Catterjune Posted May 16, 2011 Report Share Posted May 16, 2011 Anthony... Baraka? I think... stop spamming with your discussions. Keep it on topic. Link to comment Share on other sites More sharing options...
BT Posted May 16, 2011 Report Share Posted May 16, 2011 Nightwing... whats next? Link to comment Share on other sites More sharing options...
Ren✧ Posted May 16, 2011 Author Report Share Posted May 16, 2011 I was thinking an effect monster to support Cosmos monsters. Thoughts on that idea? Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 16, 2011 Report Share Posted May 16, 2011 It would work with the set. Thought of Subtype combination? Link to comment Share on other sites More sharing options...
BT Posted May 16, 2011 Report Share Posted May 16, 2011 thats cool... hmm no suggestions really... if there was; it would be level modifying/attr. change/add 1 Cosmos to hand[quote name='Daemon' timestamp='1305584948' post='5213419'] It would work with the set. Thought of Subtype combination? [/quote] u mean Cosmos/Tuner Cosmos/Gemini Cosmos/Toon ? like that right Link to comment Share on other sites More sharing options...
Ren✧ Posted May 16, 2011 Author Report Share Posted May 16, 2011 Okay first I will make a new Cosmos Monster and then make a support just normal effect monster. No subtype right now. Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 16, 2011 Report Share Posted May 16, 2011 [quote name='⁂ßαяαќα⁂' timestamp='1305585007' post='5213420'] thats cool... hmm no suggestions really... if there was; it would be level modifying/attr. change/add 1 Cosmos to hand u mean Cosmos/Tuner Cosmos/Gemini Cosmos/Toon ? like that right [/quote] Yeah. Pretty much. Link to comment Share on other sites More sharing options...
BT Posted May 16, 2011 Report Share Posted May 16, 2011 ok, cool!but does the support have: level modifying/attr. change/add 1 Cosmos to hand Link to comment Share on other sites More sharing options...
Ren✧ Posted May 16, 2011 Author Report Share Posted May 16, 2011 [quote name='⁂ßαяαќα⁂' timestamp='1305585301' post='5213442'] ok, cool! but does the support have: level modifying/attr. change/add 1 Cosmos to hand [/quote] I was thinking that it would actually have its effect activated when used as a Cosmos Material Monster. Link to comment Share on other sites More sharing options...
BT Posted May 16, 2011 Report Share Posted May 16, 2011 makes better effect Link to comment Share on other sites More sharing options...
Ren✧ Posted May 16, 2011 Author Report Share Posted May 16, 2011 FYI Pokefanatic started a set in Realistic Card section with real types. BTW I am creating the Cosmos monster as we speak. Just have a bit more editing to do first. Link to comment Share on other sites More sharing options...
BT Posted May 16, 2011 Report Share Posted May 16, 2011 [quote name='Nightwing the Dark Falcon' timestamp='1305586191' post='5213476'] FYI Pokefanatic started a set in Realistic Card section with real types. BTW I am creating the Cosmos monster as we speak. Just have a bit more editing to do first. [/quote] I noticed i saw earlier YEAS!! IS IT THE ONE I THINK IT IS!? Link to comment Share on other sites More sharing options...
Ren✧ Posted May 17, 2011 Author Report Share Posted May 17, 2011 Yes Baraka it is. Sorry I didn't get it posted yesterday. I have been pretty busy lately. I am posting it now.Lore, the Eclipse Mage has been posted.Effect monster added. Link to comment Share on other sites More sharing options...
Cody Frost Posted May 17, 2011 Report Share Posted May 17, 2011 Lore is good. The effect monster...I can't see it >.< Link to comment Share on other sites More sharing options...
Ren✧ Posted May 17, 2011 Author Report Share Posted May 17, 2011 [quote name='Cody Frost' timestamp='1305648935' post='5214848'] Lore is good. The effect monster...I can't see it >.< [/quote] What do you mean you cannot see it? Like you cannot see its use or you literally cannot see it. Link to comment Share on other sites More sharing options...
Cody Frost Posted May 17, 2011 Report Share Posted May 17, 2011 Literally. I can't see the image...but maybe it's the computer...(dang school computers ) I'll just see it on mine later. Link to comment Share on other sites More sharing options...
Ren✧ Posted May 17, 2011 Author Report Share Posted May 17, 2011 [quote name='Cody Frost' timestamp='1305649673' post='5214865'] Literally. I can't see the image...but maybe it's the computer...(dang school computers ) I'll just see it on mine later. [/quote] Okay sounds good. Link to comment Share on other sites More sharing options...
BT Posted May 17, 2011 Report Share Posted May 17, 2011 [quote name='Nightwing the Dark Falcon' timestamp='1305644246' post='5214724'] Yes Baraka it is. Sorry I didn't get it posted yesterday. I have been pretty busy lately. I am posting it now. Lore, the Eclipse Mage has been posted. Effect monster added. [/quote] its ok cool I'm gonna check 'em out ... send the info after i fix OCG [i]Once per turn, you can select 1 card on the field. Activate 1 of the following effects depending on where the selected card was facing: -Face-down: Special Summon 1 Level 4 or lower DARK monster from your Graveyard to your field in face-down Defense Position. The Special Summoned monster cannot be selected as an attack target by a non-LIGHT monster. -Face-up: Special Summon 1 Level 4 or lower LIGHT monster from your hand to your field in face-up Attack Position. The Special Summoned monster cannot be selected as an attack target by a non-DARK monster. [hr] If this card is selected as an attack target, you can select 1 monster you control whose Attribute is different than this card's. The selected monster is treated as the attack target instead. This card's Attribute is treated as the selected monster's Attribute. If this card is used as a Cosmos Material Monster, you can draw 2 cards. If 1 or more of these drawn cards are monsters whose Attribute is the same Attribute as this card, you can Special Summon them to your side of the field. The Special Summoned monsters cannot attack this turn or be used as a Synchro, Exceed, or Cosmos Material Monster this turn. [/i] Link to comment Share on other sites More sharing options...
Cody Frost Posted May 17, 2011 Report Share Posted May 17, 2011 The effect monster isn't half bad. Very flexible. I like Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 17, 2011 Report Share Posted May 17, 2011 for Bodal, shifting the attack to another monster's effect is fine, but it should be limited to once per turn for Cosmos summoning, I'd have changed it to only drawing ONE card instead 8/10 Link to comment Share on other sites More sharing options...
BT Posted May 17, 2011 Report Share Posted May 17, 2011 well, we'll see what falcon says *waits in anticipation!* Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 17, 2011 Report Share Posted May 17, 2011 sure, mainly I'd want it to 1 card because otherwise it's too much draw power Link to comment Share on other sites More sharing options...
Ren✧ Posted May 17, 2011 Author Report Share Posted May 17, 2011 [quote name='ragnarok1945' timestamp='1305667108' post='5215415'] sure, mainly I'd want it to 1 card because otherwise it's too much draw power [/quote] What if I said that you had to discard any cards that were not Special Summoned? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 17, 2011 Report Share Posted May 17, 2011 I accept that, if you did that, I'd consider it more balanced out Link to comment Share on other sites More sharing options...
Ren✧ Posted May 17, 2011 Author Report Share Posted May 17, 2011 [quote name='ragnarok1945' timestamp='1305668086' post='5215481'] I accept that, if you did that, I'd consider it more balanced out [/quote] Then when I update the set with the edited cards by Baraka I will change its effect. Link to comment Share on other sites More sharing options...
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