recent one is a level 6. So to summon it you would need a Level 9 Wind or Water and 1 level 3 Wind or Water monster. Or a Level 8 and a level 2 or a level 7 and a level 1 or a level 10 and a level 4 or a level 11 and a level 5 or a level 12 and a level 6. Does that answer your question? Link to comment Share on other sites More sharing options...
BT Posted May 15, 2011 Report Share Posted May 15, 2011 send me the card info on WINDWATEr Link to comment Share on other sites More sharing options...
Ren✧ Posted May 15, 2011 Author Report Share Posted May 15, 2011 [quote name='⁂ßαяαќα⁂' timestamp='1305484549' post='5210539'] send me the card info on WINDWATEr [/quote] K. I also posted Summoning Chants for the monsters. Link to comment Share on other sites More sharing options...
BT Posted May 15, 2011 Report Share Posted May 15, 2011 cool they have chants... *looks* Link to comment Share on other sites More sharing options...
Cody Frost Posted May 15, 2011 Report Share Posted May 15, 2011 [quote name='Nightwing the Dark Falcon' timestamp='1305481321' post='5210446'] The levels are total. Like the most recent one is a level 6. So to summon it you would need a Level 9 Wind or Water and 1 level 3 Wind or Water monster. Or a Level 8 and a level 2 or a level 7 and a level 1 or a level 10 and a level 4 or a level 11 and a level 5 or a level 12 and a level 6. Does that answer your question? [/quote] Got it! So, when do you expect to release some support for these guys? Link to comment Share on other sites More sharing options...
BT Posted May 15, 2011 Report Share Posted May 15, 2011 he is eventually... its on each side because cosmos is equal Link to comment Share on other sites More sharing options...
Ren✧ Posted May 15, 2011 Author Report Share Posted May 15, 2011 [quote name='Cody Frost' timestamp='1305485466' post='5210589'] Got it! So, when do you expect to release some support for these guys? [/quote] I will do that next. Prepare to be blown away....I hope. Link to comment Share on other sites More sharing options...
BT Posted May 15, 2011 Report Share Posted May 15, 2011 lol we all hope Link to comment Share on other sites More sharing options...
Ren✧ Posted May 15, 2011 Author Report Share Posted May 15, 2011 First Spell Card added. Need help on its OCG. Link to comment Share on other sites More sharing options...
BT Posted May 15, 2011 Report Share Posted May 15, 2011 [i]Once per turn, you can select 1 face-up monster you control and decrease its Level by any selected number. (The selected monster should be at least Level 1.) Then select another face-up monster you control. Increase the selected monsters Level equal to the amount you decreased the first selected monster. (The selected monster's Level at most is 12)[/i] so.... want me to use my template for this Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 15, 2011 Report Share Posted May 15, 2011 Accelerated Unity could get OPed personally I think you should only allow a level decrease of so much otherwise it'll be able to get around too many things like Gravity Bind WAY too easily 7.7/10 Link to comment Share on other sites More sharing options...
Cody Frost Posted May 15, 2011 Report Share Posted May 15, 2011 [i]Once per turn you can select 1 face-up monster on your side of the field and decrease its Level by any selected amount. Then select another face-up monster on your side of the field. Increase the selected monsters Level equal to the amount you decreased the first selected monster.[/i] Hmm....a bit OPed and can be massively abused with Synchroing. Maybe make it: "Once per turn, you can select 2 face-up monsters on the field. Decrease the level of 1 of the selected monsters by 1 and increase the level of the other selected monster by 1." Gradual effect. Might even be a little better. Link to comment Share on other sites More sharing options...
Ren✧ Posted May 15, 2011 Author Report Share Posted May 15, 2011 Alright I changed it to a Quick-Play Spell and made it so it was not Synchro Abusable, Better? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.