Sunshine Jesse Posted May 31, 2011 Report Share Posted May 31, 2011 [quote name='Psycho Shocker Android' timestamp='1306825064' post='5243700'] Just wait till we get librarian and quasar. Right now, it's not a bad meta we still have heroes and GK, they don't win fast and still top. The only real problem I see is royal tribute ruining veilers, faders, trago and gorz. With those you can't get otk easily. It would force aggro deck into mid range stuff because I do agree, when 2 of those collide games don't last long. [/quote] I feel alone in believing that aggro decks require more skill than control decks. Regardless I'm pretty much fine with the format, but I'd still make a few minor changes. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted May 31, 2011 Report Share Posted May 31, 2011 [quote name='Darkplant - PAIN' timestamp='1306828734' post='5243741'] I long those days when Vorse Raider won games. [/quote] And BEWD. Link to comment Share on other sites More sharing options...
marcher boyz Posted May 31, 2011 Report Share Posted May 31, 2011 There have been way worse metas recently than the one we have now. I do like the argument that if JD is seen as bad then the meta must be stupid tho. It's obvious to me that Judgment Dragon is just as good as all the boss monsters played by inconsistent archetypes. Batteryman Industrial Strength has been edged out by stupid metas for too long. Link to comment Share on other sites More sharing options...
evilhorus Posted May 31, 2011 Author Report Share Posted May 31, 2011 [quote name='marcher boyz' timestamp='1306852810' post='5244123'] There have been way worse metas recently than the one we have now. [/quote] Like? I'm being honestly curious here. I abandoned Yu-Gi-Oh fot two years, and I don't think anything this bad happened. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted May 31, 2011 Report Share Posted May 31, 2011 [quote name='Cyber Eltanin' timestamp='1306861257' post='5244372'] Like? I'm being honestly curious here. I abandoned Yu-Gi-Oh fot two years, and I don't think anything this bad happened. [/quote] Tele-DAD Link to comment Share on other sites More sharing options...
evilhorus Posted May 31, 2011 Author Report Share Posted May 31, 2011 [quote name='Miror B.' timestamp='1306861419' post='5244379'] Tele-DAD [/quote] Was it as bad as what we have now? I honestly don't remember back then. I left a month or two after Tele-DAD first came in. I think. Link to comment Share on other sites More sharing options...
marcher boyz Posted May 31, 2011 Report Share Posted May 31, 2011 In succession: TeleDAD, Synchro Cat, Zombie/Lightsworn, ok until Infernity/ Sabers/ FROG FTGAY, ok until GATEWAY 6SAM. That covers it, I think. Chaos Return was probably worse than our current format. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted May 31, 2011 Report Share Posted May 31, 2011 [quote]Every deck mains Veiler now..... at least, they should.[/quote] GKs can do without it. Anyway, TeleDAD was an amazing format. The last format that required skill to play. It's only downfall was the price of a teledad deck. Frog FTK wasn't that bad because at least it had some variety. really bad formats: LS/Zombie sack sack sack sack DSF Chaos Return Link to comment Share on other sites More sharing options...
Yeezus Posted May 31, 2011 Report Share Posted May 31, 2011 [quote name='Manjoume Thunder' timestamp='1306866531' post='5244564'] GKs can do without it. Anyway, TeleDAD was an amazing format. The last format that required skill to play. It's only downfall was the price of a teledad deck. Frog FTK wasn't that bad because at least it had some variety. really bad formats: LS/Zombie sack sack sack sack DSF Chaos Return [/quote] Airblade format was best format 3 Stratos :') Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted May 31, 2011 Report Share Posted May 31, 2011 1 week =/= format Link to comment Share on other sites More sharing options...
Boss Z Posted May 31, 2011 Report Share Posted May 31, 2011 [quote name='Flame Dragon' timestamp='1306827697' post='5243730'] More broken cards won't help any. Adding more good cards at lower rarities would be nice but it won't happen. We know DAD as secret rare because it was moved their from Rare compared to it's OCG counter part. Also people HATE mythic rares in MTG for upping the price of the game and those come in 1/8 packs. Side from them you get you always get a common, uncommon, and rare in your packs. Yugioh on the other hand has common, rare, super rare (at 1/5), ultra (at 1/12), and secret (at 1/23). Really, changing the rarity system around to one that doesn't suck would also be a god send. Also, a rant I've been wanting to go on for a while is how konami treats archetypes and how it personally made me stop buying cards. Really, they are treated as flavors of the week. They spin there magic giant wheel to pick an archetype they want to support/make and give them support for several sets. After that they either stop making new cards for them or throw them 1 or 2 crappy/meh card every now and then. While this is going on a new archetype gets made a the cycle repeats. I don't think a set goes buy in recent memory where some kind of new archetype is made. The worse part is that when people take time to invest in a deck once the support goes away they will fall behind the new toys the new archetypes are getting as their best cards get hit by the ban list. Hell, I played Zombies and even with something a broad as a type I got shafted after they lost interest. This causes people, myself included, to need to go out an invest in the new flavor of the week. And this is coming from someone that played casually. So yea, that's my say on the whole matter. Odds are some of this is off the mark since I've been only glancing at Yugioh stuff for the past year now. Maybe my casual experience doesn't translate well into the competitive field. Maybe I'm just crazy. What ever the case, I'm sure some of what I said holds true. [/quote] More broken cards would be helpful, IMO, somehow but lower rarities is what is really needed, Worms gor a Normal Trap @ Common rarity that literally MAKES their Deck... a few other archtypes could use things like that And I sooooo totally agree, we need to move towards a rarity system even the smallest bit more like MTG I think the wheel needs to land on aliens, cloudians and phantom beasts for a while... Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted May 31, 2011 Report Share Posted May 31, 2011 [quote name='Boss Z' timestamp='1306868344' post='5244649'] More broken cards would be helpful, IMO, somehow [/quote] That is the most pants-on-head retarded thing I have heard all day. And I play Role-playing games on BYOND. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted May 31, 2011 Report Share Posted May 31, 2011 [quote name='Nightmare Zarkus' timestamp='1306869516' post='5244709'] That is the most pants-on-head retarded thing I have heard all day. And I play Role-playing games on BYOND. [/quote] +rep for you. I never thought of adjusting the rules. A cap on special summons would be perfect! I've never played summon sickness, but I don't think it would be so great. It reduces the reactive part of the game to almost nil, which contributes significantly to high-level skill. As a sort of alternate format (as in, alongside Advanced and Traditional) it might work. Link to comment Share on other sites More sharing options...
Boss Z Posted May 31, 2011 Report Share Posted May 31, 2011 [quote name='Nightmare Zarkus' timestamp='1306869516' post='5244709'] That is the most pants-on-head retarded thing I have heard all day. And I play Role-playing games on BYOND. [/quote] I... I'm not even gonna try to dig myself outta that hole Link to comment Share on other sites More sharing options...
marcher boyz Posted May 31, 2011 Report Share Posted May 31, 2011 [quote name='No. -1 Dr. Cakey' timestamp='1306870535' post='5244765'] I've never played summon sickness, but I don't think it would be so great. It reduces the reactive part of the game to almost nil, which [b]substarcts[/b] significantly [b]from[/b] high-level skill. As a sort of alternate format (as in, alongside Advanced and Traditional) it might work. [/quote] fix'd Reactive gameplay, aka control, is the main skill part of the game. Unless you think remembering how to do Fish FTK is the epitome of ALL skill, and if you do u mad, you'll accept that all interactions, including reactions, are equally important parts of gameplay for all competitive 1v1 games.[quote name='Nightmare Zarkus' timestamp='1306869516' post='5244709'] That is the most pants-on-head retarded thing I have heard all day. And I play Role-playing games on BYOND. [/quote] I need moar reps. Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted June 1, 2011 Report Share Posted June 1, 2011 @Flame Dragon I read the article Mark Rosewater wrote and I do think MTG is a good game but there's a major flaw with how mana works. You need lands. It adds another luck factor where if you don't draw enough or if you draw too many of them you almost automatically lose. A way to correct this is to give a certain amount to each player at the beginning of the turn and increase it as the game goes on. That would cut the luck factor that comes with the resource system. Now with yugioh, I think having no mana is what makes the game great. True it limits the power level cards can have (like you can't have a Cruel Ultimatum for yugioh) but since you can "in theory" play all of the cards you have at all time you have to carefully pick which one you use and in what order you play them. You have to constantly know how many cards your opponent have in his hand and assume they are all live unless you saw them. This gives a huge amount of possibility and probability that can be very complicated to calculate. The only thing we are lacking is fair cards that punishes overextending or OTKs effectively. A final note on MTG, mana makes the game very easy. You just have to know : how many mana do I have -> what can I play with this amount -> play the best card or cards. After that, evaluating the risk is a piece of cake, what can my opponent cast on his next turn to screw me -> play around that. Evaluating cards is also pretty simple you just have to play cards that have the best effect for the best amount of mana (Jace the Mind Sculptor). You also have to look for cards that can cheat other cards into play since those tend to be broken (which is just like everything that can bend the rules). Link to comment Share on other sites More sharing options...
The ReBeL Posted June 1, 2011 Report Share Posted June 1, 2011 Well the state of the meta is get OTK'ed or stop 1 of the 3 key cards from being played. I mean Cold Wave was banned but Trunade is basically the same thing. Cold Wave or Trunade for game. The meta will probably get slower imo. If priority is going away or is now gone then decks that have Once per turn effects or you can do this to do this instead of like monarchs then it will be slow. Yugioh is becoming who can OTK first then when librarian comes who ever rolls the highest gets insta win game one. losses 2 unless triple veiler is mained and probably maxx c and then duel 3 goes on towon the first unless ftk stop cards are released. Link to comment Share on other sites More sharing options...
Resident Fascist Posted June 1, 2011 Report Share Posted June 1, 2011 [quote name='Zero_WK' timestamp='1306909604' post='5245907'] The meta will probably get slower imo. If priority is going away or is now gone then decks that have Once per turn effects or you can do this to do this instead of like monarchs then it will be slow. [/quote] The Meta is suprisingly slow. Compared to Tele-DAD and Envoy Format, anyways. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 1, 2011 Report Share Posted June 1, 2011 [quote name='marcher boyz' timestamp='1306872312' post='5244839'] fix'd Reactive gameplay, aka control, is the main skill part of the game. Unless you think remembering how to do Fish FTK is the epitome of ALL skill, and if you do u mad, you'll accept that all interactions, including reactions, are equally important parts of gameplay for all competitive 1v1 games. [/quote] I worded that improperly. What I meant is that the reactive element contributes to the skill of the game, as you said. [quote name='Invalid Arguement' timestamp='1306933197' post='5246320'] The Meta is suprisingly slow. Compared to Tele-DAD and Envoy Format, anyways. [/quote] Actually true. Sure, there are twelve dozen different kinds of Quasar decks, but how many of them top (online obviously)? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.